 
            
              RLG
            
            @rlgcarrot
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              Nintendo Modding & reverse engineering
              
              Joined April 2024
            
            
           Some unused test models from Mario Kart 7. The fourth one was a temporary item box 
          
                
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             Working on reverse engineering early .bcres versions. Here’s some unused/test models from the Animal Crossing E3 demo 
          
                
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             There's one more noteworthy early model to show off from the OoT3D E3 rom 
          
                
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             More unused models in the OoT3D E3 2010 rom! The style definitely feels closer to Twilight Princess than release with this slimer Link. The last one spelling "Grezzo" is a test model for different UV maps. 
          
                
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             Some early models from the OoT3D E3 2010! There's another version of the format I will reverse engineer tomorrow. The style for that Link model is similar to Twilight princess 
          
                
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             OoT3D E3 "Beta": Looks like Nintendo experimented with an art style closer to Twilight princess 
          
                
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             I've added Mario Kart 64 to  https://t.co/RWwpg6Gz7i  Please check it out and report any issues/inaccuracies! 
          
                
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             Mario kart 64 has some unused crab spawns and another path which could have been used for the unused sharks 
          
                
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             Koopa beach has an unused water splashing effect at the bottom of the waterfall. Perhaps they forgot to include the model 
          
                
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             Mario kart 64 has an unused fire "pillar" particle effect. It appeared again in Mario Kart Wii! 
          
                
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             Had some fun figuring out the Gamecube World (NDDEMO) model format. This Goomba statue has a lot of triangles... And interestingly the playable arrow doesn't use vertex skinning, it uses visibility animations to appear to animate! 
          
                
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             Didn't expect to get textures but here we are. Let's ignore the messed up UVs 
          
                
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             Path rendering and lighting fixes. Now it should be more accurate to in-game 
          
                
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             - Scene lighting support - Debug cubes as a temporary actor display - Fog support 
          
                
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