Naninovel
@naniengine
Followers
907
Following
12K
Media
264
Statuses
346
Writer-friendly #visualnovel engine. Chat with us at https://t.co/jud56hyUdo.
Joined November 2018
Our "made-with" list has exceeded 100 entries! To celebrate the milestone, we've launched a dedicated page: 👉 https://t.co/ex0VYBFrtW Thank you for choosing Naninovel! 💖 #gamedev #vndev #naninovel
0
1
9
Our new Story Editor is now bundled with the Unity package! Replacing the old visual editor and script graph, it offers plenty of new features, works much faster with larger scripts, and is fully integrated with the Unity editor. #gamedev #vndev #naninovel
0
1
6
In v1.21 we upgraded the base Unity version to 6.0, which allowed us to replace the custom version of UniTask with Unity's new built-in Awaitable async primitive. This required some breaking changes to the engine's async APIs; below are some examples. #gamedev #vndev #naninovel
0
1
3
Our VS Code extension now shows the connection status: when online, the metadata and playback status are synced with the Unity project, while offline indicates that cached metadata from a previous session is being used. #gamedev #vndev #naninovel
0
1
2
If you're upgrading to Unity 6.3 LTS, don't forget to also upgrade Naninovel to v1.21-preview. We've recently pushed an update that fixes the compatibility issues. 👉 https://t.co/nyJ2iOArhe We plan to promote v1.21 to stable status in early 2026. #gamedev #vndev #naninovel
0
0
5
Naninovel is 50% off during the Black Friday sale. 👉 https://t.co/5ofYd3MOhT
#gamedev #vndev #naninovel
1
3
9
I’ve written a new naninovel tech article. This one’s pretty niche too how to create screen effect custom command. https://t.co/LUDif3NOoS
hazedenki.net
0
3
9
We now fully support the Universal Render Pipeline (URP): all the render features that previously didn't work, such as bokeh, glitch, and trans commands, will now work out of the box. The samples project has also been updated to work under URP. #gamedev #vndev #naninovel
1
2
12
Our package now includes "Visual Novel" and "Dialogue System" samples, which you can import through Unity's Package Manager. #gamedev #vndev #naninovel
1
0
8
Excellent article on setting up @claudeai to help extend and work with Naninovel's C# APIs.
I’ve published a new article. https://t.co/5oIHGw7nfx The Naninovel engine is thoughtfully designed to make coding alongside AI easier. Let’s take full advantage of that benefit. Naninovelは、AIと一緒に作業がしやすいように開発者が意識してくれています!この恩恵を活かしましょう
0
0
7
We've upgraded the integration sample to use the new dialogue mode and utilities for a no-code, easy setup and seamless integration with Cinemachine and Timeline. #gamedev #vndev #naninovel
0
0
7
Naninovel is getting built-in integration with Unity's Timeline and Cinemachine systems. You can now play scenario scripts right from the timeline. More features to come! #gamedev #vndev #naninovel
0
1
18
New "SceneList" choice handler allows displaying choice options inside a 3D bubble in the scene. #gamedev #vndev #naninovel
0
0
15
More dialogue mode enhancements: assign scene objects (or prefabs) as Naninovel actors to easily set up dialogue infrastructure, such as speech bubbles and their authors. #gamedev #vndev #naninovel
1
0
20
No more manual speech bubble positioning! Naninovel will auto-align the bubbles with their respective authors, and even flip or hide them when necessary. Pre-release docs: https://t.co/clY3jbHJQb
#gamedev #vndev #naninovel
0
1
14
The hot-reload feature is now faster, more reliable, and supports dialogue mode. It also handles tricky cases like reloading into an empty script or adding content to a script that has finished playing. #gamedev #vndev #naninovel
0
0
6
The first batch of changes improving the dialogue mode has just landed! Using the new "Minimal Mode" and event components, you can set up a dialogue system with Naninovel in just a few clicks, without even touching C#. #gamedev #vndev #naninovel
0
0
11
NaniScript async capabilities are expanding with the new 'sync' command! You can now synchronize concurrently running tracks with each other or join them with the main track. Pre-release docs: https://t.co/nmnNCbOyt0
#gamedev #vndev #naninovel
0
0
1
We're upgrading Naninovel into a universal storytelling solution with first-party support for drop-in dialogue and cutscene modes. Got ideas to make Naninovel better for these new scenarios? We'd love to hear them! https://t.co/FSvQDOXHbF
#gamedev #vndev #naninovel
0
0
10
Stable identification feature evolved into a text identifier utility! You can now selectively identify scenario text or remove the IDs from previously identified scripts. Pre-release docs: https://t.co/uEOJfltaoJ
#gamedev #vndev #naninovel
0
0
2
Essential engine events are now accessible as Unity events via the "Naninovel/Events" component menu. Useful for quickly setting up callbacks without using C#. #gamedev #vndev #naninovel
0
1
7