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ss1shadow

@ss1shadow

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๐ŸŒŸ Indie Dev | Pixelart Dabbler ๐ŸŒŸ ๐ŸŽฎ Multiplayer tactics fighter RPG โžก๏ธ GameMaker ๐ŸŽฎ

Joined May 2011
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@ss1shadow
ss1shadow
2 months
This waterfall is just a small piece of the world weโ€™re building ๐ŸŒ. Follow for devlogs, tactical combat clips, and story teases from the fantasy realm of ๐‘ด๐’‚๐’๐’Š๐’‡๐’†๐’”๐’• ๐‘ซ๐’†๐’”๐’•๐’Š๐’๐’š ๐‘ถ๐’๐’๐’Š๐’๐’†!. We post updates weekly โ€” youโ€™ll want to be here when it launches ๐Ÿ‘‡ #pixelart
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@ss1shadow
ss1shadow
3 days
Wasn't sure how this was going to turn out ๐Ÿ˜…. Guess life ๐˜ช๐˜ด kinda like a box of ๐Ÿซโœจ.#pixelart #indiedev
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@ss1shadow
ss1shadow
4 days
Also to anyone curious, Yes, in buildings you can only see what your character can see๐Ÿ‘๏ธ.
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@ss1shadow
ss1shadow
4 days
๐Ÿงฑ Unintended shading bugs๐Ÿœ.Weโ€™re adapting how structure collision shading works:. ๐ŸŒ“ Dark overlay shows between separate walls.๐Ÿšซ Shouldnโ€™t appear when walls are flush. Fixing this will add to the mystery of, ". what's inside that large structure over there?" ๐Ÿ‘€.#indiedev
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@ss1shadow
ss1shadow
4 days
โš”๏ธ The gods didnโ€™t build Aerenia in a day. They shaped it piece by piece, with ๐Ÿ”ฅ,๐Ÿ’จ,๐ŸŒŠ, and๐Ÿชจ. Then something beautiful emerged from the chaos. Game dev is the same!. Some days youโ€™re just stacking pixels. Others, youโ€™re shaping legends. ๐Ÿ”ฅ Keep building! The world youโ€™re.
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@ss1shadow
ss1shadow
4 days
๐Ÿ‘พDev boss battle time.Problem: the pathfinding circles for thin walls go diagonal. ๐Ÿ‘ป. which means players can go from ๐ŸŸข to ๐ŸŸข diagonally through the wall ๐Ÿ˜ญ. Solution! Line collision checks which alter the ๐Ÿ”ด to include ๐Ÿ”ต, which means ๐Ÿ™… no more diagonals! #gamedesign
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@ss1shadow
ss1shadow
4 days
For context, started developing the 1st version of the game in Gamemaker in March 2022!.
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@ss1shadow
ss1shadow
4 days
๐Ÿ˜ฌSuper late to the party, I'm the worst at social mediaโ˜ ๏ธ . Just ๐—บ๐—ฎ๐—ธ๐—ฒ ๐—ถ๐˜ ๐—ฒ๐˜…๐—ถ๐˜€๐˜ first, you can ๐—บ๐—ฎ๐—ธ๐—ฒ ๐—ถ๐˜ ๐—ด๐—ผ๐—ผ๐—ฑ later!. #gamemaker #indiegames #pixelart
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@ss1shadow
ss1shadow
5 days
By the way, if anyone has a better way of pulling this off in #aseprite please let me know! ๐Ÿ˜ญ.
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@ss1shadow
ss1shadow
5 days
๐Ÿ”ฆTrying out a new way of adding shadows in #aseprite!. 1) Coloring in where I think shadows are on a shadow layer in ๐ŸŸฅ.2) Replacing the color with โšซ.3) Changing the layer effect to Overlay!. Maybe the most unoptimized way to add shadows, but it felt nice to me ๐Ÿ™ƒ #pixelart
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@ss1shadow
ss1shadow
5 days
๐Ÿง  UI and logic finally syncing = serotonin. Green = go, red = nope. Circles pop up, and suddenly:. ๐ŸŸข Moveable tiles feel obvious.๐Ÿ”ด Blocked paths feel ๐˜ง๐˜ฆ๐˜ญ๐˜ต. ๐Ÿ‘‰๐Ÿ‘ˆ Feels like my fingers are finally touching ๐Ÿ˜ญ.#indiedev #pixelart #gamedev #gamemaker
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@ss1shadow
ss1shadow
5 days
