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renderfiction

@renderfiction

Followers
2K
Following
3K
Media
601
Statuses
2K

Building 3D web games with AI, Blender & Three.js.

North Carolina, USA
Joined September 2023
Don't wanna be here? Send us removal request.
@renderfiction
renderfiction
2 months
Pixel art viewmodel animation generated from ONE AI image. I didn't draw anything! Checkout the @threejs demo on desktop πŸ”—πŸ‘‡ #gamedev
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@renderfiction
renderfiction
2 months
Painting 0017 -0020: Michelangelo from TMNT, Random Character, Toad from Mario, and SpongeBob These were all drawn with hand gestures and voice commands in my augmented reality app for artists, FingerPaintApp dot com πŸ”—πŸ‘‡ #drawing #mediapipe #threejs
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@renderfiction
renderfiction
2 months
Vibe coding a browser game is so satisfying. #threejs #gamedev #indiegame
@renderfiction
renderfiction
2 months
The sword bearer isn't exclusive to medieval times. Try out this browser based @threejs demo! πŸ”—πŸ‘‡ #gamedev #indiegame
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@renderfiction
renderfiction
2 months
Wow, 96 link clicks on Pixel Shooter! Thanks for the interest. More updates coming.
@renderfiction
renderfiction
2 months
Pixel art viewmodel animation generated from ONE AI image. I didn't draw anything! Checkout the @threejs demo on desktop πŸ”—πŸ‘‡ #gamedev
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@renderfiction
renderfiction
2 months
The sword bearer isn't exclusive to medieval times. Try out this browser based @threejs demo! πŸ”—πŸ‘‡ #gamedev #indiegame
@renderfiction
renderfiction
2 months
Pixel art viewmodel animation generated from ONE AI image. I didn't draw anything! Checkout the @threejs demo on desktop πŸ”—πŸ‘‡ #gamedev
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@sweriko
Erik
2 months
I am making a pixel art game engine, in Javascript
@sweriko
Erik
2 months
This tree is only 2 triangles
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@bandinopla
Bandinopla
2 months
Just dropped a @blender addon that lets you rig complex cannon-es physics setups directly in Blender, then load them into @threejs from a .glb. Visual, headache-free, and powerful. Tutorial on rigging a claw in the comments ( use youtube for english ) https://t.co/KkNNkA8P9t
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@renderfiction
renderfiction
2 months
The imposter atlas technique that I used: ◽️The 3D model was placed at the origin and rotates 45 degrees per frame (eight total frames). ◽️The camera is static and set to render eight 512x512 PNGs (RGBA). ◽️The eight PNGs are aligned on a 2x4 canvas (2048x1024) in an image
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@renderfiction
renderfiction
2 months
I was inspired by the imposter atlas optimization and tried to introduce it into my @threejs racing game. I started with the cars (technique below πŸ‘‡) but it didn't stylistically fit, so I introduced collectable coins. For now the frame index is set to 0, so the front of the
@sweriko
Erik
2 months
This tree is only 2 triangles
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@renderfiction
renderfiction
2 months
Painting 0016: Lara Croft from Tomb Raider Lara Crafting augmented reality filters with FingerPaintApp dot com #threejs #mediapipe #augmentedreality #drawing
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@renderfiction
renderfiction
2 months
Webcam controls are polarizing so I added keyboard controls. Also, since I increased the speed cap the webcam controls have become even more challenging. I'll be addressing that soon. Give the game a try πŸ”—πŸ‘‡ #gamedev #threejs #mediapipe
@renderfiction
renderfiction
2 months
Adapting the procedural intensity effect to reduce the contrast. The intensity is correlated with speed so the faster you go the more it creeps in. #gamedev #threejs #webdev
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@renderfiction
renderfiction
2 months
Adapting the procedural intensity effect to reduce the contrast. The intensity is correlated with speed so the faster you go the more it creeps in. #gamedev #threejs #webdev
@renderfiction
renderfiction
2 months
Experimenting with a procedurally generated intensity effect in TSL. #gamedev #threejs
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@renderfiction
renderfiction
2 months
Painting 0015: Bender from Futurama Bender your reality with FingerPaintApp dot com, link belowπŸ‘‡ #threejs #mediapipe #augmentedreality
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@renderfiction
renderfiction
2 months
Experimenting with a procedurally generated intensity effect in TSL. #gamedev #threejs
@renderfiction
renderfiction
3 months
New character option: Wizard (on a rocket broom). Definitely need to change the breaking sound but there are now 3 character options. #gamedev #threejs
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@renderfiction
renderfiction
2 months
Hellboy test
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