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@samloeschen

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passion is back

Chicago
Joined April 2012
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@samloeschen
sam
3 days
has anyone made a drop in, performant CPU particle system replacement for Unity? I just see people using Shuriken or VFX Graph. Considering just rolling my own for our next project but figured I'd see if there's anything Good out there
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@miketuritzin
Mike Turitzin
10 days
Playing around more with the Donut County vibes - but this time you have both a portable hole and a portable mound. And the hole grows bigger when it consumes cubes, because that's what holes do (obviously).
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@FigsFromPlums
Figs From Plums
10 days
lay.the.designer
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@samloeschen
sam
19 days
have we cured cancer yet
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@Wassimulator
Wassim Alhajomar
2 months
The reason we need better software isn’t just to "shave milliseconds". When a simple build takes minutes, the cost of iteration rewires your brain. You stop exploring ideas and start avoiding them. And that’s fatal, because iteration is the essence of invention. Slow tools
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@samloeschen
sam
21 days
The fact that this post can even be engagement bait, lol The post-AI programmer brain atrophy is so real
@tekbog
terminally onλine εngineer
21 days
i wish there was a way to build deterministic software where you could just give instructions to the computer and it would execute them as ordered, i believe that’s when we will have true AGI
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@samloeschen
sam
1 month
every video game needs a photo mode
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@samloeschen
sam
2 months
Ok sure but it's disingenuous to give people outwardly caveat-free tools like nanite or lumen or tbh blueprints and then act surprised when the resulting software runs poorly Optimization is primarily the job of the engine devs as it starts with them
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@samloeschen
sam
2 months
100%. Having a custom renderer for Wheel World opened up so much stuff like this
@dankuntz
Daniel Kuntz
2 months
A benefit of writing your own engine is you can easily just implement weird bespoke things that are annoying or impossible in other software, such as - automatic procedural line boil - exponential smoothed object movement - 3D parallax on 2D paths
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@samloeschen
sam
2 months
crazy to say but having seen a few friend's games get absolutely binned by their publishers this year I think that given the option, descoping until you can self publish would actually be the less risky decision at this point
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@dan5sch
Daniel Schroeder
2 months
Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.
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@JanOrszulik
Jan Orszulik
3 months
Nonlinear perspective distortion, rest of this topic will become thread under this post over next few days (unless I decide there is no point to it) #gamedev #rendering #vfx
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@samloeschen
sam
3 months
how many cigarettes is biking 5 miles in 180 AQI equivalent to?
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@samloeschen
sam
3 months
it's really funny to me that people are complaining about how annoying the traffic is in our cycling game lol
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@samloeschen
sam
3 months
i feel like learning rust must feel a lot like learning magic the gathering
@ChShersh
Dmitrii Kovanikov
3 months
After my recent news, many people have asked me: "Why not Rust?" Here's my answer:
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@samloeschen
sam
3 months
hey y'all, I've been less active on social media for some time now but the game I've been pouring my soul into for the past four years is out today. It would mean so much for me for you to play it
store.steampowered.com
Dive into Wheel World as Kat, a rider chosen by ancient cycling spirits. Race elite teams, trick out your bike, and perform the long overdue Great Shift ritual to save a universe on the brink! Your...
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@samloeschen
sam
3 months
I can't believe Wheel World is out tomorrow. 4 years. Afraid/excited for everyone to play it and afraid/excited for the next chapter of my career
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@A_i
Annapurna Interactive \ Bounty Star is out Oct. 23
3 months
less than a week left until you can save Wheel World from collapse https://t.co/iYd9RGJOqN
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@samloeschen
sam
3 months
game comes out in a week 🥵
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@_deafbeef
0xDEAFBEEF
4 months
I've been asked if the display is showing a recorded video, if it's AI generated, or surprised to learn that the control panel is actually functional and not a prop, so probably best to be clear: Glitchbox is a functional playable instrument with tactile controls that respond to
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