John Phan Profile
John Phan

@nighternet

Followers
247
Following
31K
Media
845
Statuses
13K

Website Design, Art draw, Mecha, Game Dev., RPG Just what on my mind.

canada
Joined May 2009
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@nighternet
John Phan
45 minutes
#Nintendo demands #Palworld be erased from existence via @YouTube They ban mount but final fantasy has mounts for #chocobo why they are not target? They can fly and land. #sony.
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@nighternet
John Phan
3 hours
#Itch io Removes All Their Games for #VISA in The Name of "Brand Protection" via @YouTube Over reach power to ban sites to block payment system. Just for adult does not match their standards which is clearly spying. There no notify reason.
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@nighternet
John Phan
19 hours
Just work on the #godot input stuff handle but not work on save and load the input controls. I mean key binding script test which input was press. Still for mouse stuff need to manual? Just thinking.
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@nighternet
John Phan
2 days
#soulframe Well did try to attack with skill petrify them to stop self destruction. It stop the explode animation. It can't be killed as well take a while to return to self destruction state.
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@nighternet
John Phan
2 days
Been porting the game project to update the module design which need to be rework or refine a bit for handle save and load data. As well basic game setting config as well. Well at least it practice in some degree.
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@nighternet
John Phan
2 days
This Female Gamer Just Destroyed #CollectiveShouts Entire Career via @YouTube They are using #playboy and image on their site as not sure they permission to use it. Did quick as they have trade mark.
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@nighternet
John Phan
5 days
#waframe well that was epic show content.
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@nighternet
John Phan
6 days
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@nighternet
John Phan
8 days
Well a break. Thinking another project but itching to create factory conveyer game. #godot Well using the area3d and script to make simple output and input feed test. Half part using physics? Debug how detect correct and type of physics or area3d.
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@nighternet
John Phan
8 days
Well clean up some code a bit and learn the #godot to refine and work on docs a bit. Still work in progress as just prototyping while get the save and load working to handle scene change and other things.
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github.com
Contribute to Lightnet/gd_turn_base_25d development by creating an account on GitHub.
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@nighternet
John Phan
8 days
Well I did strip down to test and compare for how save and load work with res class. As well different in prefab and new class variable while checking the file different and notice ID system handle different on it. #godot.
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@nighternet
John Phan
8 days
Did try use dummy_player_test.tres for handle items test and found it can't be edit inventory amount change which reset on save and load base id ref system. #godot Well there no explain or skip some docs in scripting correctly. Must forgot about it.
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@nighternet
John Phan
8 days
Got to remember how id system work as file .tres can refs id from other files as prefabs. So it can't be edit which require to create new class variable for array to save from sub res. #godot got some idea doing some simple test on #grok.
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@nighternet
John Phan
10 days
I wonder if messy code but I kept simple for menu set up and data save and load format file. Well there are other old files need to clean up as I need to rework the builds. As they are just place holders.
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@nighternet
John Phan
12 days
Well it was easy and hard as I need to make sure the correct way to handle scene loading which is either easy and hard. For player and mobs when loading and battle. To check position and defeat of mob not appearing in the world.
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@nighternet
John Phan
12 days
I made some progress. Well use some video lesson to review how scene are loaded for better management. #Godot Turn base 2.5D test. Still work in progress prototype. Simple open world and enter the battle to fight test.
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github.com
Contribute to Lightnet/gd_turn_base_25d development by creating an account on GitHub.
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@nighternet
John Phan
13 days
Using the #grok to create #shader #circle #menu. just using the #ColorRect which was easy and hard. Refine took time.
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gist.github.com
Using the shader for circle menu godot 4. GitHub Gist: instantly share code, notes, and snippets.
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@nighternet
John Phan
14 days
I didn't think I find this type. A to Z Explainer - #Scalable #Vector #Shapes #2D Addon for #Godot 4.4 via @YouTube.
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@nighternet
John Phan
15 days
Mechnology #1 via @YouTube #SpaceEngineers #mech.
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@nighternet
John Phan
17 days
Poor Guy, Can't Have Peace Even on Vacation🄹 | Btw, don't steal company . via @YouTube #zzz.
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