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Palash Bansal Profile
Palash Bansal

@repalash

Followers
3K
Following
2K
Media
107
Statuses
494

building stuff https://t.co/jYKSNAXYQz https://t.co/uFsnfqIaXZ https://t.co/CAtPuwbpL9

Joined September 2012
Don't wanna be here? Send us removal request.
@repalash
Palash Bansal
1 year
More Math to Shaders!! Visualize(and edit) both the code and the visuals instantly. Now with data types and control flow, we can create function nodes with multi-line math to code. Here's SDFs for Box, Sphere, Torus and Plane in maths straight from iq's blog All in a browser!
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@repalash
Palash Bansal
6 days
OpenAI/ChatGPT probably getting lot of complaints from students who can't do their homework
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@repalash
Palash Bansal
12 days
A new hero design
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@repalash
Palash Bansal
12 days
SSR still the best thing ever
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@repalash
Palash Bansal
17 days
Oh just realized figma has it already in the browser
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@repalash
Palash Bansal
17 days
Cursor wrap-around in the browser while dragging(like unity etc), so satisfying.
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@repalash
Palash Bansal
18 days
Link -
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@repalash
Palash Bansal
18 days
A simple extension to #threejs `Material.setValues` to animate material properties or to animate between 2 or more materials at once without managing any state. No shader and works with any material, any property, even multiple textures. This is also how material configurator
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@repalash
Palash Bansal
18 days
"use this" will be a directive thats actually useful everyday, can someone add it to js
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@repalash
Palash Bansal
29 days
So it is possible to setup objects so that they are transparent but still show up in reflections like SSR Normally, this is a bug but for dark mode toggle we can use it to make the objects reflect the ground which itself is invisible, without changing the environment or lights
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@repalash
Palash Bansal
1 month
A quick example to just set render size in threepipe like its a html image by directly setting width, height and object-fit and syncing it to the canvas in dom https://t.co/Xd9c3xVbO8
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@repalash
Palash Bansal
1 month
A new camera controls for a new editor environment. Automatically switches between third person orbit and first person look with wasd movement. Building scenes like this with SSGI feels like working in Unreal Engine, but on the web, with #threejs and instantly, its so fun.
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@repalash
Palash Bansal
1 month
#threepipe v0.3 is here - Next generation tooling for 3d graphics on the web. We now have over 100 plugins and 200 examples. Get started with realistic rendering on your websites now, as easy as drag and drop, adjust some sliders and export - https://t.co/0agy428Zyz
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@pixotronics
iJewel3D (Pixotronics)
2 months
💎✨ Post-Processing Magic for Jewelry Renders! ✨💎 Week 4 of our FREE Zoom Webinar 📅 Sept 23 | ⏰ 12 PM NY / 6 PM GER / 9:30 PM IN 🎥 With Robert Thomi 👉 Join here: Zoom: https://t.co/Q7qDaN2vfx ID: 868 7108 4972 | Pass: 974111 #JewelryDesign #3DRendering #Webinar
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@mrdoob
mrdoob
3 months
Okay, it works now. Thanks @repalash 🙏
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@repalash
Palash Bansal
3 months
Cascaded shadows from three-csm. Add a single plugin to get cascaded shadows automatically from any directional light in the scene Threepipe Example - https://t.co/jiDnOyPNfq
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@repalash
Palash Bansal
3 months
New per material SSR settings in threepipe, and a non-physical SSR mode to ignore lighting and just render the reflections. Its now possible to select any material and toggle individual post processing effects for that material/layer.
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@pixotronics
iJewel3D (Pixotronics)
3 months
Calling all Jewellery Designers & CAD Modellers! Join our exclusive webinar this Tuesday to discover how iJewel Design transforms your workflow: - Stunning 3D realism - Faster client approvals - Streamlined design-to-market 🔗 Zoom: https://t.co/deTwbJ7prx
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@repalash
Palash Bansal
3 months
While adding the troika threejs text(SDF text) integration to threepipe, got distracted and vibe coded a mini-game for the examples. Try it out and post your personal best below - https://t.co/l6uEMRjfNj
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