๐ŸŒธ Isoldeโ€™s earliest design pass.Before the trials, the tragedy, the legends - she was just a curious girl. Eldrynโ€™s best friend. ๐ŸŽ’ Explorerโ€™s satchel.โœจ A light to the world.๐Ÿงค Gentle courage in harsh lands. Sheโ€™s grown a lotโ€ฆ but this was the start. #pixelart #indiedev
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@ss1shadow
ss1shadow
6 days
๐Ÿฆ˜ Jump range isnโ€™t just vertical!.With a jump range of 3, you can leap:.๐Ÿงฑ 3 tiles horizontally.๐Ÿงฑ 2 up + 1 over or 1 up + 2 over.โฌ‡๏ธ Drop ๐˜ถ๐˜ฑ ๐˜ต๐˜ฐ 3 + 2 ๐˜ต๐˜ช๐˜ญ๐˜ฆ๐˜ด without damage. Itโ€™s about freedom, not just height. (Landing FX coming soon ๐Ÿ‘€).#pixelart #indiedev #tacticsgame
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@ss1shadow
ss1shadow
6 days
Hope I did this right, please excuse the uneven squares and rectangles ๐Ÿ˜ญ.#artvsartist #pixelart #indiedev
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@ss1shadow
ss1shadow
7 days
โ˜€๏ธ Real-time lighting is finally hitting just right.Sunlight now sweeps across the world, shadows included!.๐ŸŒ— Time-of-day light shifts.๐Ÿ‘ค Player shadows (crisper edges coming!).๐Ÿชจ Terrain changes affect mood. Still tuning, but the feel is ๐Ÿ”ฅ.#pixelart #indiedev #tacticsgame
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@ss1shadow
ss1shadow
9 days
โš”๏ธ High-level doesnโ€™t mean untouchable.Even the strongest enemies shouldn't feel unfair. ๐Ÿ’ก Player ๐˜ด๐˜ฌ๐˜ช๐˜ญ๐˜ญ must still matter.๐Ÿง  Mid-levels should stand a chance.๐ŸŽฏ Tactics & prediction should win fights. Trying to make high-level combat ๐˜ญ๐˜ฐ๐˜ฐ๐˜ฌ like this. but stay
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@ss1shadow
ss1shadow
10 days
๐Ÿง™โ€โ™‚๏ธ Magus class animation teaser!.I dropped it directly into ๐˜ต๐˜ฉ๐˜ข๐˜ต Chrono Trigger scene ๐Ÿ˜ˆ.Couldnโ€™t resist paying tribute before the full FX system is ready!.๐Ÿ”ฎ Classic dark caster vibes.๐ŸŒ€ Floaty motion + silhouette pop.๐Ÿงต Built for future spell layering. Childhood dream
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@ss1shadow
ss1shadow
11 days
This!!! ๐Ÿ’– The colors! ๐ŸŽจ The coziness! ๐Ÿก The clouds!! โ˜๏ธโ˜๏ธโ˜๏ธ. Arenaโ€™s floating city will be ๐˜ธ๐˜ข๐˜บ more chaotic ๐Ÿ›๏ธโš”๏ธ๐Ÿง™โ€ฆ.but this captures the โœจmagic โœจ Iโ€™m chasing. Clouds are my final boss ๐Ÿ˜ญ but weโ€™ll get there!!.#MDO #pixelart #indiedev.
@NOP_Pixels
NOP
2 years
Iconic floating pixel island โœจโœจโœจ
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@ss1shadow
ss1shadow
11 days
What you're seeing here is the start of a biome transition!. New palettes. New terrain logic. New mood entirely. Itโ€™s wild how a few mossy tiles can shift the feel of a whole region - thatโ€™s the beauty of pixelart!. Follow for more indiedev building blocks! ๐Ÿ‘‡
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@ss1shadow
ss1shadow
12 days
๐Ÿซง This is one of my favorite polish details so far!.YES, you can walk ๐˜ต๐˜ฉ๐˜ณ๐˜ฐ๐˜ถ๐˜จ๐˜ฉ the waterfall. And yes, the water distorts your sprite as you stand behind it ๐Ÿ˜„. ๐ŸŒฟ What would you hide back here?.#pixelart #indiedev #shaderdesign #madewithgamemaker.
@ss1shadow
ss1shadow
16 days
Some places donโ€™t want to be found. ๐ŸŒฟ A forest alive with motion. ๐Ÿ‘ฃ A path hidden behind the waterfall. ๐Ÿ’ฆ Small details, like the player distorting through water, make this world feel real!. Follow for more handcrafted pixelart and dev ๐Ÿช„
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@ss1shadow
ss1shadow
12 days
๐Ÿœ๏ธ Stress test success!.Still a few quirks, but everything ๐˜ง๐˜ฆ๐˜ญ๐˜ต good. โœ… New HUD elements survived.โœ… Skill bar & UI hotkeys mapped.โœ… Player now properly sinks waist-deep into desert sand ๐Ÿ˜†. One step closer to real terrain traversal!.#gamedev #pixelart #indiedev
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