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sAm

@sam_drawngame

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Sam, late 20s, they // Crash fan, digital artist, hobbyist game dev making stuff for the fun of it Engine of choice: Godot

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Joined September 2018
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@sam_drawngame
sAm
1 year
PINNED 📌. More places to find me at;. YouTube: DeviantArt: Reddit:
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@sam_drawngame
sAm
2 hours
If nothing happens at first, reload project. If something says <null>, press the little reset symbol next to it. And voilà.
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@sam_drawngame
sAm
2 hours
Probably most commonly wanted thing with tool tags in Godot;. When setting export values, notify of property list changed => overrite _validate_property by setting a variables usage to none if condition is true => dynamic export properties in inspector
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@sam_drawngame
sAm
2 hours
Refactoring is important for cleaner code.
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@sam_drawngame
sAm
1 day
Ok, so like. I promise you, deciding to stick with what you're interested in will pay off in the end. I promise you, you'll feel SO MUCH more pride and satisfaction when you just keep at it, no matter how rough it starts. Image 1 from 2023, the rest from 2024-2025
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@sam_drawngame
sAm
1 day
Pretty much all of them, once the vertex snapping shader is slapped on, blend into the PSX aesthetic pretty well. Assuming they stay bellow my absolute poly limit.
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@sam_drawngame
sAm
1 day
Most of the characters that have the main focus I haven't done that good of a job keeping under 1000 polygons. But so far none have gone past 2000. Which I'm keeping as an absolute limit. And honestly I don't think it hinders the retro look with shaders that much.
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@sam_drawngame
sAm
1 day
She's too fun.
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@sam_drawngame
sAm
1 day
One of the more fun models since she's specifically designed and rigged to do this
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@sam_drawngame
sAm
1 day
Mmmm, forgot her joint tail.
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@sam_drawngame
sAm
1 day
"Mind Twister" Tawna model
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@sam_drawngame
sAm
1 day
"Mind Twister" Tawna model
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@sam_drawngame
sAm
1 day
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@sam_drawngame
sAm
2 days
Which energy you feeling today
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@sam_drawngame
sAm
2 days
Mighty important thing I learned about export tag, again. When creating custom resources through code, and you want data to persist but not be configurable through the inspector, use export_storage. This tagkeeps saving my butt at every turn I forget it could/wouldn't expect.
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@sam_drawngame
sAm
2 days
Someone once mentioned that an alternative to dedicated factory objects in factory pattern could be a static get method in the script itself of what you wanna create and spawn. I think it's great for simple objects like bullets and such. Or fish. Good for fish.
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@sam_drawngame
sAm
2 days
Someone once mentioned that an alternative to dedicated factory objects in factory pattern could be a static get method in the script itself of what you wanna create and spawn. I think it's great for simple objects like bullets and such. Or fish. Good for fish.
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@sam_drawngame
sAm
2 days
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@sam_drawngame
sAm
2 days
Being a programmer and an artist at the same time is great because I can make both crappy and decent programmer art, depends on what I feel like doing at that time.
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@sam_drawngame
sAm
2 days
Haha, not me figuring out only today that texture atlast is just the official technical term for spritesheet. Not me thinking "I never find use for texture atlases when I already use spritesheets" lmaooooooooo.
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@sam_drawngame
sAm
2 days
Being a programmer and an artist at the same time is great because I can make both crappy and decent programmer art, depends on what I feel like doing at that time.
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@sam_drawngame
sAm
3 days
A lof of this model is gonna be statically moving and stretching parts that aren't necessarily connected to the main body to achieve the movement I need, which is why things like the neck and arms will have almost no extra loop cuts in the middle.
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@sam_drawngame
sAm
3 days
Mind Twister Tawna WIP. Send in the clowns.
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@sam_drawngame
sAm
3 days
Or at the very least that some of the better ideas are on the stranger side.
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