Steve Gardner
@steeevg
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I have a hat, but rarely wear it. π¬π§ in π¨π¦
Canada
Joined May 2007
Big news at Hatch. We started this in January, and we're excited to be out of beta! Hatch's visual workspace is a great place to think through ideas and prototype. We use the best frontier models for what you're trying to make. Check it out (link in reply) #Startuplife
We donβt all think in lists, which is why Hatch centers all of your assets onto one canvas. Every element of every project, visualized side by side. How can Hatch help you see the bigger picture? Find out at https://t.co/tY1OYfmnJP
#aiart #techtools #aiworkspace #aiworkspace
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What happens when you put the same prompt into ChatGPT and Hatch's Custom Brand Building AI? π€ We tested it out! With *ahem* certain collectable toys having become a massive craze, we asked both ChatGPT and Hatch to come up with a new lovable line of collectables. Here's what
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Your one-time code is 106492. NEVER share this code with anyone. It's not used for anything but I still don't want you to share it.
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This is one of those exciting times in a startup founder's life. It's early, but it's got that hockey stick feeling. @darrinm, my amazing co-founder, and I are starting to have that feeling we had when we saw Picnik explode! And we're still in beta!
hatchcanvas.com
All-in-one AI workspace
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π It's spooky season π» Time to dust off the cobwebs and creak open the GSAP halloween archive. Spell Caster is our all-time fave halloween demo. Made with GSAP @threejs and @statelyai by @steeevg
https://t.co/fvitF25pCa
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Looks like Bluesky is picking up traction for the web dev community which is awesome. I'm https://t.co/RBT6Zdq5E2 if you'd like to follow.
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It's only 2 weeks until Halloween. Seems like a good time to start practicing your demon killing spells with this game I made! πͺπ» https://t.co/LHcm86z7fV
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We've been adding support for text animations to @madewithhatch and I think I may have created a my favourite thing ever. πͺ #cookiemonster
https://t.co/n7dvI4CZt5
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We've been adding support for text animations to @madewithhatch and I think I may have created a my favourite thing ever. πͺ #cookiemonster
https://t.co/n7dvI4CZt5
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@madewithhatch is making big moves this fall! We make an amazing no-code platform for crafting inspired sites. Now hiring a hands-on Creative Director w/ strong graphic design & motion skills & a vision for the future of web design. #JobOpening #WebDesign
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Available for work ;) New quarter is about to start and Iβm again looking for commissions and digital artworks with shaders, 3D graphics in WebGL, ml, or generative art. Also, still interested in part-time creative or front-end development freelance projects like in the past. π§΅
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Nice little weekend project - Pure #CSS Pixar lamp. π‘ All of the axes movementΒ is set using custom properties, so the motion can be easily animated withΒ @property. π Live demo and full codeΒ @codepen: https://t.co/59uUTfKihm
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I've had the pleasure of meeting George a number of times and not only is he an amazing developer but also one of the nicest people you'll ever meet.
My role at Netlify was part of a recent RIF and I am excited to be looking for a new position! I'm an experienced engineer, designer, and generative artist looking for roles in the front-end/design engineering space β¨ Reach me at hey@georgefrancis.dev :) Some recent work...
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I made this little starter project where you fly a spaceship round! Have a play and make your own! π https://t.co/KEyjj5KBJB
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I made this little starter project where you fly a spaceship round! Have a play and make your own! π https://t.co/KEyjj5KBJB
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Progress! Towers are now working! Getting close to moving over to a three.js renderer. Most the engine logic is done (future me will likely laugh at that statement!)
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I'm in the super early stages of building a full blown tower defense game in js. I'm going use three.js eventually but for now I'm working on the engine logic with a simpler css grid based renderer.
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I'm in the super early stages of building a full blown tower defense game in js. I'm going use three.js eventually but for now I'm working on the engine logic with a simpler css grid based renderer.
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