
ss1shadow
@ss1shadow
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๐ Indie Dev | Pixelart Dabbler ๐ ๐ฎ Multiplayer tactics fighter RPG โก๏ธ GameMaker ๐ฎ
Joined May 2011
This waterfall is just a small piece of the world weโre building ๐. Follow for devlogs, tactical combat clips, and story teases from the fantasy realm of ๐ด๐๐๐๐๐๐๐ ๐ซ๐๐๐๐๐๐ ๐ถ๐๐๐๐๐!. We post updates weekly โ youโll want to be here when it launches ๐ #pixelart
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๐งฑ Unintended shading bugs๐.Weโre adapting how structure collision shading works:. ๐ Dark overlay shows between separate walls.๐ซ Shouldnโt appear when walls are flush. Fixing this will add to the mystery of, ". what's inside that large structure over there?" ๐.#indiedev
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โ๏ธ The gods didnโt build Aerenia in a day. They shaped it piece by piece, with ๐ฅ,๐จ,๐, and๐ชจ. Then something beautiful emerged from the chaos. Game dev is the same!. Some days youโre just stacking pixels. Others, youโre shaping legends. ๐ฅ Keep building! The world youโre.
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๐พDev boss battle time.Problem: the pathfinding circles for thin walls go diagonal. ๐ป. which means players can go from ๐ข to ๐ข diagonally through the wall ๐ญ. Solution! Line collision checks which alter the ๐ด to include ๐ต, which means ๐
no more diagonals! #gamedesign
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๐ฌSuper late to the party, I'm the worst at social mediaโ ๏ธ . Just ๐บ๐ฎ๐ธ๐ฒ ๐ถ๐ ๐ฒ๐
๐ถ๐๐ first, you can ๐บ๐ฎ๐ธ๐ฒ ๐ถ๐ ๐ด๐ผ๐ผ๐ฑ later!. #gamemaker #indiegames #pixelart
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By the way, if anyone has a better way of pulling this off in #aseprite please let me know! ๐ญ.
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๐ง UI and logic finally syncing = serotonin. Green = go, red = nope. Circles pop up, and suddenly:. ๐ข Moveable tiles feel obvious.๐ด Blocked paths feel ๐ง๐ฆ๐ญ๐ต. ๐๐ Feels like my fingers are finally touching ๐ญ.#indiedev #pixelart #gamedev #gamemaker
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๐ฆ Jump range isnโt just vertical!.With a jump range of 3, you can leap:.๐งฑ 3 tiles horizontally.๐งฑ 2 up + 1 over or 1 up + 2 over.โฌ๏ธ Drop ๐ถ๐ฑ ๐ต๐ฐ 3 + 2 ๐ต๐ช๐ญ๐ฆ๐ด without damage. Itโs about freedom, not just height. (Landing FX coming soon ๐).#pixelart #indiedev #tacticsgame
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Hope I did this right, please excuse the uneven squares and rectangles ๐ญ.#artvsartist #pixelart #indiedev
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โ๏ธ Real-time lighting is finally hitting just right.Sunlight now sweeps across the world, shadows included!.๐ Time-of-day light shifts.๐ค Player shadows (crisper edges coming!).๐ชจ Terrain changes affect mood. Still tuning, but the feel is ๐ฅ.#pixelart #indiedev #tacticsgame
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โ๏ธ High-level doesnโt mean untouchable.Even the strongest enemies shouldn't feel unfair. ๐ก Player ๐ด๐ฌ๐ช๐ญ๐ญ must still matter.๐ง Mid-levels should stand a chance.๐ฏ Tactics & prediction should win fights. Trying to make high-level combat ๐ญ๐ฐ๐ฐ๐ฌ like this. but stay
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๐งโโ๏ธ Magus class animation teaser!.I dropped it directly into ๐ต๐ฉ๐ข๐ต Chrono Trigger scene ๐.Couldnโt resist paying tribute before the full FX system is ready!.๐ฎ Classic dark caster vibes.๐ Floaty motion + silhouette pop.๐งต Built for future spell layering. Childhood dream
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๐ซง This is one of my favorite polish details so far!.YES, you can walk ๐ต๐ฉ๐ณ๐ฐ๐ถ๐จ๐ฉ the waterfall. And yes, the water distorts your sprite as you stand behind it ๐. ๐ฟ What would you hide back here?.#pixelart #indiedev #shaderdesign #madewithgamemaker.
Some places donโt want to be found. ๐ฟ A forest alive with motion. ๐ฃ A path hidden behind the waterfall. ๐ฆ Small details, like the player distorting through water, make this world feel real!. Follow for more handcrafted pixelart and dev ๐ช
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