quad
@quadr117
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• 3D Generalist & Motion Designer • Contact for Inquiries • 📧 | [email protected]
Joined March 2022
Trying out all the new features in Blender 5.0. Softwares Used: Blender, QuadSpinner Gaea, Foundry Nuke, Adobe After Effects
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I’ve finished prepping for my new project in Houdini. It’s been a while since I last opened that software. By the time this post goes up, I’ve probably either started the project and things are going smoothly, or completely given up. We’ll see.
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It’s been a while since I posted, been busy with client projects and other things. I know it could use some improvement; it’s not exactly what I originally imagined when I started. The music in the video is Golden Brown by The Stranglers.
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Reflection of Memories This is my submission for the "One Car Challenge" by @3dmodels_team Software Used: Blender, Substance Painter, Davinci Resolve, Marvelous Designer
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Sharing my submission for @_Pwnisher_'s Rampage Rally - 3D Community Challenge. Barely made it in time. Programs Used: Blender, Nuke, Davinci, Marvelous Designer, Quixel Brigde, Adobe Photoshop, Adobe After Effects.
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This here is my third attempt at a continuous flying scene... and, well, let’s just say it didn’t exactly go as planned. Rendered with Blender.
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a=(x,y,d=mag(k=(4+sin(y*2-t)*3)*cos(x/29),e=y/8-13))=>point((q=3*sin(k*2)+.3/k+sin(y/25)*k*(9+4*sin(e*9-d*3+t*2)))+30*cos(c=d-t)+200,q*sin(c)+d*39-220) t=0,draw=$=>{t||createCanvas(w=400,w);background(9).stroke(w,96);for(t+=PI/240,i=1e4;i--;)a(i,i/235)}//#つぶやきProcessing
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I recently completed Gnomon's Large Scale Water FX workshop. It was definitely the most challenging course I've taken so far. There were some setbacks along the way, and I had to re-watch parts multiple times, but it helped me understand the process much better.
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Ascension - A Blender 3D Render - Quick personal project—been swamped with client work lately. Still have 2 unfinished... Assets from Polyhaven, BMS, Kitbash, Grasswald.
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Lost Waters - This is my entry for the new @_Pwnisher_ 's "Chasm’s Call" 3D Community Challenge.
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I made a 3D product animation. The keyboard in the video doesn’t exist; the purpose was to practice smooth transitions and learn more about product rendering. – Project R888. Programs used: Blender, Houdini, Quixel Mixer, Adobe After Effects, and Adobe Photoshop.
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Pathfinder - A blender 3D Render Rendered with @octa_space's octa render. - Follow on insta: https://t.co/ryVPz47NEQ
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Flow was made entirely in Blender and rendered using EEVEE.
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Stormlit - A Blender 3D Render - Rendered with @octa_space's octa render. - #animation #blender #blender3d
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