Stijn Spanhove
@stspanho
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Software engineer @itpocket | Sharing my experiments with AI and XR https://t.co/A2bBDqR3OD
Ghent
Joined March 2011
๐ซ๐ถ๏ธ I've been building an XR app for a real-world ad blocker using Snap @Spectacles. It uses Gemini to detect and block ads in the environment. Itโs still early and experimental, but itโs exciting to imagine a future where you control the physical content you see.
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๐ This is our submission for the @Spectacles Community Challenges, and weโre very proud of the result! Over the past weeks, @pt_pavlo and I built a single- and multiplayer AR game where real objects become part of the action. ๐น๏ธ Gameplay Defend real fruit from waves of alien
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You can walk through the scene, pause it, analyse movement, see shot markers, select players and view stats. The play: Julie Allemandโs three-pointer in the Eurobasket final (Spain vs Belgium). Built with R3F and WebXR. #threejs
@skalskip92 thanks for the inspiring examples!
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๐ I built this PoC using a single 2D broadcast video: applied pitch detection, player positioning, and movement tracking to reconstruct the play in 3D and map it onto a real basketball court in XR.
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Thanks ๐๐
All projects were incredible. Here are the ones that really stood out: ๐ฅ @sidwasnothere - Elsewhere, Virtual Windows https://t.co/cj77MGB1O0 ๐ฅ @stspanho - AI Room Transformation https://t.co/op38aHbXdL ๐ฅ @xrdevrob - Elysium, an Immersive Media Player
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This game is super cool and very optimized for Spectacles ๐
What was once an experimental project has evolved into a full-blown Spectacles spectacle! Shoutout to Pavlo Tkachenko @pt_pavlo for his incredible work in creating a digital wellness experience that combines storytelling and Specs' 6DoF head tracking for a fun, low impact
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What was once an experimental project has evolved into a full-blown Spectacles spectacle! Shoutout to Pavlo Tkachenko @pt_pavlo for his incredible work in creating a digital wellness experience that combines storytelling and Specs' 6DoF head tracking for a fun, low impact
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Sharing some incredible work from @stspanho who took the classic Portal Lens to the next level with @GeminiApp to perform real-time, generative transformations of your environment. Which timeline are you traveling to first?
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So cool!
@twominutepapers Loved the video! I recently created an XR app where you can bring your drawings to life with world models.
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If you are around, please talk/meet with Bram (CrownCorp). Doing super cool stuff!
Iโm in the San Francisco area for a couple of days because Iโm attending Meta Connect on 17-18 September! ๐ง๐ชโก๏ธ๐บ๐ธ Really excited to test out the new (unannounced, for now) smart glasses! Iโm also super grateful for the invitation from @Meta! ๐ #xrdevelopment #metaconnect2025
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What if trading cards could materialize in front of you and come to life? Welcome to Dueling Dimension. More info coming soon ๐๐ https://t.co/TSsTU2bH7h
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Amazing game, can you beat my score?
Bplane Adventures Seasons Update โ๐โ๐ธ๐ โ fly through 4 seasons in one run, with new damage, bonus level, leaderboard, & a sarcastic AI ladybug ๐ Also fixed typo โAdvAnturesโ ๐๐ #AugmentedReality #Spectacles #gamedev
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The pipeline: โ๏ธ The drawing is automatically segmented and sent to the world model โ๏ธ Frames are streamed in real-time via WebSockets โ๏ธ With a Bluetooth controller you can walk, run, jump, and move the camera inside the generated world
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Mirage 2 is a general-purpose world model that can generate an unprecedented diversity of interactive environments in real-time.
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๐น๏ธ Turning drawings into XR worlds you can play in. I built a POC for @Spectacles that turns imagination into reality. My niece drew a picture and with the help of Mirage 2, I brought it to life in an interactive environment.
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Let's take a look at what our developers are building, check out the monthly community challenge at https://t.co/Wpk8rqyKrx
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The generated .ply files loaded pretty smoothly on the web (see video) where I could โwalkโ around the 3D spaces. Next up try it in VR?
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It required a decent amount of VRAM to generate the scenes. If you want to try it yourself, the setup guide is solid:
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Here is my entry to @lenslist & @Spectacles challenge! Tried to design game in the way that any user would enjoy and fell magical cute moment in AR without tones of instructions. #gamedev #augmentedreality
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