HARE TRIGGER
@realharetrigger
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A retro-style movement shooter that cross-breeds ULTRAKILL and Sonic Adventure 2 | In development by @TheSaladmancer
Joined April 2023
Progress is coming along for the new movement/combat mechanic: the homing kick. HD: https://t.co/m48CwUlmkn Also shown is the new air juggling system and limited-time health pickups that are dropped on enemy death. #screenshotsaturday #gamedev #indiedev
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Here's a look at the first enemy: the Gazelle. HD: https://t.co/ji8T0mOujb Still a WIP as I am working on adding a voice to them soon. #screenshotsaturday #gamedev #indiedev
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Concept art for the pistols. Stolen from a dead cop. Still liable to change but I'm happy with the current iteration. Will show the model when it's ready, when I have something to shoot it at. #screenshotsaturday #gamedev #indiedev
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the voice in my head (hakita) told me to do this so i sat my green ass down and listened
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It's been a while! The explosion VFX have been polished to add more intensity and clarity. Rail grinding has also received a full revamp, allowing for turns sharper than 90 degrees. More to show soon. HD: https://t.co/WSW8MTAgSN
#screenshotsaturday #gamedev #indiedev
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Heya! Since finishing basic functionality for a LOT of stuff in the game, I've been working to get the visuals caught up. Here's a WIP of the first enemy (no texture) Also I have a Patreon now! https://t.co/KV6ILv71e7 More to come soon. #gamedev #screenshotsaturday #unity3d
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Been working on the visuals for explosions and I've finally gotten it to a place I'm happy with! Still subject to change and needs a lot of extra refinement and finalizing but I think it's getting somewhere.
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"This party's getting crazy! Let's rock!" HD: https://t.co/L7UqpfQfhy You can grind on rails in any direction, including upside-down. Should add a unique dimension to combat encounters. #gamedev #indiedev #unity3d
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