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octops_io

@octops_io

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29
Following
55
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Statuses
36

Building solutions for gaming infrastructure, Agones and Kubernetes #gamedev #indiegame #agones #kubernetes

Joined November 2020
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@octops_io
octops_io
3 years
Just learned that another game is using It is really cool when people reach out and say how this project helped them to scale their game. Check it out if you are running websocket based game servers, using @agonesdev and #Kubernetes. #gamedev.
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github.com
Automatic Ingress configuration for Game Servers managed by Agones - Octops/gameserver-ingress-controller
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@octops_io
octops_io
2 years
RT @winterpixelco: Check out this LASER CANNON!. Coming to Rocket Bot Royale next season!. Prepare to get SNIPED!. .
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@octops_io
octops_io
2 years
Godot has truly amazing network features #GodotCon #GodotEngine.
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@octops_io
octops_io
2 years
RT @GodotCon: 🥁🥁🥁 Introducing GodotCon 2023 speakers and talks! . 🗣️ Adam Scott @scottmada. 🎙How a C/C++ noob ported DOOM to run in Godot. ….
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@octops_io
octops_io
2 years
RT @quilkindev: Release 0.7.0 is out! Lots of huge improvements:. 🤹 `quilkin relay` and `agent` functionality for multi-cluster orchestrat….
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github.com
This is the 0.7.0 release of Quilkin. This release brings several large improvements to the Quilkin project. The introduction of quilkin relay and quilkin agent options that allows for multi-clust...
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@octops_io
octops_io
2 years
RT @agonesdev: 1.35.0 is out!. Lots of smaller improvements with this release (particularly with logging verbosity) - but you should defini….
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@octops_io
octops_io
2 years
RT @agonesdev: Release 1.34.0 is out, and it's a big one!. ⛵Support for #Kubernetes 1.25, 1.26 & 1.27.⛰️ Allocation State Filter is now sta….
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@octops_io
octops_io
2 years
RT @agonesdev: We forgot to tweet about the 1.32.0 release! 🤦. Moving to beta and enabled:.🚮 Metric cleanup on Fleet deletion.🏡 PodHostname….
agones.dev
This is the 1.32.0 release of Agones. This upgrade ensures that your game servers are equipped with the latest tools and improvements, enhancing their overall performance and stability: Upgrade to Go...
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@octops_io
octops_io
2 years
RT @Neurotic: Don't mind me, I'm just using Cloud Deploy's new multi-target feature to deploy @agonesdev game servers to all of my GKE clus….
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@octops_io
octops_io
2 years
RT @agonesdev: 🤔 Have you wanted to run Agones on GKE Autopilot? . 🧑‍✈️ DO WE HAVE A RELEASE FOR YOU! 🧑‍✈️. We're also supporting multiple….
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@octops_io
octops_io
3 years
RT @Neurotic: If you are looking for someone who deeply understands @Open_Match , multiplayer matchmaking and/or also open source -- you lo….
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@octops_io
octops_io
3 years
RT @Neurotic: Super happy my talk on #opensource solutions for multiplayer game server orchestration & communication authentication, access….
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@octops_io
octops_io
3 years
RT @agonesdev: 1.28.0 Release Candidate is out!. This release includes:. 🎒 Support for @openshift.📈 metrics for player tracking .🗻 Terrafor….
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@octops_io
octops_io
3 years
RT @agonesdev: Release 1.27.0 brings new features to our favourite #kubernetes game server hosting platform!. Features:. 🌊 Turned on image….
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@octops_io
octops_io
3 years
RT @agonesdev: 1.27.0 Release Candidate is out!. 🌊 Turned on image streaming everywhere for GKE.🏔 You can now use graceful termination with….
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@octops_io
octops_io
3 years
RT @danieloliv79: I am happy to share that I have been awarded the @GoogleOSS Peer Bonus Award for my contributions to @agonesdev. 🏆. Thank….
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@octops_io
octops_io
3 years
RT @agonesdev: Love seeing this open source stack in combination! So very cool!.
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@octops_io
octops_io
3 years
RT @agonesdev: 1.25.0 Stable is out!. 👾 Node External DNS resolution is now stable.🌊 Custom Fleet Autoscaler interval is now beta.🦄 Unity n….
agones.dev
This is the 1.25.0 release of Agones. This release has lots of enhancements and bug fixes. This includes: Move CustomFasSyncInterval to Beta. Move NodeExternalDNS to stable. Upgrade SuperTuxKart to...
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