
John Phan
@nighternet
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Website Design, Art draw, Mecha, Game Dev., RPG Just what on my mind.
canada
Joined May 2009
Just work on the #godot input stuff handle but not work on save and load the input controls. I mean key binding script test which input was press. Still for mouse stuff need to manual? Just thinking.
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#soulframe Well did try to attack with skill petrify them to stop self destruction. It stop the explode animation. It can't be killed as well take a while to return to self destruction state.
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This Female Gamer Just Destroyed #CollectiveShouts Entire Career via @YouTube They are using #playboy and image on their site as not sure they permission to use it. Did quick as they have trade mark.
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Well a break. Thinking another project but itching to create factory conveyer game. #godot Well using the area3d and script to make simple output and input feed test. Half part using physics? Debug how detect correct and type of physics or area3d.
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Well clean up some code a bit and learn the #godot to refine and work on docs a bit. Still work in progress as just prototyping while get the save and load working to handle scene change and other things.
github.com
Contribute to Lightnet/gd_turn_base_25d development by creating an account on GitHub.
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Well I did strip down to test and compare for how save and load work with res class. As well different in prefab and new class variable while checking the file different and notice ID system handle different on it. #godot.
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Did try use dummy_player_test.tres for handle items test and found it can't be edit inventory amount change which reset on save and load base id ref system. #godot Well there no explain or skip some docs in scripting correctly. Must forgot about it.
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I made some progress. Well use some video lesson to review how scene are loaded for better management. #Godot Turn base 2.5D test. Still work in progress prototype. Simple open world and enter the battle to fight test.
github.com
Contribute to Lightnet/gd_turn_base_25d development by creating an account on GitHub.
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Using the #grok to create #shader #circle #menu. just using the #ColorRect which was easy and hard. Refine took time.
gist.github.com
Using the shader for circle menu godot 4. GitHub Gist: instantly share code, notes, and snippets.
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