Syncthing
@syncthing
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Open Source File Synchronization! This account served occasionally by @jakobborg.
Joined July 2014
So this account hasn't been very active lately, sorry about that. Given the way Twitter appears to be moving, that won't change. I may create a new thing on Mastodon, but in the meantime, you can catch me at https://t.co/smlXNy1CV1 (only partially Syncthing-relevant content).
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So this account hasn't been very active lately, sorry about that. Given the way Twitter appears to be moving, that won't change. I may create a new thing on Mastodon, but in the meantime, you can catch me at https://t.co/smlXNy1CV1 (only partially Syncthing-relevant content).
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Do you want to work with me on Syncthing? - I’m hiring a developer
forum.syncthing.net
I’m hiring and putting up the ad here first as a preview! (It’s at least semi-on topic as it means working on Syncthing.) Junior / mid-level developer As a developer at Kastelo, you’ll work on...
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Syncthing v1.15.0 out, with a fix for a security issue. You should upgrade! There's also other good stuff. https://t.co/h7ce5oh51E
forum.syncthing.net
v1.15.0 This release fixes a vulnerability where Syncthing and the relay server can crash due to malformed relay protocol messages (CVE-2021-21404); see Crash due to malformed relay protocol message...
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Syncthing 1.7.0 is out with optimizations for larger setups and other enhancements!
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We just released Syncthing 1.5.0, deliciously prepared using all natural ingredients to provide the usual set of bugfixes and improvements. May contain nuts.
forum.syncthing.net
v1.5.0 This release changes the default location for the index database under some circumstances. Two new flags can also be used to affect the location of the configuration (-config) and database...
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Syncthing v1.4.1 is out with a few bugfixes and minor improvements. Grab it in the usual places!
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Syncthing 1.4.0 is out in all the usual places, with bug fixes and optimizations for large setup.
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Oh, and there are also a few days left to get in your proposal for the updated GUI grant! ;)
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Syncthing 1.3.0 is out, with bugfixes and better database tuning! https://t.co/b7UA1zVZfQ
github.com
This release adds the "databaseTuning" config option to adjust parameters for the database size in use. The default is "auto" which automatically determines appropriate paramete...
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Well reported and solved in 1.2.2.3 for Android; update as required.
github.com
After updating app crashes on launch. After reinstalling app it worked until after I clicked finish in the setup. I did not clear any cashes and I'm not sure how to collect a log for you. Versi...
I get a force close with the latest Android version of @syncthing. Anyone else?
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Syncthing 1.2.2 is out with the usual monthly collection of bugfixes and tweaks! https://t.co/0Jv4hRiTak
github.com
v1.2.2 Bugfixes #5824: Sync Protocol Listen Address in Actions behaves badly #5836: panic: chmod ...: operation not permitted #5839: Prevent leaking log info into stack traces #5866: No indication...
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Ohai! I forgot to announce that we released 1.2.1 the other day. It contains bugfixes! Upgrades are good! https://t.co/Ui24loWuDS
github.com
v1.2.1 Bugfixes #5308: FreeBSD: Create new file does not generate a fs event. #5801: panic: close of nil channel in relay client stop #5803: Web UI shows confusing description on RC builds when up...
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We just released Syncthing 1.2.0! This includes QUIC support, crash reporting, and a bunch of other tweaks. There are also some important notes; https://t.co/RFDt49entI
github.com
v1.2.0 Important notes This release does not interoperate with Syncthing 0.14.45 or older. This release adds QUIC with NAT traversal as a new transport protocol. TCP is usually more performant ...
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Syncthing v1.1.4 is out with a bunch of bugfixes and some minor enhancements! https://t.co/STHi9Lkhel
github.com
v1.1.4 Bugfixes #4613: Progress emitter doesn't start from config change if disabled at startup #5338: Version restore not possible with custom versioning path set #5421: WebGui: Locally Chang...
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@LEGO_Group® Nexo Knight Macy (Maya @redshift3d) - This is a hard nut about more complex shader networks for my students. Remote rendering a 500 frames spin-test overnight on a GTX 1080Ti. Data transfer with @syncthing. #excitingtimes
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Release candidates report anonymous usage data, which gets aggregated and is visible on
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