
Selim Anaç
@selimanac
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Kind of a developer, designer, junk stuff builder. Loves cycling 🚴🏽♂️
Joined May 2010
Still working on this. Building the cache took longer than A* itself. It’s not perfect, but good enough for me. 71 nodes, 73 edges. Pathfinding with corner smoothing using Bézier curves. ~700 units: ~1–1.2 ms, ~1000 units: ~1.5 ms.
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RT @pawel_developer: Join the 2025 community jam - make a game in Defold and win rewards!. #MadeWithDefold #defold….
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RT @defold: We are co-hosting a game jam together with Crazy Games and Indie Hero on June 13th to June 15th. The theme is Speed! Head over….
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@dev_ma30h @defold @raysan5 I guess I’m done with pathfinding, now it’s time to implement the moving units
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@dev_ma30h @defold @raysan5’s raylib is a super easy yet powerful. I developed this simple graph tool (just for adding nodes and edges, nothing fancy) in an hour using only a few lines of code. Now I can test more complex paths easily.
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@dev_ma30h @defold Turns out, porting Lua to C one-to-one is a bad idea. So I scrapped everything and started from scratch with my own a* graph. This isn’t going to be a port anymore. Plus, it can jiggle now! 😀
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I’m trying to port @dev_ma30h’s Defgraph to C++ for @Defold, and I must admit, Lua tables are a blessing!
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RT @mithras_dev: Here's spaceSim v0.0.6 - best with audio! The spice (ale) must flow. #devlog #indiegame #defold
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RT @mwesterdahl76: Our work with supporting threads for HTML5 continues. If you wish to track the progress, you can do so here:. https://t.….
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RT @aglitchman: Defold 1.10.0 has been released, which means you can now build your games for Raspberry Pi and Linux handhelds! And obvious….
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RT @Poki: Leonidas (Elanra Studios) wrote an amazing blog post on creating open world multiplayer experiences for web! He goes in-depth int….
medium.com
Web games are often seen as limited. Here’s how multiplayer open-world web games can break these constraints and run everywhere.
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