SFML
@sfmldev
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Simple and Fast Multimedia Library #SFML Also at https://t.co/PkdVS8n2kl https://t.co/jiSMsv4KIp
Joined April 2015
While work for #SFML 3.1 is getting closer to the finish line, we've just released a new patch version 3.0.2 with a few small bugfixes and build enhancements! 🥳 It's awesome to see so many contributors listed even with this small release! Thank you! ❤️ https://t.co/B5F31h8llI
github.com
A few bugfixes and some build configuration enhancements, including automated release builds. Changelog General Automatic release CI builds (#3538) Documentation improvements (#3547, #3548) GitHub...
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While work for #SFML 3.1 is getting closer to the finish line, we've just released a new patch version 3.0.2 with a few small bugfixes and build enhancements! 🥳 It's awesome to see so many contributors listed even with this small release! Thank you! ❤️ https://t.co/B5F31h8llI
github.com
A few bugfixes and some build configuration enhancements, including automated release builds. Changelog General Automatic release CI builds (#3538) Documentation improvements (#3547, #3548) GitHub...
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C++, SFML, vibe-arted sprites. Let's see if I can build something interesting in the following months. Eventually, I do plan to make an RTS out of it
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Are you ready for a complete rework of text rendering with #SFML? - Unicode text shaping - Bi-directional text - Right / center / left alignment - Vertical text - Modifying per-glyph properties - ...and more! https://t.co/gX4aX1Y6vV
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Are you ready for a complete rework of text rendering with #SFML? - Unicode text shaping - Bi-directional text - Right / center / left alignment - Vertical text - Modifying per-glyph properties - ...and more! https://t.co/gX4aX1Y6vV
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🚀 SnapEngine (C# + SFML) ✔️ 1300–1700 FPS in Release ✔️ 235 active entities (out of 996 total) ✔️ 2 draw batches ✔️ 1/3 atlas pages used (5% full) ✔️ 11/15 assets loaded 🧠 Entity framework built for speed. 🎮 Just code your game - Snap handles the boilerplate. 🔗
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Most of the terrain work is complete. I'm just using Perlin noise. Too early to go wild here :). I think it's really nice to have to build around the hills. I may add some dirt patches and small ponds, plus anything else that's fun. No rivers for now 🧵
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🧠 Just wrapped up a custom Behavior Tree system for my gameplay AI framework, built entirely in C++ and integrated into my SFML-based engine. Check it out on https://t.co/yGk2wSmrP8!
https://t.co/pWNBYMXpim
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Just shipped a QOL update: entity panels now auto‐resize correctly when children are removed, and combat targeting is rock-solid #gamedev #indiedev #gamelogic #SFML
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🎥 Built a Sorting Algorithm Visualizer in C++ with SFML! Watch arrays sort themselves in real-time — Bubble, Selection, Quick & more 📊🔥 Perfect for learning DSA visually 👀 #Coding #CPlusPlus #DSA #SFML #DevLife #100DaysOfCode #TechTwitter
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A simple poker monte carlo simulator , runs on 100k trials and get the win and loss % . built in c++ and SFML
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More overlay/UI work. Some common issues are now covered: - Not enough workers - Not enough customers - Too many customers
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trying to implement Jos Stra,s 2004 fluid sim paper in SFML 1. Diffusion works ( Linearly interpolate dessity) 2.Advection Works( Semi Langrarian ) METH METH METH 😼😋
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We're happy to release a number of bug fixes for #SFML 3! 🥳 Thank you to everyone who reported issues and provided fixes! ❤️ https://t.co/OfnnUo7m2b
github.com
We're happy to release a number of bug fixes for SFML 3! Changelog General Improved SFML 3 migration guide (#3464, #3478, #3480) Improved diagnostics when incorrect library type is found by fi...
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