Sierra Division
@sierra_division
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Premiere Art Outsourcing Studio : Games, VFX, Digital Twins Academy: https://t.co/k41tQgpmUr Portfolio: https://t.co/kBBF5WZdyz
San Diego, CA
Joined June 2021
We’ve added Klarna’s Pay in 4! You can now enroll in your next course or mentorship without waiting to save the full amount by splitting your tuition into four simple payments with Klarna. Currently only available in the U.S., but we hope this helps a few of you who've reached
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Exciting News! Sierra Division Academy is now supported by @Substance3D! Starting January 2026, enrolled students and mentees will receive a FREE one-year educational license to the ENTIRE Substance 3D Collection: a must-have for learning 3D pipelines!
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Look forward to becoming a stronger Game Artist in the New Year! Enrollment for our Winter Quarter at Sierra Division Academy is now LIVE!! Our expert instructors and mentors are back and ready to guide you. Dive into hands-on, project-based learning, discover new workflows,
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Don't spend money this Black Friday! Sierra Division's very own @PurePolygons has made his ENTIRE Gumroad store FREE. You've all worked hard this year. So treat yourself to some awesome tutorials, assets, and ref packs: https://t.co/bRkvb6rw56 Happy Thanksgiving!
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Congratulations to Momen Eltobgi for completing his Environment Art Mentorship with @JonArellano3D at Sierra Division Academy! With Jon's guidance, he learned concepts, techniques and workflows he hadn't covered before, such as texel density, modular kits, trim sheets and
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A feature I notice many EasyRain users missing is the puddle material function that can be used on static meshes *and* landscapes (Example below is a landscape mesh) You can set the water depth, color, ripples, splashes, all controlled through the EasyRain blueprint.
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Env Artist @FinnBogaert3D breaks down his Medieval House scene, concept by Junhyuk Yoon. In this article, he covers concepts, references, blockout, modular kits, sculpting, procedural tiling materials, vertex blending, set dressing, polishing & lighting. https://t.co/0nfqEd2aqQ
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Challenge Spotlight: Honorable Mention - @DagmTsegaye Unearthly Discoveries Dagmawi has become a regular participant in our challenges, and he consistently brings creativity and passion to his work. We love how he approached this challenge as an opportunity to learn and practice
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Challenge Spotlight: Honorable Mention @gank900 - Cave Yuting did great work using our industrial assets and Quixel Megascans to create Cave - an environment inspired by a scene from Destiny 2. The composition and strategic use of lighting makes this project very pleasing to the
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Also, check out @Craftr53013138 's portfolio for the cinematic. It will transport you to this magical world! https://t.co/j4uTapyixE
artstation.com
This is my submission for the Sierra Division challenge, Encounter in the Wilds, which won 3rd place! The idea was to use only assets from 3 specific packs and make something new and unique from the...
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Challenge Spotlight: 3rd Place Winner @Craftr53013138 - The Nest A stunning post-apocalyptic submission by Andrei inspired by Calima from Planet of the Apes and the movie Waterworld. The assets were used in such a creative way to create a colorful cliffside community. The
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Challenge Spotlight: 2nd Place Winner @bbgzla - Crossroads We loved how Nibir approached his environment. He set ambitious goals from the start, while also building in backup plans to ensure he could finish and submit on time. He experimented with composition throughout,
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Challenge Spotlight: 1st Place Winner @DaniLatorre79 - Ironveil Sanctuary Dani absolutely blew us away with his submission, crafting everything from initial sketches to a full multi-level environment, complete with both outdoor and indoor scenes, and a cinematic trailer. His
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🎉The votes are in! We are excited to announce the winners of our 3D environment challenge Encounter in the Wilds! After careful deliberation by our panel of 12 judges, we would like to congratulate: 1st place: Daniel Latorre Marrón 2nd place: Nibir Khan 3rd place: Andrei
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Very proud of our students for having their work recognized in industry publications. Check out @FinnBogaert3D Medieval house breakdown in this @80Level feature:
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Finn Bogaert joined us to share how he approached the creation of a medieval house, sculpting and texturing the house, rocks, and wood with a realistic style, and using weather shifts to set an...
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Working on some items for the toolbox project. Here's a themed Zippo WIP! 🤪 #Halo #zippo @sierra_division
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Last week, we had the honor of having four incredible Senior Game Artists volunteer to share their very early student work in front of a live audience. Seeing how far their work has come was truly inspiring. It took a lot of hard work, dedication, and a passion for their craft
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