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unomelon

@nomelonshere

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I'm not active here, Check 🦋! (@ unomelon) https://t.co/TvMeap52xa

Joined July 2022
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@nomelonshere
unomelon
2 months
Hello! Allumeria is a mash up of sandbox action RPG games like Terraria, mixed with the 3d world of Minecraft. Packed with HUNDREDS of items, advanced building tools, multiplayer and workshop support. Play the playtest now! https://t.co/79teFB1pYA #PitchYaGame #indiegame #gamedev
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@nomelonshere
unomelon
2 years
the windows 11 version of microsoft paint is really buggy and broken and it makes me sad ): It doesn't scale the canvas correctly and your cursors position is not sampled correctly leading to imprecise, inaccurate broken and jagged lines. rip paint.
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@nomelonshere
unomelon
2 years
I have now added yellow paint technology to my #gameengine. Now nobody will ever get lost #gamedev #indiedev
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@nomelonshere
unomelon
2 years
just finished implementing a prefab system in my #gameengine. I know there is so much more work to do but with this in it feels like I am getting closer to something usable. I think next I need some basic AI, and some more work on the weapon system. #indiedev #gamedev
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@nomelonshere
unomelon
2 years
it felt like it took forever but the dialogue system is now 100% in, you can edit it in the editor, build the game and have an npc repeat the dialogue back to you.
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@nomelonshere
unomelon
2 years
improvements to my dialogue editor since yesterday. I think it's a lot easier to read, but still far from perfect, especially with the colours. They are of course temporary. Theming imgui is very finicky so I'm waiting until the ui is solid (#gamedev #indiedev #gameengine)
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@nomelonshere
unomelon
2 years
working on the dialogue system ui today, still trying to learn how to use #imgui but getting there. Currently trying to figure out how to fill in the background of these. #gamedev #indiedev #gameengine
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@nomelonshere
unomelon
2 years
And I set up a new binary tag system, like json or minecraft's nbt system, so it's now super easy to serialize any object down to a binary blob. When compressed down the exported game file is about 5 KB (ignoring the fact that bundling the runtime is ~15MB 🤫)
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@nomelonshere
unomelon
2 years
Other things I worked on that you can spot in the video: raycasting for entities, a health component, and a weapon system (all the data is there, no gameplay yet) But most of the last 2 weeks was spent making this possible and expandable
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@nomelonshere
unomelon
2 years
Mostly made major back-end changes so not super interesting, but here's a working main/pause menu. Not visible in the video but I refactored huge chunks of the engine to make it easy to add new types of assets & entity components. #screenshotsaturday #gamedev #indiedev #raylib
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@nomelonshere
unomelon
2 years
I have finished converting everything over to the new system! hopefully now I have something very solid and stable in place I won't have issues with the my build format in the future
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@nomelonshere
unomelon
2 years
been working on data serialization for so long now that my eyes feel like they are glazing over. I'm going to see (ListTag)(ListTag)(ListTag)(ListTag)(ListTag)(ListTag) everywhere in my dreams
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@nomelonshere
unomelon
2 years
its so hard to stay motivated making something when you realise just how much work you have left to do
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@nomelonshere
unomelon
2 years
Starting to work on making my own ui library for the runtime, but I'm hoping by the time I'm done with it it'll be advanced enough that I can use it instead of imgui for the editor as well. I liked godot's UI system so much that I'm using nested UI nodes, and it works really well
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@nomelonshere
unomelon
2 years
A very rough first pass of a character controller component in my #raylib based #gameengine. The game compiles down to a single file which can be read by the runtime, kind of like a doom wad. The physics tick rate is 60hz but there's no interpolation yet. #indiedev #gamedev.
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@nomelonshere
unomelon
2 years
first #screenshotsaturday in quite a while, this time with a video of the progress I made this week on my own #gameengine. Creating entities with components! So far I have a renderer and a physics component. Soon I will be able to create an FPS demo. #indiedev #gamedev
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@nomelonshere
unomelon
2 years
ah I cant believe I wrote #gamdev and not #gamedev. I'm an idiot
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@nomelonshere
unomelon
2 years
I'm continuing to work on my game engine, starting to work on entities now. Right now I'm using #imgui, but in the future I am going to replace it with my own UI library. Creating my own entity component system feels awesome. #gamdev
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@nomelonshere
unomelon
2 years
I'm making my own custom #gameengine. My goal is to keep the scope very small, and make it as accessible as possible. Think #bitsy but 3D. I want to add simple AABB physics for first person and NPCs / objects. Hopefully it'll work out well #indiedev
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@nomelonshere
unomelon
2 years
My game Contact Park is 100% off on #itchio for the Halloween Sale! Get it now and explore a spooky abandoned caravan park! #sale #horror #halloween #freegame
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unobtainablemelon.itch.io
There's a reason it's been sealed off, and against your will, you must find out why. Available for Windows
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