Omid Saadat πͺ
@omid3098
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Senior Technical Artist @UbiDusseldorf | Solution provider | Gamer | I tweet about things I find interesting, mostly in game development industry.
Germany
Joined November 2009
When you take away "winning" from a player, they are forced to think about "being" in the game.
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π Yoko Orbit Icon Pack Itβs one of the most comprehensive icon packs available, crafted to provide your projects with clarity and visual consistency. Packed with diverse styles and formats, Orbit will integrate perfectly with your Yoko Space designs.
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Cool!!!! This is awesome!!!
Have you ever thought voxelizing your effects in your #voxel content? well, there you go, and yes it does auto LOD! Lets see if this one gets viral by tomorrow morning! Then I will post more! (kidding I will do to the end of time) #gamedev #indiedev #ue5 #unrealengine #voxy
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Does it make sense that AI development services could be free for developing open source softwares with MIT or similar licenses? @OpenAI
@claudeai
@cursor_ai
@GitHubCopilot
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Isn't that cool that you can generate voxels out of your runtime textures with #Voxy? #voxel #gamedev #ue5 #unrealengine #indiegame #indiedev @80Level @UnrealEngine
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Ben Cloward from Unity's Shader Graph team was affected by the recent layoffs at the company. He's open to new opportunities and plans to continue his educational projects: https://t.co/J4Lcc18z4j
@BenCloward
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For years, we created things in game engines and export them to web! its time to pay the debt and create things on web and export them in game engines! Quick Export feature will be added next! #OpenShaderGraph #Godot #threejs
Let me introduce π OpenShaderGraph π: Create shaders ONCE and use it in all game engines. Link and to help: π
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If you have found something missing or broken, just create an issue on github. Repo: https://t.co/FKeP4IfYdr Blog post: https://t.co/B5OFljZeeB
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Go to https://t.co/CxQ9DJkZmg and: π - Try to create more complex shaders and check the preview (which is using threejs) or bring into #Godot and see if they look as expected. if it does not work, simply save the graph and send it to me over a github issue.
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Let me introduce π OpenShaderGraph π: Create shaders ONCE and use it in all game engines. Link and to help: π
The Assets node is not empty anymore thanks to @ambientCG ! and you can paste ANY image link in the texture node to use it as a texture.
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The Assets node is not empty anymore thanks to @ambientCG ! and you can paste ANY image link in the texture node to use it as a texture.
This is getting SUPER FUN! - Created Matcap and required nodes to have it. - Custom model in the preview node. - Editor nodes data is now also being saved by the graph. so you can load the exact same graph with loaded models and editor nodes custom sizes. #OpenShaderGraph
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Ended our @CologneGameLab guest lecture with a simple idea: ask for help. A chat with someone a few steps ahead sounds small. it isn't. For the CGL students who asked after, the site I mentioned was @ADPList. Book a free sessions, learn from mentors, then become one when you can.
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Cant wait to see CRAZY physics in games! https://t.co/h538UH4lgS
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and BTW the link to register is a clean registered domain (open at your own risk) foundation-github /dot/ com
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This was the issue link which reveals the repo name and github account name if you care: https://t.co/xf1OdMPbZP
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but where is the "View on github" link? Wait! I can scroll... There you go... Last night I could see the repo and the issue and everything but this morning, the issue, repo and the github accout itself are gone.
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