
rj
@spellbang
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co-founded @dcellgames, directing UNBEATABLE w/ @pixelhavokk -- audio + voice direction @strangescaffold -- https://t.co/iBxOSjqRYv
rj (at) dcellgames (dot) com
Joined August 2009
hey! i'm directing this game with @pixelhavokk (we both handle too many things to list in the remaining space on this tweet) and now that it's been a day and I've gotten more than an hour of sleep, it's time to talk through the process on this trailer a bit i think! cool
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hi. i've been very quiet here because twitter has become an algorithm designed to shove knives into your brain but in case you missed it i (somehow) got to close out summer game fest
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HELLO. i am going to be at GDC repping D-CELL! if you want to collab with us (be it involving UNBEATABLE, us doing trailer work for you, or some mysterious third thing) or if you're a publisher seeking pitches, get at me
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i had a project file i didnt remember making on my computer called "drumloop nightmare" and i opened it and actually yelled because this legitimately jumpscared me
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HELLO. i am going to be at GDC repping D-CELL! if you want to collab with us (be it involving UNBEATABLE, us doing trailer work for you, or some mysterious third thing) or if you're a publisher seeking pitches, get at me
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Check out TMNT: Tactical Takedown's demo on Steam! I got to do a bunch of sound design for this game! And the absolute banger soundtrack by @spellbang makes this game a must play!
"...all the excitement of the classic brawlers the TMNT are best known for and reshapes it to fit a single-player, turn-based gameplay style that never slows down..." - @ButWhyThoPC on TMNT: Tactical Takedown Play the demo NOW on Steam during #NextFest
https://t.co/fqwNO2jLC6
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the press copy has me thinking "this is a bit" because obviously. but would he go that far? well. yes he would
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i fully cannot decipher if this is a bit or a legitimate announcement. rocco botte has me in the clutches of his gambit, either way.
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this is so much worse than the original meme that it's fascinating to me. almost every bit of it is less funny, to the point that i can't stop thinking about it. what annoyed that guy so much
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not gonna be mean about this or send you after the guy who posted it but this post is to me basically emblematic of why we keep getting people who think unreal engine mario is an improvement
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david lynch struggled to get financing for his new film right before he passed. john waters just canned a film for the same reason. our greatest artists are aging and no studios are interested in funding the auteurs whose influence shaped the artform while they’re still with us
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the strength of these individual drawings isn't nearly as important as how it feels when that shit ramps up also the cheated manual screenshake is really good
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timing is like 99% of what makes animation good In My Opinion and this is proof fucking positive of why
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webber's influence is honestly a huge part of why sonic mania exists! he is a huge part of why tyson hesse got put into a much larger role on stuff. to think he "hated sonic" or that he didn't know what he was doing requires a terminal case of 12-year-old brain. please be cooler
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