Social Body Lab
@socialbodylab
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Wearable Technology Research Lab at OCAD U
Toronto, ON
Joined December 2013
Our Bodies in Residence: Project Talks is available to watch on YouTube! Check out what our residents have completed throughout the month, the challenges that they ran into, and the future plans they have for their projects. 🔗 https://t.co/vaQMlojD5c
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Bodies in X Game Jam Day 1: COMPLETE ✨ All of the participants have begun their projects. So many crossovers between VR, XR, wearables, soft materials - and more! Looking forward to the projects that will emerge from this one!
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Together, Shalaka and Olivia are interested in experiences that bring attention to embodied knowledge that is carried in our bodies. In BiR, they are exploring how “lost” family languages feel in the body when re-engaging with familiar sounds, texts, and materials. (6/6)
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For the last four years, Olivia has taught physical computing, new media, and e-textile/wearable courses at various universities in the GTA. Her focus in teaching is to get students playing as soon as possible. (5/6)
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Olivia Prior is an educator, artist, and service designer, currently based in Treaty 13 (Toronto ON). Their practice is interdisciplinary and always evolving, but is always drawn back to exploring habitual embodied actions through objects and clothing. (4/6)
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They are currently a Visiting Curator at the University of Manitoba’s School of Art Gallery, and hold roles at OCAD University, and more recently, at the Blackwood. (3/6)
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curatorial studies, and currently practice as an independent curator, writer, and service designer. Shalaka curates projects and works in an editorial role for Textile, a hyperlocal project on the Haldimand Tract. (2/6)
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🌟 BiP Residents Highlight: Shalaka Jadhav (they/she) & Olivia Prior (she/they). 🌟 Shalaka Jadhav is based between Block 2 of the Haldimand Tract (Kitchener, ON) and Treaty 1 (Winnipeg, MB). Trained as an urban planner, they took the advice of an aptitude test to pursue (1/6)
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Lee is working with a sighted collaborator, Kyle Chisholm, who is creating sight-oriented peripherals. Together, their work puts emphasis on multiple ways to traverse virtual and immersive spaces. (3/3)
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Lee's project explores non visual VR experiences through haptic sensations embedded in silicon prosthetics. Their work focuses on how immersive spaces can be made that centre a variety of senses, in order to re-focus an existing popular fixation on vision. (2/3)
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🌟 BiP Resident Highlight: Lee Wilkins (they/them). 🌟 Lee is an artist, cyborg and researcher. (1/3)
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🔴 LIVE NOW: Bodies in Residency: Project Talks 🤩 Now that our residency is wrapping up, we have our fantastic residents sharing what they’ve been working throughout this whole month. https://t.co/9vJxvy2aDh
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games including one of Gizmodo’s best RPGs of 2022, Himbos of Myth & Mettle, and are starting to work in the creative space between analog and digital games. (5/5)
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institutions. They were lead-developer on Night of the Living Dead VR, an immersive homage to the classic film and have exhibited as a part of the Gladstone Hotel’s annual design exhibition, Come Up To My Room. Most recently, they have released several tabletop roleplaying (4/5)
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technology’s engagement with the body through custom controller design and the use of VR tech outside of the headset. Passionate about empowering other queer + trans creators, they now teaches VR, game design and volumetric video in and outside of established educational (3/5)
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and sci-fi aesthetics in 2016, they took a brief hiatus from photography to delve into game design, interactive media and immersive technology. In May of 2019, they completed their Master of Design in the Digital Futures program at OCAD University, where they explored (2/5)
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🌟 BiP Resident Highlight: Max Lander (he/they). 🌟 Maxwell Lander is a gamemaker, photographer and interactive media artist. They have been winning awards and exhibiting internationally since 2007 and, after publishing a book of photography exploring queerness (1/5)
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Bodies in Residency: Closing Project Talk ✨ Join us TOMORROW on the DMG twitch. Check out what the Bodies in Play residents have been up to. Different sights, experiences, and sounds - something for everyone! 🕒 Thursday, February 29th @ 6:00PM 🔗 https://t.co/9vJxvy2aDh
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Her work incorporates theatricality and humour and explores the nature of comfort vs. discomfort using elements of both cozy and horror genres. (2/2)
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🌟 BiP Resident Highlight: Michelle Kaatz (she/her). 🌟 Michelle is a Toronto-based publisher, confectionery artist, and XR developer working on strange and silly multi-sensory immersive experiences in VR with an emphasis on sound and environment design. (1/2)
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