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Filippos Protogeridis Profile
Filippos Protogeridis

@protogeridis

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On a mission to help 100,000 product designers find a career with purpose | Head of Product Design, Healthtech

🇬🇧 London, England
Joined February 2011
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@protogeridis
Filippos Protogeridis
1 year
Am I the only one that didn't know this? (probably).
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@protogeridis
Filippos Protogeridis
1 year
They calculated it would take 40 minutes from the beginning of the keynote to unveil the device, and added an extra minute to account for minor delays. Apple has been using that timestamp ever since in all their material:.- Website.- Media kits.- Presentations.
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@protogeridis
Filippos Protogeridis
1 year
At the launch of the first iPhone, Apple deliberately set the displayed time to 9:41 AM so that during the big reveal, the timestamp on the device would match the actual time in the audience's watches.
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@protogeridis
Filippos Protogeridis
1 year
9:41am. The most widely used and shared time on the internet. Interestingly enough, I didn't know why until a few weeks ago. I always assumed it was an inside joke or meme, or even a book reference like the number forty two. But there is more to it. đź§µ.
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@protogeridis
Filippos Protogeridis
1 year
5 lies about UX that need to die. (cause they overwhelm a whole industry for no reason). 1. You need the perfect design process.2. You need to test every single thing.3. Visual design isn't really important.4. You need to master every tool.5. Stakeholders don't get UX. Reality.
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@protogeridis
Filippos Protogeridis
1 year
10 productivity rules that completely changed my life:. 1. Start your day a few hours before everyone else. Uninterrupted work is the easiest and most powerful “hack”. 2. Write everything down in a to do list. Pen and paper vs. software doesn’t matter; find something that works.
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@protogeridis
Filippos Protogeridis
1 year
Friendly reminder:. We often get stuck in a sinkhole of self-improvement and growth. But there is much more to our work than that. Design should be enjoyable. So take a moment to step back and think of what drives you:.- Being passionate about the industry you are in.- Having.
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@protogeridis
Filippos Protogeridis
1 year
Making design decisions is seemingly simple yet deeply complex. Junior designers usually make decisions based on:.- Whether they have seen something elsewhere. - Whether they like it. Senior designers should be able to think of the following:.1. Will it solve the problem?.2.
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@protogeridis
Filippos Protogeridis
1 year
3. Give them the right tools to make decisions. ↳ 🔴 “Here are 3 options: pick one”.↳ 🟢 Here are our suggested approaches [share the options along with the expected impact, evidence, and risk]. We think the best option is X based on our past research and speaking to customers.
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@protogeridis
Filippos Protogeridis
1 year
2. Provide recommendations, ask less open-ended questions. ↳ 🔴 “What do you recommend we do?”. ↳ 🟢 “Here are the options we are considering [list suggested approaches]".
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@protogeridis
Filippos Protogeridis
1 year
↳🔴 “This happened and so and so. We wanted to let you know about this so we are putting in a session to discuss in detail. ↳🟢 “Here is a short summary of the problem and why it's important. We are looking for your input in X.
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@protogeridis
Filippos Protogeridis
1 year
Long-winded openings and a lot of detail upfront are not effective in getting their attention or setting the ground for a good answer. Instead, start with the TL;DR and what you are looking for.
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@protogeridis
Filippos Protogeridis
1 year
1. Be concise in what you ask. Stakeholders in most cases are busy and context-switch constantly.
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@protogeridis
Filippos Protogeridis
1 year
"Working with stakeholders is easy". Said no one ever. Getting the right input from stakeholders is tough; probably one of the hardest things for a designer to get right. These 3 tips have helped me tremendously in working with stakeholders and getting the right answers đź§µ.
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@protogeridis
Filippos Protogeridis
1 year
The truth is that nobody has it easy;. But the way you deal with difficulty is what will set you up for success.
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@protogeridis
Filippos Protogeridis
1 year
And they set me up for some of the most important lessons in life and work:. 1. Ask and you shall receive. 2. Never undermine yourself, especially in front of others. 3. If something doesn’t feel right in your gut, move on and don’t look back.
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@protogeridis
Filippos Protogeridis
1 year
During those early career years:. - I built websites that I never got paid for. - I worked for free to “unlock opportunities”. - I was ignored, ghosted, and rejected at times. But I don’t regret any of it. These difficult years taught me patience, resilience, and determination.
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@protogeridis
Filippos Protogeridis
1 year
The first job I ever did was designing a logo for €50. I spent around 16 hours on it, so I made an average of €3.125/hour. 🧵.
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@protogeridis
Filippos Protogeridis
1 year
A product designer that works alone can be good. A product designer that works with others can be unstoppable. #productdesign #uxdesign #uiux
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@protogeridis
Filippos Protogeridis
1 year
Probably the peak of my career. 10 years ago, when building the first design system at efood, our primary colour HEX was #ef000d. Still blows me away.
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