
roguephoton
@roguephotondev
Followers
41
Following
123
Media
14
Statuses
45
Solo indie game developer. https://t.co/bb2rGE2Mnm
Warszawa, Polska
Joined May 2025
My dice-based RTS 🎲 uses dice rolls for unit damage! Should combat pause for suspenseful roll reveals or stay real-time for more chaos? Vote and share your thoughts! #indiedev #indiegame #gamedev.
0
0
3
Big upgrade to the unit selection UI!.From a single total count to icons + counts grouped by dice type (D4–D20), sorted by tier. One of the last core UI features wrapped up—feels good!.#solodev #rtsgame #screenshotsaturday
0
0
3
Spent this week refactoring selection + command systems, reworking UI structure, and solving weird bugs like units falling through the map. Result: fewer bugs, better performance, cleaner code, nothing new to show 🥲. New devlog: #indiegames #solodev.
roguephoton.com
This week’s work turned out to be less about features and more about systems. From UI planning to debugging some stubborn worker unit behavior, the week was full of behind-the-scenes improvements —...
0
0
2
On holiday this week, so no updates for now. I'll be back recharged and ready to code new features for the "Die Commander", RTS game with dice as units! #GameDev #IndieGame.
0
0
0
Merging mechanics in action! 🎲⚡.8 D4 dice → 4 D6 dice → 2 D8 dice → 1 D12 die.Strategic trade-off: lose numbers, gain power. Every merge destroys the originals but creates something stronger. Unique system that creates infinite strategy possibilities!.#rts #indiegame
0
1
4
Having dice multiplication ready, I stress-tested the resource system with 100+ dice mining simultaneously. The economic cycle works great: mine → produce → lose mining time → gain workers → higher income → repeat!.Performance held up great!.#indiegamedev #solodev.
0
0
2
Scaling up unit production by multiplication! 📈 4→6 dice (smooth), 10→15 (getting chaotic). Not sure about the increased orbital speed but I like the overall look/feel. Challenge: preventing exponential dice spam. Balancing needed to keep it strategic vs broken 😅.#gamedesign
0
0
1
Production system in action! Watch as two units start their multiplication dance - they orbit closer and closer until pop - a new unit emerges at the center! The other production mechanic is merging 2 dice into a "higher level" die (coming soon!) 🎲.#indiedev #indiegames
0
1
8
Slower weekend for dev work but still moving forward. Refined code, implemented unit production animation and tested mining visual effects. Screenshots/gameplay video coming later this week. #gamedesign #gamedevelopment.
0
0
4
Production system update: way more complex than I expected! Made solid progress though - decided to use existing dice rather than buildings for production via multiplication and merging. Mini thread below 🧵 .#strategygame.
1
0
1