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Thousands Layered Blade: Reforged Profile
Thousands Layered Blade: Reforged

@sensonoken

Followers
3K
Following
2K
Media
114
Statuses
623

Pc port of the 3d sumi-e styled android game Senso no Ken. Wishlist now on steam https://t.co/zmLdE8sIeC

Joined May 2023
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@sensonoken
Thousands Layered Blade: Reforged
1 year
#traileroutnow Reveal trailer of my game: ⚔️Thousands Layered Blade: Reforged ⚔️ A 3D action-rpg presented in sumi-e (ink wash painting) style 👉👉👉Wishlist now on Steam https://t.co/gE8BbWQR2N #indiegame #indiegamedev #madewithunity #unity3d #paintings #viralvideo
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@sensonoken
Thousands Layered Blade: Reforged
6 days
Fear not, my game is still playable even on ancient core2duo laptop with 610M gpu
@LookAtMyMeat1
Johann
6 days
Game optimization is actually becoming a lost art because of devs that push game performance on to the consumer
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@sensonoken
Thousands Layered Blade: Reforged
8 days
Now, can I call this Kawarimi no Jutsu? You still take full damage, but it should create a chance to hit back or reposition yourself #madewithunity #Unity
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@sensonoken
Thousands Layered Blade: Reforged
9 days
Oh wait, the Dreamscape: Stylized Environment Tower is not free, but I got one when it's free for limited time
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@sensonoken
Thousands Layered Blade: Reforged
9 days
No, its not okami2, just me playing around with unreal and some free assets on fab (while trying to replicate my shader on unreal) #madewithunreal #UE5
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@PhantomBrigade_
Phantom Brigade
16 days
PARKOUR!
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@sensonoken
Thousands Layered Blade: Reforged
15 days
And thats why you dont aim with both eye closed 😆
@Ebi_Ten_COM3D2
エビフライの天ぷら
16 days
(※音有り) ウチの子の水平空手チョップは強力無比 あらゆる物を切断してしまいます
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@Yoshio_Games007
ヨシオゲームズ@TokyoGameShow2025出展!
16 days
弾幕を全部跳ね返して敵を倒せたらいいな~と思ってやってみた。 てか回転切りが強すぎてこれ以外いらない。 「このスキルなら跳ね返しやすい」っていう風にスキル全体を見て考えないといけないな~。 採用するかはわかりませんが。 #リリドリ #gamedev
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@sensonoken
Thousands Layered Blade: Reforged
17 days
My game is for SEKIRO FANS, algorithm PLEASE FIND THEM! My game is for SEKIRO FANS, algorithm PLEASE FIND THEM! My game is for SEKIRO FANS, algorithm PLEASE FIND THEM! My game is for SEKIRO FANS, algorithm PLEASE FIND THEM! My game is for SEKIRO FANS, algorithm PLEASE FIND THEM!
@WanderingSwordG
Wandering Sword: Martial Arts RPG - OUT NOW!
20 days
My game is for OCTOPATH TRAVELER FANS, algorithm PLEASE FIND THEM! My game is for OCTOPATH TRAVELER FANS, algorithm PLEASE FIND THEM! My game is for OCTOPATH TRAVELER FANS, algorithm PLEASE FIND THEM! My game is for OCTOPATH TRAVELER FANS, algorithm PLEASE FIND THEM!
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@sensonoken
Thousands Layered Blade: Reforged
22 days
AI could never create this. #madewithunity
@PosterEscape
Poster Escape
27 days
AI could never create this - quote with your masterpiece.
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@sensonoken
Thousands Layered Blade: Reforged
24 days
Added hit/kill pause on the special attack Now, I need to find a way to fade the background to white. #madewithunity
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@sensonoken
Thousands Layered Blade: Reforged
29 days
Not even in my wildest dreams would I ever make an open-world game. While it maybe (big maybe) technically possible, my biggest concern is how to populate it to make (and keep it) interesting.
@GorkaGames
Gorka Games
1 month
Solo devs: stop building AAA open worlds. You’re choosing Hard Mode and killing your chances in 2025. Here’s the faster path to a game people actually play (and share): 🧵🔥
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@sensonoken
Thousands Layered Blade: Reforged
1 month
My game has too many inks, the algorithm just ignores it. My game has too many inks, the algorithm just ignores it. My game has too many inks, the algorithm just ignores it. My game has too many inks, the algorithm just ignores it. My game has too many inks, the algorithm just...
@drivethegame
#DRIVE
1 month
My game has too many cars, the algorithm just ignores it. My game has too many cars, the algorithm just ignores it. My game has too many cars, the algorithm just ignores it. My game has too many cars, the algorithm just ignores it....😉
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@libbypeteanim
Libby Peterson
1 month
Here are a few tips for creating run cycles for games: 1. Focus on distinctive weight 2. Exaggerate the weight via timing and overlap 3. Prioritize clean arcs to help the player track the player character traversing through the world 4. Start from the passing position for
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@sensonoken
Thousands Layered Blade: Reforged
2 months
Oh, I forgot to mention. Previously, the camera will get closer to player if it gets obstructed by some obstacles. Now, it totally ignores it and make the obstacles see-through instead
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@sensonoken
Thousands Layered Blade: Reforged
2 months
So, I decided to discard camera obstruction detection, and fully use shader to make objects between player and camera to be see-through But I still have some difficulties on when and where a pixel should be see-through Like, should I make the bridge floor see-through too? #Unity
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@sensonoken
Thousands Layered Blade: Reforged
2 months
can this be considered 'ink' for #Inktober2025 too? And while we're at it, which image would you prefer for steam capsule page? Top or bottom?
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@Tiger_TeamGames
TigerTeam
2 months
We implemented first pass our Light Air Assault archetype Valiant in game! You can transform into fighter plane mode or fighting with people in mecha mode! Still ironing some issues out, but it is very fun! #mecha #indiegaming #IronwingValiant
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@sensonoken
Thousands Layered Blade: Reforged
2 months
You can do this in our game #indiegame #madewithunity #墨絵
@FireWoGames
The Bustling World
3 months
You can do these in our game. #indiegame #Thebustlingworld
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@sensonoken
Thousands Layered Blade: Reforged
2 months
That ending is hilarious 🤣
@80Level
80 LEVEL
2 months
Turn lemons into peaches and sell rusty old cars in Totally Legit Wheeler Dealer, an upcoming trading and driving sim from Sombrero Labs. Wishlist: https://t.co/2rKIXMijxi
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@sensonoken
Thousands Layered Blade: Reforged
2 months
Not really fan of Zoids, but I want this
@RiotteProject
Riotte
2 months
#UE5 #ZOIDS ロックオンしたまま敵の近くを横切ると、当然ながらカメラが後ろを向いてしまう…どうしようね…? ロックオン中、「撃破時のロックオン対象自動切り替え」や「手動でのロックオン対象切り替え」の機能を実装して思うことは、 より遠い敵への切り替える事でカメラの回転は防げる。
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