shaders
@npm_i_shaders
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Ship component-based creative effects, no WebGPU knowledge required. In early access for Vue, React and Svelte β¨
Joined June 2025
Tonight's release bringing <Spherize> and <Stretch> distortions to Shaders, as well as improved <DiffuseBlur> πͺπ¨π§°
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An interesting weekend experiment π§βπ¬ Composable shaders inside @framer , using @npm_i_shaders and code components w/ slots. Anyone for `shaders/framer`? π
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Next-gen shader effects for the browser are closer than you think π
π’ WebGPU is now officially supported across Chrome, Edge, Firefox, and Safari β https://t.co/TNB1bpcQtq Access high-performance 3D graphics and AI capabilities right in the browser with this major milestone.
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Early access users can get 50% off a Pro lifetime membership for Black Friday using code 4NKRFCGV, valid for the first 50 people who claim it. Don't have an invite yet? DM and let's make it happen.
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Early access users can get 50% off a Pro lifetime membership for Black Friday using code 4NKRFCGV, valid for the first 50 people who claim it. Don't have an invite yet? DM and let's make it happen.
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The first wave of Shaders invites going out to early access members right now. It's going to be a busy week! Check your inboxπ
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Is it cake? π° Or is it https://t.co/1s6XeYyfkf? And that's enough caffeine for me today...
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A brief breakdown showing how a few 2D primitives can create a pseudo-3D effect, powered by WebGPU...
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It's been a blast watching early alpha testers trying https://t.co/1s6XeYxHuH and seeing them come up with entirely new looks from a handful of simple primitive layers π§©
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"WebGL for everyone" you say? I raise you... WebGPU β¨
π«΄The annual design trends guessing game is back. We wrote our take for 2026. If anyone claims they know what comes next, they probably do not work in our world. I will bet no one put Liquid Glass on a 2025 trends list :) You are invited to take a look. https://t.co/iMwdRhbYud
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I got a chance to play around with @npm_i_shaders recently. @marchantweb is building something absolutely great and I'm very excited to see how it develops. I'm calling this one 'Approaching Ganymede'
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This first wave will be hand-picked alpha testers, and then shortly after we'll start inviting from the waitlist on a first-come, first-served basis. Get in early at
shaders.com
Be the first to access shader magic for frontend frameworks
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AWS is down? Guess you'll have to start playing with shaders instead... the first wave of early access invites go out today π
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Early access invites start rolling to the first batch of alpha testers on Monday π±
Accidentally summoned the blue screen of death πͺ¦ while putting the finishing touches on early access at https://t.co/1s6XeYxHuH...
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Itβs getting hot in here π΅ π₯΅
Early access for https://t.co/1s6XeYxHuH is almost here... just putting out a few fires first... π₯π§―
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Every time I see a beautiful animated hero section I get nerd-sniped into rebuilding it in @npm_i_shaders. Itβs becoming a problem π§‘
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