
raxter
@raxterbaxter
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agender polypan them game dev, artistic technician, implementer of whatever you need prev: TSP:UD - @crowsx3 | Mosaic - @krillbite curr: Lillith - Twin Swans
Berlin / Cape Town
Joined November 2010
RT @dzifyr: I was recently reminded of this poster I made back in 2016 for Zoomachines, which was a really cool event about alternative con….
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Can we just. give the AI a calculator?. Like "I put the two numbers into a calculator and it says the answer is this. I then thought about it real hard, my AI eyes rolled back into my AI head, and I magic-ed up a number based on language vibes and here's that number too".
Is OpenAI's o1 a good calculator? We tested it on up to 20x20 multiplication—o1 solves up to 9x9 multiplication with decent accuracy, while gpt-4o struggles beyond 4x4. For context, this task is solvable by a small LM using implicit CoT with stepwise internalization. 1/4
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RT @Ben_Rausch: @TheIndieManiac Making a first person roguelike deckbuilder called Shroom and Gloom.🔮 . Just dropped a free prototype for i….
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RT @trentctrl: a biological woman is getting more hate than an athlete who r*ped a 12 year old, tells you everything 👍.
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RT @swizzle_kiss: 🦢 Twin Swans is looking for 3D artists to work on a narrative folkhorror game!. 🔮 Work remote, four-day weeks with a dive….
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RT @PlaytopiaSA: And thats a wrap of Playtopia 2023! Apologies for lack of content during festival. We were just having too much fun. https….
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RT @wakil_saheeba: I recently had a 3 hour long discussion with a bunch of ppl who bought in the propaganda.Making this thread for those wh….
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Deep thanks to you, @rundisc_ #ChantsOfSennaar
I need to tell anyone who was a fan of Heaven's Vault and Sethian, about Chants of Sennaar Not only is it superb in it's execution as a puzzle experience, and it's a fantastic language translation game, something I desperately want to see more of ❤️🧡💛.
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Very much appreciate this characterization. I've been wading into Unreal recently and def found the blueprints to be no match for proper code in so many cases, but also had it's place over code in so many others. I just wish the whole interplay between the two wasn't so delicate.
Blueprint is not a programming language, it's a really powerful scripting tool. Peak Unreal workflow is core logic in C++ and occasionally connecting some of that logic together in Blueprint. That gives the best balance of speed, debugability, and developer sanity.
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