◻️ Sixthorns ◻️
@sixthorns
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🔥 A solo #gamedev creating prototypes and games with special and complex features. 🔥 Official Pet: @QueenDokka Send help: https://t.co/b3P2TySw5G
This place never existed
Joined February 2019
Hey there, if you like my content and want to support me you can throw some coins on my Ko-Fi, to help my project. Ko-Fi: https://t.co/yFaoaN0LhC
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I must say that the full video from which this "gif" comes is "scheduled" for this Wednesday the 14th, so consider following me, supporting me, etc, etc.
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I will begin creating a varied mini-series of blog posts about my project, including techniques and some mini-tutorials, eventually, such as optimization, animation, shaders, and physics. (like this frame skip optimization)
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Aha!, now the wind works with 98% of things. Hair, cloth, grass, objects, dust, leaf or whatever.
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Yes, everything has to be destructible, but I'll see how far my limitations go.
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I always wanted to do this, I need more items! (there are no collisions in it, only vectors) #gamedev #indiedev #screenshotsaturday
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Testing my expressive dialogue system! The text can represent emotional states and the vowels are synchronized with the text. #gamedev #indiedev #screenshotsaturday
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My poor knight needs a replacement. Originally, my game was going to have lower graphical quality, so he was my first character. Now he's the only low-poly one 😂 (I'll replace it with a better quality model like the others)
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I'm working on some major fixes, so you'll have to wait for more cool stuff; for now, be happy with some new animations I have.😂
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