peter molyneux
@pmolyneux
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I recently had the pleasure of sitting down with @Chris_Dring and discussing Masters of Albion. It was an honour to sit down with my friends and talk about our game. Chris has done a great job on the piece, see for yourselves below. https://t.co/jFmc9T439y It would be fantastic
thegamebusiness.com
We interview Mark Healy, Kareem Ettouney, Iain Wright, Russell Shaw and Peter Molyneux about Masters of Albion, the last game they'll make together
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I am so excited! Our trailer for Masters of Albion is out and I can finally show you all what wonderful work this amazing and super talented team at 22Cans has been working on for so long. I really hope you enjoyed the trailer, and if you’d like to see more of the game, then I’d
discord.com
Discord is great for playing games and chilling with friends, or even building a worldwide community. Customize your own space to talk, play, and hang out.
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My son Lucas is creating a film for his final year at Bristol Uni. If you can, please support them (even £5 helps!). Every contribution means the world. https://t.co/FUmNhsO1k1 Thank you! :star2:you.
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It was a real honour to be on stage with the wonderful Geoff Keighley and show the world Masters of Albion (Wishlist on steam: https://t.co/6GsCKJGsRd). You can read my developer blog here: https://t.co/25DIeHvSs7 post irregularly!
store.steampowered.com
Masters of Albion is a bold reimagining of the God Game genre, from the creator who defined it. Revel in the freedom of true Godhood. In MoA, there is no single solution, only your solution. Build...
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Part 4 of my design blog is now live, getting closer to an actual design but focus is on art and concepting.
developmolyneux.blog
So, we’ve been exploring the idea; we’ve been trying to get inspiration, and I think at this point there is enough for other people in the team to get their teeth into. But this brings up one…
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The next episode of my development blog is now live, I am discussing some local places that were inspiration behind Syndicate, Fable and MOAT. As well as continuing to explore the new design. https://t.co/7uRGAwLCKz
developmolyneux.blog
A stroll around the influential places of Guildford
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Sadly because of the haters and my fragile mental state I have turned off comments.
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This may be a decision I live to regret, but I am starting a regular blog about the crazy way I design games; namely a new game set in the land of Albion called MOAT. Along the way, I’ll be looking back at the development of Fable, Black & White etc. https://t.co/Mi7qdOvHzI
developmolyneux.blog
Development, inspiration, invention
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Hello, Twitter. Feel slightly scared to be tweeting again, but I guess fortune favours the bold. Would love to share some interesting inspiration and thoughts.
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This is from the amazing Russell Shaw who is responsible for the music on just about every game I have been involved in, please support.
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Persuaded by @devankirkland to tweet, been so long. The world is a different place what with #brexit, #Trump and #SWITCH
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You’ll have to forgive us a little celebratory twirl of the moustache, we're launching at @hudsonsbay! #staytuned
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It is an honour to announce that today marks the release of 'The Trail' on IOS and Android. I am so proud to have worked with all at 22cans.
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Just to be clear I have not been hacked, I am still alive, I am still developing.
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Ahh my account has been hacked, ( you can tell cos they know how to spell) I am not retiring, not closing godus
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Staying at the sublime, wonderful Mayfair hotel, going to the fascinating pocket gamer expo. Great for inspiration.
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