Selim Anaç
@selimanac
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Kind of a developer, designer, junk stuff builder. Loves cycling 🚴🏽♂️
Joined May 2010
Here's the current progress on the metal backend for @defold: Almost all features are implemented now, and I can soon work on the performance aspects of the integration :) All in all it has taken ~20 hours here and there during toddler naps :) #gamedev #madewithdefold
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DoF implementation is now available on GitHub: https://t.co/7k4xw4V1ET
github.com
Contribute to selimanac/defold-depth-of-field development by creating an account on GitHub.
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Let's go Defolders! Share what you are working on! 🧡💙 Screenshots by @selimanac @orenji_spark @d954mas @pawel_developer
#screenshotsaturday #madewithdefold #indiedev #gamedev #indiegames #gamedevelopers
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I think I fixed all the issues with the DoF implementation now. I have two options now; depth only and hybrid depth with distance. #madewithdefold #defold
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Nikolay Armonik aka @Morgerion is working on his next game in Defold, featuring huge maps and full destruction - and we’re excited to see where this will go!💥 Check out the current progress: #MadeWithDefold #gamedev #indiedev #3Dgames #Physics #indiegames
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A little more progress on traffic for the @Defold Tiny Worlds community challenge. I hope I end up with a small village. https://t.co/LmkuQ86BDI
#defold #madewithdefold
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Already wanna try it? Use ` https://t.co/BH897Vz9RY` for Defold dependency And open in Project -> Asset Store Share is it works for you! Repo here -
github.com
Defold In-Editor Asset Store. Contribute to Insality/asset-store development by creating an account on GitHub.
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I've uploaded a 3D example project for Defold engine to GitHub! https://t.co/3JiNVzFblZ
#defold #madewithdefold
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We invite you to our next Community Challenge - Tiny Worlds 🏡 Create a beautiful scene in Defold and let it tell a story through world-building! And win rewards! 🎁 Check out the details in the Forum post below! #gamedev #indiedev #indiegames #MadeWithDefold #worldbuilding
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After a long day, I managed to implement daabbcc as a GDExtension. Almost all of the API is complete now. I just have to figure out how to handle nodes, but that’s for tomorrow… I didn’t know anything about GDExtension until just yesterday.
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Lua might feel ugly next to the C++ engine core, but to be fair, the iteration freedom it provides for gameplay is absolutely unmatched. Many might disagree, but imho, engine and gameplay programming are two entirely different beasts requiring entirely different approaches.
Fourth attempt at building my own 3D game engine from scratch. As if I didn't have enough hobby projects already! Let's see how far I'll go this time.
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To clear my mind a bit, I just started working on a FABRIK ik solver. Too early to say anything, but hopefully it will end up on #defold someday :)
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Finally taking the first steps today towards adding a proper metal backend for @defold. Unfortunately MoltenVK isn’t good enough performance and binary size wise, so we are moving forward with a native approach instead. (I’m still on parental leave so probably not done soon)
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Watch our lead developer explain how RTS pathfinding and crowd simulation work together - and why it’s one of the hardest problems in real-time strategy games. Find out how Age of Empires 4 simplifies pathfinding, where StarCraft 2’s crowd sim still struggles, and how we’re
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@defold Thanks to @bjornritzl for the ImGui Defold extension:
github.com
Dear ImGUI extension for Defold. Contribute to britzl/extension-imgui development by creating an account on GitHub.
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Building an editor for my upcoming pathfinding extension for @defold using Defold :) #madewithdefold #defold #imgui
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