John Phan Profile
John Phan

@nighternet

Followers
247
Following
31K
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860
Statuses
13K

Website Design, Art draw, Mecha, Game Dev., RPG Just what on my mind.

canada
Joined May 2009
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@nighternet
John Phan
19 hours
Just work on the #godot multiplayer sample test on login for learn a bit of the rpc auth, any_peer and remote to see how it work with help of #grok. There are still messy code refs. Not refine for correctly join server correctly just a test sample.
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@nighternet
John Phan
19 hours
RT @RealHypnotic1: Full Video Below.
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@nighternet
John Phan
22 hours
This #Leaked #Video #Exposes The #Truth About #NSFW #Censorship via @YouTube #collectiveshout #steam #itchio #visa #mastercard #paypal They have grand and try many times and this time it work under #forchildren #trojan.
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@nighternet
John Phan
1 day
Did I Just Get Debanked From #PayPal By #Visa And #Mastercard? via @YouTube.
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@nighternet
John Phan
2 days
Just thinking of mechs as there was different size and type of legs and arms.
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@nighternet
John Phan
2 days
Trying to get some mechs or mecha data refs to know to create fun but need to balance some how from small mechs for 3-4 floors for better and limited.
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@nighternet
John Phan
2 days
Worked on improve example test. #godot to work on connect, disconnect and ui for address and port but no ip and port checks.
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github.com
Contribute to Lightnet/gd_multiplayer_capsule development by creating an account on GitHub.
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@nighternet
John Phan
3 days
Well the code takes a while to added. Still work in progress a bit. #godot added chat messages test for in game run. Just wanted to add some features need to test for simple but easy task to do.
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github.com
Godot 4 Multiplayer Sample Test Build. Contribute to Lightnet/gd_multiplayer_battle_combat development by creating an account on GitHub.
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@nighternet
John Phan
3 days
RT @dirtlord77: A disappointing update about VILE: Exhumed.
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@nighternet
John Phan
4 days
#Debian Has Gone Full #Woke via @YouTube.
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@nighternet
John Phan
4 days
Manage to get around the melee animation, collision and damage for multiplayer peer sync test. I kept it simple to understand how it works. Good thing I made to test how it worked to know how to snyc I think.
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github.com
Godot 4 Multiplayer Sample Test Build. Contribute to Lightnet/gd_multiplayer_battle_combat development by creating an account on GitHub.
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@nighternet
John Phan
4 days
This #Female #Gamer Just Went #Nuclear On #CollectiveShout via @YouTube They double down for protect children( include with adult to spy on to collect data. ID required for all sites if adult content?) They will expand. .
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@nighternet
John Phan
4 days
Testing the weapon slot index change for #godot I was thinking of melee but work on seeing how change projectiles entity test.
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github.com
Godot 4 Multiplayer Sample Test Build. Contribute to Lightnet/gd_multiplayer_battle_combat development by creating an account on GitHub.
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@nighternet
John Phan
5 days
Well idea just popup to refs image from youtube. #godot hacking game idea is not easy task.
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@nighternet
John Phan
5 days
Well using #grok ai to understand how it work will take a while to understand the layout and logic of #godot for proper logics code and design.
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@nighternet
John Phan
6 days
RT @DannyLimanseta: Can't stop thinking about the art style @de5imulate created so I tried to create it in @threejs to see if I could achie….
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@nighternet
John Phan
6 days
#collectiveshout real reason is that they hate video games. #visa #mastercard Founder’s Old Tweets Unmask Collective Shout’s Real Mission. They trying to ruin games with unfriendly methods.
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@nighternet
John Phan
6 days
There a lot to think about the design and writing the docs is no easy task. Still trying to keep it simple and write notes for reason it fail is not easy task.
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@nighternet
John Phan
6 days
It took time although lazy but learn, writing and other things to do is not easy task. Test and rework game project build. #godot Manage to get projectile and collision working still error log for sync.
Tweet card summary image
github.com
Godot 4 Multiplayer Sample Test Build. Contribute to Lightnet/gd_multiplayer_battle_combat development by creating an account on GitHub.
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