Stijn Spanhove Profile
Stijn Spanhove

@stspanho

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Following
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Software engineer @itpocket | Sharing my experiments with AI and XR https://t.co/A2bBDqR3OD

Ghent
Joined March 2011
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@stspanho
Stijn Spanhove
6 months
๐Ÿšซ๐Ÿ•ถ๏ธ I've been building an XR app for a real-world ad blocker using Snap @Spectacles. It uses Gemini to detect and block ads in the environment. Itโ€™s still early and experimental, but itโ€™s exciting to imagine a future where you control the physical content you see.
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@stspanho
Stijn Spanhove
2 days
๐Ÿ˜Ž This is our submission for the @Spectacles Community Challenges, and weโ€™re very proud of the result! Over the past weeks, @pt_pavlo and I built a single- and multiplayer AR game where real objects become part of the action. ๐Ÿ•น๏ธ Gameplay Defend real fruit from waves of alien
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@stspanho
Stijn Spanhove
9 days
You can walk through the scene, pause it, analyse movement, see shot markers, select players and view stats. The play: Julie Allemandโ€™s three-pointer in the Eurobasket final (Spain vs Belgium). Built with R3F and WebXR. #threejs @skalskip92 thanks for the inspiring examples!
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@stspanho
Stijn Spanhove
9 days
๐Ÿ€ I built this PoC using a single 2D broadcast video: applied pitch detection, player positioning, and movement tracking to reconstruct the play in 3D and map it onto a real basketball court in XR.
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@stspanho
Stijn Spanhove
27 days
Thanks ๐Ÿ™๐Ÿ™
@DecartAI
Decart
27 days
All projects were incredible. Here are the ones that really stood out: ๐Ÿฅ‰ @sidwasnothere - Elsewhere, Virtual Windows https://t.co/cj77MGB1O0 ๐Ÿฅˆ @stspanho - AI Room Transformation https://t.co/op38aHbXdL ๐Ÿฅ‡ @xrdevrob - Elysium, an Immersive Media Player
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@stspanho
Stijn Spanhove
1 month
This game is super cool and very optimized for Spectacles ๐Ÿ™Œ
@Spectacles
Spectacles
1 month
What was once an experimental project has evolved into a full-blown Spectacles spectacle! Shoutout to Pavlo Tkachenko @pt_pavlo for his incredible work in creating a digital wellness experience that combines storytelling and Specs' 6DoF head tracking for a fun, low impact
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@Spectacles
Spectacles
1 month
What was once an experimental project has evolved into a full-blown Spectacles spectacle! Shoutout to Pavlo Tkachenko @pt_pavlo for his incredible work in creating a digital wellness experience that combines storytelling and Specs' 6DoF head tracking for a fun, low impact
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@stspanho
Stijn Spanhove
1 month
What if you could apply real-time AI video to your XR scene? Thatโ€™s what I tried! The first prompt was "Modern, Ikea style room", the second "Industrial loft style". To avoid dizziness, it syncs only past a threshold. So artifacts appear. Built with @DecartAI and R3F XR #threejs
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@Spectacles
Spectacles
2 months
Sharing some incredible work from @stspanho who took the classic Portal Lens to the next level with @GeminiApp to perform real-time, generative transformations of your environment. Which timeline are you traveling to first?
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@twominutepapers
Two Minute Papers
2 months
So cool!
@stspanho
Stijn Spanhove
2 months
@twominutepapers Loved the video! I recently created an XR app where you can bring your drawings to life with world models.
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@stspanho
Stijn Spanhove
3 months
If you are around, please talk/meet with Bram (CrownCorp). Doing super cool stuff!
@CrownCorpBE
CrownCorp
3 months
Iโ€™m in the San Francisco area for a couple of days because Iโ€™m attending Meta Connect on 17-18 September! ๐Ÿ‡ง๐Ÿ‡ชโžก๏ธ๐Ÿ‡บ๐Ÿ‡ธ Really excited to test out the new (unannounced, for now) smart glasses! Iโ€™m also super grateful for the invitation from @Meta! ๐Ÿ™ #xrdevelopment #metaconnect2025
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@CrownCorpBE
CrownCorp
3 months
What if trading cards could materialize in front of you and come to life? Welcome to Dueling Dimension. More info coming soon ๐Ÿ‘€๐Ÿ‰ https://t.co/TSsTU2bH7h
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@stspanho
Stijn Spanhove
3 months
Amazing game, can you beat my score?
@pt_pavlo
Pavlo Tkachenko
3 months
Bplane Adventures Seasons Update โœˆ๐Ÿ‚โ„๐ŸŒธ๐Ÿ‰ โ€” fly through 4 seasons in one run, with new damage, bonus level, leaderboard, & a sarcastic AI ladybug ๐Ÿž Also fixed typo โ€œAdvAnturesโ€ ๐Ÿ˜๐Ÿ™ˆ #AugmentedReality #Spectacles #gamedev
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@stspanho
Stijn Spanhove
3 months
The pipeline: โ˜‘๏ธ The drawing is automatically segmented and sent to the world model โ˜‘๏ธ Frames are streamed in real-time via WebSockets โ˜‘๏ธ With a Bluetooth controller you can walk, run, jump, and move the camera inside the generated world
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@stspanho
Stijn Spanhove
3 months
Mirage 2 is a general-purpose world model that can generate an unprecedented diversity of interactive environments in real-time.
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@stspanho
Stijn Spanhove
3 months
๐Ÿ•น๏ธ Turning drawings into XR worlds you can play in. I built a POC for @Spectacles that turns imagination into reality. My niece drew a picture and with the help of Mirage 2, I brought it to life in an interactive environment.
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@alessiograncini
Alessio
3 months
Let's take a look at what our developers are building, check out the monthly community challenge at https://t.co/Wpk8rqyKrx
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@stspanho
Stijn Spanhove
4 months
The generated .ply files loaded pretty smoothly on the web (see video) where I could โ€œwalkโ€ around the 3D spaces. Next up try it in VR?
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@stspanho
Stijn Spanhove
4 months
It required a decent amount of VRAM to generate the scenes. If you want to try it yourself, the setup guide is solid:
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@stspanho
Stijn Spanhove
4 months
๐Ÿš€ Just tried HunyuanWorld 1.0. It turns text and images into 3D worlds. Very impressive tech, though still rough around the edges. In this video: two prompt-based scenes + a 3D render from a 360ยฐ photo I took at Bryce Canyon. #threejs
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@pt_pavlo
Pavlo Tkachenko
4 months
Here is my entry to @lenslist & @Spectacles challenge! Tried to design game in the way that any user would enjoy and fell magical cute moment in AR without tones of instructions. #gamedev #augmentedreality
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