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Stephen Haney Profile
Stephen Haney

@sdothaney

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Following
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founder @paper · for the love of design

California
Joined September 2010
Don't wanna be here? Send us removal request.
@sdothaney
Stephen Haney
22 days
Today we launch an iconic new shader in @paper Yesterday's constraints, a portal to the past, what if the classics never faded? Come play with Halftone Dots. Drop in any image to create an iconic design. Design can feel like play again... link in the replies
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@paper
Paper
12 hours
the design you make in Paper are already React code, so they copy perfectly into LLMs and dev tools up next, the Paper MCP we are working on lets you use Paper to control your agents' design choices let us know what you need!
@ben__maclaurin
Ben MacLaurin
22 hours
i haven't felt so productive... ever: - design the visuals in @paper, once done, copy as React + Tailwind - turn paper outputs into quick prototypes in @amidotdev - when i'm happy with it, add to the actual codebase - use React Grab to select elements and tweak
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@SquareEnix
Square Enix
7 days
Embark on a HD-2D adventure with the newest entry in the OCTOPATH TRAVELER series!
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@sdothaney
Stephen Haney
1 day
"...the work is choosing which opinions to embed, and where. The search is for the design that feel human and help people get somewhere meaningful..."
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@sdothaney
Stephen Haney
2 days
training myself to review PRs while the prompt is running instead of reading twitter
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@sdothaney
Stephen Haney
4 days
Updated Paper's image editing to automatically match the aspect ratio of the input image as best we can Updated model thoughts: - Nano Banana has an excellent balance of precision and speed - OpenAI edit is so slooow but supports transparency, which is worth a lot for making
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@sdothaney
Stephen Haney
4 days
Prompting is incredible for creating code, whether it's for production or an interactive prototype You should def try Cursor, it's awesome, we use it to code Paper But sometimes direct manipulation is the best, and the canvas interface is REALLY hard to make (ask me how I know)
@tomjohndesign
Tom Johnson
4 days
I say this, and in no means throwing shade at @cursor_ai, but using the new design mode really makes me appreciate the speed of interactions in @figma and @framer. I will absolutely be testing it out in my own workflow, and love that an IDE finally is adding a browser view and
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@sdothaney
Stephen Haney
5 days
At @paper we think that design has different needs than eng for good reasons Design is expanding: what should we do? Mapping the problem space, studying prior art, experimenting visually, trying 10 versions right next to each other, sharing in real time Engineering is
@ryolu_
Ryo Lu
5 days
it’s the same thing so we put them back together
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@base_ui
Base UI
5 days
Introducing Base UI v1 ✔︎ 35 unstyled UI components ✔︎ New npm package (base-ui/react) ✔︎ New website ✨ ✔︎ Configurable, composable, customizable ✔︎ Accessible, based on ARIA + WCAG https://t.co/HHGtrMZZLy
base-ui.com
Unstyled UI components for building accessible web apps and design systems.
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@sdothaney
Stephen Haney
6 days
Ok we're not keeping it, but look at these cute colorful layer tree icons
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@cnakazawa
Christoph Nakazawa
7 days
I'm excited to release fate, a modern data client for React & tRPC Check out the release blog post ⤵
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@agusegui
Agu Seguí
9 days
YASSSS ✨
@sdothaney
Stephen Haney
9 days
Should we add a shader code editor in Paper?
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@sdothaney
Stephen Haney
9 days
Should we add a shader code editor in Paper?
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@sdothaney
Stephen Haney
11 days
Wow, what an article. Really happy to hear someone with interface skills will be leading design at Apple again.
@flyosity
Mike Rundle
12 days
Feeling pretty optimistic about a Dye-less Apple going forward after reading @gruber's extremely well-sourced latest piece https://t.co/wE3blFL3jf
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@ramintahbaz
Ramin Tahbaz
13 days
I read this and instantly thought of @paper
@owen_roe
Owen Roe
13 days
This is unironically the best time to be a designer Adobe's clunky software is being hollowed-out by fast, free, browser-based alternatives There is an abundance of new shader tools for filtering assets AI asset generation wildly expands the speed and scope of 1 designer
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@agusegui
Agu Seguí
13 days
fiiinally ✂️ were you waiting for this? a quietly big missing feature in Paper just dropped: fast and easy image cropping with ⌘ + resize. no more workarounds just baby steps, but Paper is growing faster than my 2-year-old :)
@sdothaney
Stephen Haney
13 days
New in Paper: • You can now crop images by holding the ⌘ key • "Copy as Tailwind" added in the right click menu • Better rendering for 4 shaders • Font loading and color parsing upgrades Read many more: https://t.co/2lxMBvAci9
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@sdothaney
Stephen Haney
13 days
New in Paper: • You can now crop images by holding the ⌘ key • "Copy as Tailwind" added in the right click menu • Better rendering for 4 shaders • Font loading and color parsing upgrades Read many more: https://t.co/2lxMBvAci9
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@sdothaney
Stephen Haney
14 days
stoked to see a lot more UI work being done in Paper lately
@ben__maclaurin
Ben MacLaurin
15 days
made in @paper ofc
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@sdothaney
Stephen Haney
16 days
Opus 4.5 is the first model that can work on complex @paper systems nearly independently. Nothing has been close before. Opus' ability to understand complexity is a leap forward. And it's cheaper. Feels like when M1 Macs dropped (faster AND cooler)
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@pqoqubbw
dmytro
17 days
spent 5 minutes creating this image thanks to @paper now i have my new wallpaper
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@praveenisomer
Praveen Kumar👾
18 days
Day2 of Cards exploration in @paper Today its Japan 🇯🇵
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@sdothaney
Stephen Haney
19 days
really nice
@praveenisomer
Praveen Kumar👾
19 days
Cards buit in @paper Ive never experienced this clean output with halftone in any tool.
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