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@rlgcarrot

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Nintendo Modding & reverse engineering

Joined April 2024
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@rlgcarrot
RLG
2 days
Some unused test models from Mario Kart 7. The fourth one was a temporary item box
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@rlgcarrot
RLG
2 days
Leaf* 🙃
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@rlgcarrot
RLG
2 days
"depth_test3.bcres" in the Animal Crossing: New Leak E3 rom LOL
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@rlgcarrot
RLG
2 days
Working on reverse engineering early .bcres versions. Here’s some unused/test models from the Animal Crossing E3 demo
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@rlgcarrot
RLG
4 days
There's one more noteworthy early model to show off from the OoT3D E3 rom
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@rlgcarrot
RLG
4 days
Here is full view of his model
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@rlgcarrot
RLG
4 days
More unused models in the OoT3D E3 2010 rom! The style definitely feels closer to Twilight Princess than release with this slimer Link. The last one spelling "Grezzo" is a test model for different UV maps.
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@rlgcarrot
RLG
5 days
Some early models from the OoT3D E3 2010! There's another version of the format I will reverse engineer tomorrow. The style for that Link model is similar to Twilight princess
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@rlgcarrot
RLG
5 days
OoT3D E3 "Beta": Looks like Nintendo experimented with an art style closer to Twilight princess
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@rlgcarrot
RLG
29 days
I've added Mario Kart 64 to https://t.co/RWwpg6Gz7i Please check it out and report any issues/inaccuracies!
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@rlgcarrot
RLG
4 months
3037xp! #Splatoon3 #スプラトゥーン3
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@rlgcarrot
RLG
5 months
Mario kart 64 has some unused crab spawns and another path which could have been used for the unused sharks
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@rlgcarrot
RLG
6 months
Koopa beach has an unused water splashing effect at the bottom of the waterfall. Perhaps they forgot to include the model
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@rlgcarrot
RLG
6 months
Mario kart 64 has an unused fire "pillar" particle effect. It appeared again in Mario Kart Wii!
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@rlgcarrot
RLG
7 months
Mario Kart 64 "skeleton"/animation format was fun
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@rlgcarrot
RLG
1 year
Had some fun figuring out the Gamecube World (NDDEMO) model format. This Goomba statue has a lot of triangles... And interestingly the playable arrow doesn't use vertex skinning, it uses visibility animations to appear to animate!
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@rlgcarrot
RLG
1 year
Didn't expect to get textures but here we are. Let's ignore the messed up UVs
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@rlgcarrot
RLG
1 year
Path rendering and lighting fixes. Now it should be more accurate to in-game
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@rlgcarrot
RLG
1 year
Basic collision rendering and most of the scene information parsed!
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@rlgcarrot
RLG
1 year
- Scene lighting support - Debug cubes as a temporary actor display - Fog support
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