Project KVASIR - Wishlist NOW!
@projectkvasir
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An indie PS2 style stealth action game by @arvydas_b, @froshadowing, @L_F_O inspired by Splinter Cell, MGS Peace Walker and Hitman: Contracts Demo coming soon!
In the shadows
Joined October 2024
Project KVASIR: - STEALTH into secured sites, get in & out unnoticed - ACT when things go sideways - INTERACT with environment to turn the odds in your favor -INVESTIGATE corp secrets that're swept under the carpet 🔊👉WISHLIST: https://t.co/Ph93DiyIrt
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Searching for that Y2K feel Updating the UI designs for the Front End. The main goal of this iteration is to streamline the layout and elements, create designs for various scenarios and make the overall look more consistent. #gamedev #indiedev #screenshotsaturday #stealth
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Looking for some tips: Does anyone have experience with NavLinkCustomComponent? We’re trying to make AI use doors (locked / unlocked) and have encountered some issues. Suggestions appreciated!
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Be sure to wishlist us if you're into early 2000s stealth games 👇 https://t.co/qQIFFIkDAi
Project KVASIR: - STEALTH into secured sites, get in & out unnoticed - ACT when things go sideways - INTERACT with environment to turn the odds in your favor -INVESTIGATE corp secrets that're swept under the carpet 🔊👉WISHLIST: https://t.co/Ph93DiyIrt
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Takedowns and Body Carrying The basics are coming together and The Infiltrator has the ability to take down and hide the neutralized opponents. A lot of work went into matching and syncing the states of various actors! #gamedev #indiedev #screenshotsaturday #stealth
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Our dear friends at Spooky Doorway are releasing a game soon. So go check out The Séance of Blake Manor demo, it's very good!
#ScreenshotSaturday. Launching on Oct 27th. Wishlist Now! Can you solve the supernatural mystery of Blake Manor? Check out our Steam Next Fest demo if you haven't already: https://t.co/9NQCw0P1Ux
#Indiegames
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More Before / After from the demo level It's so interesting to look at the progress compared to March - some areas stay pretty much the same since the blockout, but others transform hugely, depending on the gameplay or art needs #gamedev #indiedev #screenshotsaturday #stealth
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Apologies for these recent posts, folks, our account got broken into We are not supporting and will not support or promote crypto-currency or other scams
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Added trigger volumes that allow us to transition into first person when entering vents and other narrow spaces …should we add headcrabs next? #gamedev #indiedev #screenshotsaturday #stealth
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When you think nobody's watching... 🔊Sound On #screenshotsaturday #indiedev #gamedev #unrealengine
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Working hard on making sure NPCs can reason about and dynamically select beneficial vantage points during combat, using Unreal's EQS #screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
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"...and I'll look down and whisper 'No." Slowly but surely the demo level is coming together - this garden area is being crafted with the help of Scythe, Unreal's landscaping tools and external tree meshes #screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
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Is this really an immersive sim if you don't have bathrooms? Slowly but surely we're populating the game with various different interactions and scenes for the player to discover. #screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
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The Infiltrator gets an updated look! We've polished up the player model to be on par with the other NPCs. The idea is to make the other skins available for selection in the full release (with additional looks available later). #indiedev #screenshotsaturday #stealth
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Just make it exist first, you can make it good later An evolution of the Big Katch office lobby, featured in the first mission. It started its life as a Blender sketch, and was then recreated in Unreal (with the help of Scythe) #indiedev #screenshotsaturday #stealth
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Doing research on how to best clutter office spaces in our game. Hit us up with you favorite example (game or actual office). #indiegame #gamedev #stealth
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