
sparrow-framework
@sparrowfw
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RT @gamua: Wow, a Sparrow powered game using the official Star Trek license! "Star Trek - Rivals" for iOS - http://t.co/lbHNXHAEB3
#startre….
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RT @gamua: Finally: Sparrow 2.0 is out! OpenGL ES 2, block-events, skewing, blending - a tweet is too short for this! http://t.co/dPMqOt . .
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RT @gamua: Finally: Sparrow 2.0 BETA! 2x as fast, pure ARC, OpenGL ES 2, block-events, skewing, Async texture loading http://t.co/ZDmrTC . .
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RT @gamua: The websites are now up and running again! Thanks for your patience - in exchange, the site should run much faster than before.
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RT @gamua: Heads-up: the Gamua / Starling / Sparrow websites will be down some time during the next 4 hours - we're migrating to a faste . .
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RT @gamua: Flump - Flash Animations on your GPU. Looks amazing! http://t.co/hvEzrS4X Supports both #sparrowfw and #starlingfw.
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Great book featuring interviews with Sparrow devs:.Mobile Game Engines: Interviews with Mobile Game Devs http://t.co/uvZGoVF3 via @jbrownlee.
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RT @gamua: Tiny Piano, a great Sparrow-powered app, has reached 1 Mio downloads! Congratulations, Ron! http://t.co/lBVW91Lj
#sparrowfw @ . .
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RT @gamuatweet: Tutorials for Sparrow's powerful new Scaffold Project have arrived! http://t.co/xwecfbK4
#sparrowfw.
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RT @PrimaryFeather: Updated SXParticleSystem (Sparrow): now finally contains properties for all settings, and can be set up manually wit . .
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