peterklogborg Profile Banner
Peter Klogborg 🎮 Profile
Peter Klogborg 🎮

@peterklogborg

Followers
5K
Following
176K
Media
3K
Statuses
11K

#gamedesign consultant. basic price: 155€$£/hour. Cryptos and NFTs are scams, I can't help you with those.

Denmark
Joined March 2016
Don't wanna be here? Send us removal request.
@peterklogborg
Peter Klogborg 🎮
7 years
Games isn’t a get “get rich fast” scheme. It a “get by doing the thing you love” scheme #gamedesign
50
254
1K
@peterklogborg
Peter Klogborg 🎮
3 years
I turned of the server I used to post game design tweets because the power has become really expensive. It will be back on again soon. Until then, please make sure your games becomes interesting experience the player can't get anywhere else.
2
3
7
@peterklogborg
Peter Klogborg 🎮
3 years
Should your game really be about keeping your inventory sorted? No? Then automate it as much as possible. #gamedesign
0
4
12
@peterklogborg
Peter Klogborg 🎮
3 years
When building your tech tree, somehow give early era techs out to avoid new players ruining their own experience #gamedesign
0
1
5
@peterklogborg
Peter Klogborg 🎮
3 years
Don't make the death animation too funny or testing will reveal children playing badly to see that animation again and again and again. #gamedesign
4
3
11
@peterklogborg
Peter Klogborg 🎮
3 years
Be careful not to introduce things that give disadvantages to the player as he levels up #gamedesign
1
0
10
@peterklogborg
Peter Klogborg 🎮
3 years
A real-world clock does wonders for your game in terms of letting your players get enough sleep #gamedesign
1
3
10
@peterklogborg
Peter Klogborg 🎮
3 years
Singleplayer games do not need levelcap or perk limits or max specialization. Multiplayer does. #gamedesign
1
2
6
@peterklogborg
Peter Klogborg 🎮
3 years
When testers suggest gameplay changes, figure out what the problem is and design a better solution for the problem #gamedesign
3
3
12
@peterklogborg
Peter Klogborg 🎮
3 years
Punish unwanted behaviour and reward good behaviour but always let your kids know you love them... wait I mean players. Always let the players know you love them. #gamedesign
0
3
14
@peterklogborg
Peter Klogborg 🎮
3 years
Endless mode gameplay: Timer counts down. Fixed levels: Timer count up and determines what reward you get #gamedesign
0
1
4
@peterklogborg
Peter Klogborg 🎮
3 years
Option for disabling textures makes a gore horror game playable on a computer without RAM with kids in the room #gamedesign
2
1
11
@peterklogborg
Peter Klogborg 🎮
3 years
Step 1: build your prototype. Step 2: get more people and/or investors. Step 3: Show the game around. Step 4: Ship it #gamedesign
3
2
16
@peterklogborg
Peter Klogborg 🎮
3 years
Test your pvp matching logic changes on a semi-large group, e.g. Holland, and see if it betters the experience for the player #gamedesign
0
0
6
@peterklogborg
Peter Klogborg 🎮
3 years
Building a first-person shooter for touchscreen devices? Don’t make a zoom function. #gamedesign
1
2
9
@peterklogborg
Peter Klogborg 🎮
3 years
Salary: Programmers and producers: $95,300/year. Designers and artists: $80,000/year. Idea guy: negative $995,300/year #gamedesign
1
2
9
@peterklogborg
Peter Klogborg 🎮
3 years
Don’t waste your players time, but give them an experience they can have nowhere else #gamedesign
1
0
13
@peterklogborg
Peter Klogborg 🎮
3 years
A game should be interesting to play with only placeholder graphics. #gamedesign
6
6
39
@peterklogborg
Peter Klogborg 🎮
3 years
Critical hit extra damage is the most boring of all attack-modifiers. Use AOE, STUN, TRUE, DOT, DEFEND to spice up combat #gamedesign
0
0
3
@peterklogborg
Peter Klogborg 🎮
3 years
Let the Endboss be a corrupted version of the protagonist will leave the player with the life-lesson: “I Am My Own Worst Enemy” #gamedesign
1
2
10
@peterklogborg
Peter Klogborg 🎮
3 years
Great Rouge-Likes games give alternative playstyles you can unlock inside the game. e.g.: Double regen, but no missiles weapons. #gamedesign
0
0
5