stanslab_dev
@stanslab_dev
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Senior Dev π΅π± β Indie Maker Reverse-engineering LLMs for fun Building in public | Angular β’ AI β’ Automation π¬ https://t.co/xswWhtawls
WrocΕaw, Poland
Joined November 2025
3 years with this custom Sofle build. The workflow and efficiency for vibe coding sessions is unmatched. β‘οΈ Show me your current keyboard setups! π
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Current Status: β
iOS & Android Core β
Web Build (finally!) β
Game Catalog Defined Next up: Implementing the Logic Game engine. Have you tried /output-style yet? Let me know how it changed your workflow! #reactnative #expo #AIcoding #indiedev
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π‘ AI Discovery: Learning Mode I tested the /output-style learning command in Claude Code. Instead of just dumping code, it acts like a Mentor. It explains concepts and leaves! Itβs a totally different experience. Highly recommend trying it if you want to understand what
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Sometimes AI agents get "tunnel vision." Claude was trying to fix the symptom (paths). Gemini fixed the root cause (wrong engine). Always have a backup model when you get stuck in a loop.
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Enter Gemini. βοΈ I switched agents to get a fresh perspective. Gemini analyzed the logs and realized: "Why are you using Webpack? iOS uses Metro. Just use Metro for Web too." It didn't patch the old engine; it swapped it out. Webpack ποΈ -> Metro β‘οΈ Suddenly, Web works
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Now, the struggle. π₯ I wanted to run the app on Web. Claude tried to use Webpack. But in a pnpm monorepo, Webpack got completely lost in symlinks (../../../../app). Claude spent hours trying to "fix" the paths, digging a deeper hole until it crashed my browser and burned my
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First, the roadmap. If I'm going to replace my wife's apps, I need variety. We are targeting 20+ games: π Solitaire, Spider, FreeCell π§ Sudoku, Minesweeper, Nonograms π Water Sort, Towers of Hanoi πΉοΈ Snake, Brick Breaker
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Day 4/30 #buildinpublic Today was a rollercoaster. π’ I finalized the roadmap for Multi Games, but then I hit a wall that cost me my entire 5-hour Claude limit. The goal: Launch the Web version (alongside iOS & Android). The reality: A battle between Webpack, Monorepos, and AI
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Day 3/30 build in public Long day⦠work, family, therapy Claude code in background analyze whole app and make review (now I have list of fixes) But nothing new to show :(
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Current Status: β
Sudoku (v1 logic working) β
Minesweeper (Cheating bug fixed) β
Scroll mechanism (v1 alive!) β³ Infinite logic & polish If you want to see if I run out of tokens before I run out of coffee, hit follow. βοΈ
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Reality check: Iβve burned 80% of my AI subscription credits. π Itβs only been 2 days. I have 28 days left. My credits renew in 4. The math is not mathing. I might have to start using my own brain soon. (Scary thought) π§
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"Ship 30 features?" No, today I just wanted a working Minesweeper. π£ The first version was... efficient. Clicking ONE square revealed the entire board. Great for speedrunners β€οΈ, terrible for everyone else π Spent the day teaching the AI logic (again). The result? We have the
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Day 2/30 building the "TikTok of Puzzle Games". π± Today I learned that AI is a fantastic coder, but a terrible project manager. (or I'm bad prompter π€£) It quietly created a new git branch while I was working on mobile. I spent 30 minutes in panic mode: "WHERE DID MY APP GO?!"
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I have no marketing budget. I have a 30-day deadline. I have an AI co-pilot. Will the AI code hold up? Will my wife actually use it? Follow along to see if I crash or fly. π Drop a "π" if you want the beta link when it's ready! #reactnative #AI #coding
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Technical stack for the nerds: β’ React Native + Expo (SDK 52) β’ Monorepo (pnpm workspaces) β’ Supabase (Auth & Sync) β’ Reanimated 3 (for that 120fps smooth scroll) β’ NativeWind The web version will be the first to launch for testing.
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Most puzzle apps look like Windows 95 or a casino. π° We want "Calm & Cozy". Pastel colors, soft animations, haptic feedback. If it doesnβt feel like a digital spa day, itβs not making the cut.
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Here is the twist: I am building this 100% with AI assistance. π€ I am not writing boilerplate. I am the architect; AI is the builder. Iβve even built a custom Python Agent System to verify the code quality automatically because I hate manual QA. I will share every prompt,
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The idea is simple: One app. Infinite vertical scroll. Swipe up to switch from Solitaire to Sudoku. No loading screens. No ads. Just pure flow. Iβm calling it Multi Games (YES, AMAZING NAME :D) Targeting: iOS, Android, and Web (for easy beta testing).
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My wife plays Solitaire. Then Sudoku. Then Minesweeper. π± Switching apps every 10 minutes drives her crazy (and the ads are terrible). So today, I decided to fix it. Iβm building the "TikTok of Puzzle Games" for her in 30 days. Here is the plan π #buildinpublic #indiedev
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What would YOU try to steer? Creativity? Reasoning? Safety? Something else? Drop your ideas below π
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