Tanim
@quantum_wraith
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Gamer & tech junkie 🚀 | Fragging in virtual worlds, geeking out over cutting-edge gadgets | Sci-fi vibes & neon dreams
Sydney, New South Wales
Joined November 2021
Hardware Lumen is a massive game changer in MGS DELTA !Was wondering why the PC version looks so washed out with shitty lighting and shadows specially in the foliage. 40/50 series GPU users needs to do this. Hardware Level Ray Tracing for Reflections, Direct and Indirect Lighting
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And yes I would know owning all consoles since PS2 to the PS5 pro
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Motherfuckers plays a PS4 game on PS5 pro and hastags fucking #ps5pro like it means anything when it’s running the exact same on 15 year old ps4. Fucking retards
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This console peasants really get on my nerves sometimes. PSSR doesn’t do shit in a game that it doesn’t natively support it. This fuckers think their pro is doing fuck all in a ps4 game that was never updated. Cunt this game will play the same on ps4,ps5 and the pro
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What is the 15x, 50x 64x number against ? 2060 ? 5090 ?
The “China can’t do GPUs” narrative is collapsing in real time. Moore Threads just pulled the wraps off its next-gen Flower Harbor architecture — and the numbers are brutal for US chip dominance. 15× gaming performance. 50× ray tracing. 64× AI compute. 4× memory capacity. Their
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Also thank you @Sebasti66855537 for the recent post on FPS cap through RTSS, that shit worked a lot better than NVapp global cap and increased overall 1% and 0.1% lows in almost every game
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God, I love PC gaming ! Game launched with DLSS3, No FG, Traversal Stutters, Borked HDR , No ultrawide support, 30 fps capped Cutsecenes, Subpar Lumen implementation. Enter Lord Lyall the GOAT with his ultrawide and cutscene FPS fix. Enter RenoDX with his perfect HDR fix, Godsend
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Rolled Credits on @CronosNewDawn. This has been one of the best survival horror experience since Silent Hill 2 Remake. To achieve this level of atmosphere, story, and gameplay on a new IP is nothing short of extraordinary. Thank you @BlooberTeam for this amazing experience. Can't
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Hell is Us DLAA maxed out runs flawlessly! @theroguefactor delivered a well-optimized UE5 game on day one. Enjoying the figure-it-out gameplay and fun combat. Recommend using the DualSense for excellent haptic feedback.
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r.AmbientOcclusionLevels=0 r.RayTracing.Translucency.Enable=1 r.RayTracing.Translucency.Refraction=1 r.RayTracing.Translucency.MaxRefractionRays=3 ; r.RayTracing.Translucency.MaxRoughness=1 r.RayTracing.Translucency.Shadows=1
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r.RayTracing.Shadows.Lights.Directional=1 r.RayTracing.Shadows.Lights.Point=1 https://t.co/UUPzcOZtBK=1 r.RayTracing.Shadows.Lights.Rect=1 r.RayTracing.Shadows.SamplesPerPixel=2 r.RayTracing.AmbientOcclusion.Enable=1 r.RayTracing.AmbientOcclusion.SamplesPerPixel=1
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r.Lumen.Reflections.MaxRoughnessToTraceForFoliage=1 r.RayTracing.Geometry.Water=1 r.RayTracing.Shadows.Enable=1 r.RayTracing.Shadows.EnableMaterials=1 r.RayTracing.Shadows.EnableTwoSidedGeometry=1
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If you still have more headroom you can push rt even further : r.Lumen.HardwareRayTracing=1 r.Lumen.Reflections.HardwareRayTracing=1 r.Lumen.ScreenProbeGather.HardwareRayTracing=1 r.LumenScene.DirectLighting.HardwareRayTracing=1 r.Lumen.Reflections.MaxRoughnessToTrace=1
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r.Lumen.Reflections.BilateralFilter=O r.Lumen.Reflections.ScreenSpaceReconstruction=0 r.lumen.Reflections.Temporal=0 r.Shadow.Denoiser=0
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Ray Reconstruction to clean up any and all noise: copy nvngx_dlssd.dll to the same folder as nvngx_dlss.dll and sl.dlss_d to the streamline folder and add this line in engine.ini : r.NGX.DLSS.denoisermode=1
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