Chad McKinney
@raycast_curses
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1/2 of @bitrotgames developing @recursiveruin and Senior Gameplay Engineer at Blizzard on an unannounced project (he/him)
Los Angeles, CA
Joined September 2020
Also here's some kind of sad, but also kind of happy music to vibe to or something haha https://t.co/JwlzVSPtuh
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You can tell Seattle has a rich history in game dev because they modeled all their monorail stations after Bioshock levels.
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New cargo features and new look. My hair is getting really long!
What are you most proud to display in your hangar? This week on Inside Star Citizen, we're taking one last look at the changes coming to one of the most fundamental features of the 'verse: your hangar, the items within, and how you move them. Watch Now: https://t.co/zPDeBBBYb0
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Come hang out with me at the Chicago Bar Citizen!
Who makes the better fidget spinner, CNOU or the Banu? Come to the #BarCitizen in Chicago tomorrow, April 20, to find out! Details: https://t.co/335DnfFivQ
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This is a very rewarding moment to start to show our work to the world. It’s been a challenge to rework how some very large parts of the game function and interact, as well as add all the new features and content. I hope everyone is as excited as I am!
How will the new upcoming cargo and hangar features impact your gameplay experience? Tune in to this episode of Inside Star Citizen as we dive deeper into how persistent hangars, freight elevators, and item banks will function. Watch it Now: https://t.co/mCl2SkqCan
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Do you ever wake from a dream only to realize you’re still asleep? https://t.co/WGcIfmKS1Y
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I just woke up with a hangover, did something exciting happen this weekend?
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Part 2 is out! I could probably do ten more of these lol, so much information to cover!
Continuing from our last episode detailing the future of cargo careers, join us for this episode of Inside Star Citizen to explore upcoming changes to the inventory system, hangar kiosks, and more! Watch It Now: https://t.co/qL98OAja9F
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I’m back and talking about Cargo! Really enjoyed filming this episode!
Join us today for our first part detailing the future of cargo, where we explore freight elevators, hangars, cargo boxes, and more! Watch it Now: https://t.co/dZ5KSRzWts
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After hearing countless auditions, @DrCurtMcKinney and I could tell after the first sentence that André was something special. So happy to see his hard work and talent be recognized! Thank you @Andreonthemic for taking the gig and working with us, was such a great experience.
What a joy to see the One Voice nominations this morning!! So many amazing folks up there, and I'm so giddy to see this nom for my performance of the protagonist in @RecursiveRuin !!
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Going to be in Columbus for @EQNXSC on 6/3, looking forward to hanging out!
Come spend the day with @RobertsSpaceInd /@CloudImperium !! 6/3 in Columbus, OH @jakeacappella: Community Manager @Galaxt1ka: Social Media Manager @DrChadMcKinney: Senior Lead Gameplay Engineer Tix @ https://t.co/nuDnNWovkn
#StarCitizen
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Who's gonna hang out with me?
#CitizenCon is coming to Los Angeles, California on October 21! More details coming soon! 🚀 Save the Date: https://t.co/HhwFZtXR0z
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Hi all, I am now moving over permanently to Mastodon. Hope to see you over there! https://t.co/fnGoiJtaf6
mastodon.gamedev.place
69 Posts, 170 Following, 124 Followers · 1/2 of BIT ROT on Recursive Ruin and Senior Lead Gameplay Engineer on Star Citizen (he/him)
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If you’re missing people on Mastodon check out debirdify. Scrapes your follows for people who put their mastodon username in their Twitter handle. Likewise I recommend doing the same so others can find you.
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