
renderfiction
@renderfiction
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Building 3D web games with AI, Blender & Three.js.
North Carolina, USA
Joined September 2023
Painting 0017 -0020: Michelangelo from TMNT, Random Character, Toad from Mario, and SpongeBob These were all drawn with hand gestures and voice commands in my augmented reality app for artists, FingerPaintApp dot com ππ #drawing #mediapipe #threejs
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The sword bearer isn't exclusive to medieval times. Try out this browser based @threejs demo! ππ #gamedev #indiegame
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Desktop only for now. I'll be working on mobile optimization soon. https://t.co/TfBn4X9nzB
renderfiction.com
Render Fiction portfolio website. I specialize in building motion control games, AR apps and 3D experiences with Blender, Three.js, and AI.
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The sword bearer isn't exclusive to medieval times. Try out this browser based @threejs demo! ππ #gamedev #indiegame
Pixel art viewmodel animation generated from ONE AI image. I didn't draw anything! Checkout the @threejs demo on desktop ππ #gamedev
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Just dropped a @blender addon that lets you rig complex cannon-es physics setups directly in Blender, then load them into @threejs from a .glb. Visual, headache-free, and powerful. Tutorial on rigging a claw in the comments ( use youtube for english ) https://t.co/KkNNkA8P9t
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The imposter atlas technique that I used: β½οΈThe 3D model was placed at the origin and rotates 45 degrees per frame (eight total frames). β½οΈThe camera is static and set to render eight 512x512 PNGs (RGBA). β½οΈThe eight PNGs are aligned on a 2x4 canvas (2048x1024) in an image
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I was inspired by the imposter atlas optimization and tried to introduce it into my @threejs racing game. I started with the cars (technique below π) but it didn't stylistically fit, so I introduced collectable coins. For now the frame index is set to 0, so the front of the
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Painting 0016: Lara Croft from Tomb Raider Lara Crafting augmented reality filters with FingerPaintApp dot com #threejs #mediapipe #augmentedreality #drawing
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Webcam controls are polarizing so I added keyboard controls. Also, since I increased the speed cap the webcam controls have become even more challenging. I'll be addressing that soon. Give the game a try ππ #gamedev #threejs #mediapipe
Adapting the procedural intensity effect to reduce the contrast. The intensity is correlated with speed so the faster you go the more it creeps in. #gamedev #threejs #webdev
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Painting 0015: Bender from Futurama Bender your reality with FingerPaintApp dot com, link belowπ #threejs #mediapipe #augmentedreality
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