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Philipp Sackl-O’Neill Profile
Philipp Sackl-O’Neill

@phlsa

Followers
883
Following
1K
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194
Statuses
3K

Running @pushconf and a bunch of other stuff. Formerly Head of Design @Firefox and @Freeletics.

Munich, Germany
Joined June 2009
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@phlsa
Philipp Sackl-O’Neill
10 years
Slides and the full text of my talk »A Designers Guide to Empathy« are online now. Enjoy! https://t.co/e600sWgrJl
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@phlsa
Philipp Sackl-O’Neill
3 years
Can't wait for @Google Bard to become available so that we see where this goes.
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@asallen
Andy Allen
3 years
I recently gave a talk at Push Conference '22 on why Designers should play video games. A few highlights…
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@kocienda
Ken Kocienda
3 years
Keynote is a great prototyping app.
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@phlsa
Philipp Sackl-O’Neill
3 years
Hey @Dropbox! I'm already paying for your most premium individual plan, so it would be super-dope if you could stop interrupting my workflow with those modal upsell dialogs. I'm getting at least one per day lately. Sincerely, A person who is (for now) still your customer
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@trafnar
Nathan Manousos
3 years
Figma acquisition shows how hard it is to turn money into software. You'd think for $20B you could build something as good as Figma yourself, but you can't. Software is art.
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@pushconf
PUSH
3 years
Do you ever get the feeling that all apps look and feel the same these days? Then you and @notboring have something in common. For his apps, he looks at vide games for inspiration – both visually and in terms of the mechanics. At PUSH he shows how you can do the same
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@phlsa
Philipp Sackl-O’Neill
3 years
It’s so cool to see companies bringing their whole team (5, 10 or even 30 people) to PUSH UX this year! Conferences are such a great opportunity for having a shared learning experience as a team while also getting out of the day-to-day routine.
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@pushconf
PUSH
3 years
The value proposition canvas is a powerful tool to shape your product. But only if you use it well! In this recording, Tomas Hartmann shares 5 practical tips for better value proposition design. https://t.co/ULukinHQVw
pushconf.tv
Thomas worked with many teams to create innovative business models and products. No matter if it’s entrepreneurs creating a startup venture or intrapreneures working on the next product, most people...
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@sciencegirl
Science girl
3 years
A Lego submarine that actually works and has depth control Source of video: Brick Experiment Channel: https://t.co/NMov2JKeS4
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@Anemolito
Daniel Velasquez
3 years
This is my absolute favorite webgl game. Not only amazing look, but great simple game design. Check it out: https://t.co/5cik20Wwo8
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@pushconf
PUSH
3 years
Figma has led to a huge leap in how designers work these days. But what happens if we push the tool to its limits? Watch @six7's talk from PUSH UX 2021, to get a glimpse into the future of design processes! https://t.co/jk9c0mpH61
pushconf.tv
Talk by Jan Six at PUSH UX 2021
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@pushconf
PUSH
3 years
Are product people sales people? 🤔 With the emergence of product growth teams, the answer has to be “yes”. But what does that mean for the disciplines of product manager and product designer? Join us at our next meetup to explore this question! https://t.co/80cQGMbSkP
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@pushconf
PUSH
3 years
🤔 On most objective measures, the design industry is thriving. So why, when we talk to designers, do so many of them feel burnt out and despondent? Our friend @andybudd sheds some light on this matter in his great talk from PUSH UX last year: https://t.co/Yvg3haxEaX
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@pushconf
PUSH
3 years
🤷 Most product teams claim to work user-centered but actually they don‘t, because getting feedback from real users takes a ton of time and effort. Watch Oliver Heigl and Hannes Kallina share how to break the cycle and get testing testing testing. 📹
pushconf.tv
Most product teams claim to work user-centered but actually they don‘t, because getting valuable feedback from real users takes a lot of time, effort, and energy. Normally. So teams often skip user...
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@pushconf
PUSH
3 years
One of many great talks from last year’s PUSH UX: @no_vem_ber walks us through the process of digitizing the processes of a senior care provider – with the user being firmly part of the team. 👉 Video here:
pushconf.tv
Talk by Nelli Hergenröther at PUSH UX 2021
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@phlsa
Philipp Sackl-O’Neill
4 years
Really enjoyed the vibes at day 1 of #pushdiscovery yesterday. Today we are at it again with more awesome speakers!
@pushconf
PUSH
4 years
Insights are a tool, making good product decisions is the goal. Today, we learn from Johannes Zimmer, Thomas Hartmann and Megan Murphy how we can learn faster, understand our customers better and make decisions with more confidence. https ://push-conference.com/discovery
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@0xSMW
Stephen
4 years
Later today I’m speaking at @pushconf about how modern product teams understand the needs of people using their products, and diagnose problems with quantitative and qualitative insights.
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@ant_murphy
Ant Murphy
4 years
🎙️I'm pumped to be speaking at @pushconf this week I'm going to be talking about the the importance of having the whole product team involved in discovery + tips & tricks to facilitate greater participation in discovery. 🎟 Grab your tickets 👉 https://t.co/qF4seDFR6o
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@phlsa
Philipp Sackl-O’Neill
4 years
It's starting today! I distinctly feel that day-of-conference thrill 😃 Hope to see some of you at 5pm (CEST) when we kick off PUSH Discovery!
@pushconf
PUSH
4 years
Today, PUSH Discovery is kicking off with talks from @smwii_ Till Winkler and @GraceAscuasiati! They will take us how different types of research can not just be enlightening, but have a profound impact on the trajectory of the product. Join us! https://t.co/xrC4r8HyXW
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