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pseudoJuno

@pseudoJuno

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Working on THRENODY: song of the abyss, a Finnish survival horror game with a narrative focus ○ love games as art & all things horror ○ he/him

Finland
Joined February 2014
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@pseudoJuno
pseudoJuno
5 months
Spooky path #gamedev
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@pseudoJuno
pseudoJuno
6 months
Got the normals and lightmap UV's working on the procedural staircase #gamedev
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@pseudoJuno
pseudoJuno
6 months
Chasm 😳 #gamedev
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@pseudoJuno
pseudoJuno
6 months
Our new title 😁 THRENODY: song of the abyss #gamedev
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@pseudoJuno
pseudoJuno
9 months
Hella creepy tunnel #gamedev #horror
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@pseudoJuno
pseudoJuno
10 months
Bricks 👌 #gamedev
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@pseudoJuno
pseudoJuno
10 months
Spooky trees! #gamedev #horror
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@pseudoJuno
pseudoJuno
10 months
Crumbled edges 👌 #gamedev #horror
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@pseudoJuno
pseudoJuno
10 months
Arches are cool 😁 #gamedev #horror
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@pseudoJuno
pseudoJuno
10 months
Procgen trees made with blender geonodes 😁 (takes a single curve for the trunk) #blender #gamedev
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@pseudoJuno
pseudoJuno
11 months
Huh... #horror #gamedev
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@pseudoJuno
pseudoJuno
1 year
Working on how to animate camera focus in cinemachine 😁 Also, it's so so handy to just record video inside unity with the recorder. #gamedev #horror
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@pseudoJuno
pseudoJuno
1 year
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@pseudoJuno
pseudoJuno
1 year
Quick VR mocap animation test with unity 😁 video recorded from timeline with unity recorder (ignore the hands) #gamedev
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@pseudoJuno
pseudoJuno
1 year
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@pseudoJuno
pseudoJuno
1 year
Texture painting 😌 #gamedev #blender
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@pseudoJuno
pseudoJuno
1 year
Here's a spooky title shot #gamedev
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@pseudoJuno
pseudoJuno
1 year
Making the outer layer of the skin 😌 (drawing splines on the surface with a tablet and slightly randomizing them) #gamedev #blender
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@pseudoJuno
pseudoJuno
1 year
Say hello to the new project! If you can pronounce it 😁 KTON is a strange, narrative-focused survival horror game voiced in Finnish and beautifully written by the Finnish author Markus Niemi. With subtitles ofc 😁 We're going for RE7 style combat and SOMA like storytelling!
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@pseudoJuno
pseudoJuno
1 year
Ok so...Liminal Symptom failed. Basically, we learned a lot from the past year and decided to do a reset (no content was thrown out, we were still in pre-production). It was a huge relief to course-correct after figuring out the core of our work, so we needed a new title:
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