Matias Nassi
@matinassi
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Software Engineer. #VR #AR #3DGraphics developer. All things 3D enthusiast. Lifelong learner. Hybrid athlete 🏋️♂️🏃. Retired football player
Montevideo, Uruguay
Joined May 2010
“We’re seeing patients who have progressive disease actually get stronger because of the work they’re doing in VR. It's really a brilliant tech. 91% of the patients that we’ve worked w/ say they want more virtual reality. That’s why the VA is really leaning into this technology”
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So far, the VA has deployed 1,200+ #VR headsets to medical centers in all 50 states “I’ve seen patients who have chronic shoulder issues trying to lift a baby bird into a nest in virtual reality & all of a sudden they're able to lift their arms higher than they have in 20 years”
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Several #healthcare providers such as the Veterans Affairs Medical Center & The National Institutes of Health are leveraging #VirtualReality for #telehealth across several areas, including pain management, treating addiction, anxiety, and depression https://t.co/LsN7ldJE72
fedtechmagazine.com
Federal health agencies find that virtual visits (and VR) make appointments more convenient for patients.
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“Leveraging virtual reality, mobile apps, web apps, and more, these collaborations create evidence-based tools to help with a variety of domains ranging from physical therapy and adaptive sports to mental health and social work”
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“While the lab works on a wide variety of projects aiming to solve a wide array of problems, it leverages entertainment and playfulness in its projects to encourage engagement and adherence and promote the notion that a playful life is a healthy life”
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The lab has been revolutionizing healthcare training & patient therapy by developing 80+ XR projects since its inception in 2013, focusing on innovative apps in nursing, mental health, social work, and other healthcare fields to solve real-world problems https://t.co/cOPB2JvEsg
uofuhealth.utah.edu
Utilizing virtual reality (VR) to help train health care providers and students, as well as treat patients, makes perfect sense in our digital world.
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The University of Utah’s “GApp Lab” (Therapeutic Games and Apps Lab) founded by Dr. Roger Altizer has been working on gamified digital #healthcare solutions for + than 10ys so far https://t.co/Itq1KEQQd3
#vr #virtualreality #immersive #gaming #tech #future #healthcare #therapy
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@neuromersiv “As soon as the person puts on the headset, they are totally immersed. Like with gamers, dopamine kicks in and they want to keep going. So VR creates the motivation to keep doing your therapy. That can lead to better function recovery” https://t.co/2py98z7u7i
health.gov.au
Survivors of brain injuries caused by stroke and other serious events can lose function in their arms and hands. An Australian company is creating a virtual reality therapy system to help survivors...
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@neuromersiv (...) as well as to receive real-time sensory feedback from the virtual environment. FES fosters brain neuroplasticity, enabling brain injury survivors to form new neural pathways that could potentially recover lost function
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@neuromersiv The all-in-one package includes not only the sw platform & the #MetaQuest2 VR headset but also a Functional Electrical Stimulation (FES) wearable glove that helps users activate muscles they can’t move on their own via small electrical currents sent through their forearm (...)
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Ulysses Upper Limb Therapy System by @neuromersiv provides a great solution for increasing #therapy #rehabilitation engagement for patients w/ brain injury, bringing therapy to reward-based gamified #immersive environments #vr #virtualreality #tech #accessibility #healthcare
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@Cambridge_Uni “We want this to be a standard way of interacting with VR. We’ve had the tired old metaphor of the filing cabinet for decades. We need new ways of interacting with technology, and we think this is a step in that direction. When done right, VR can be like magic”
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@Cambridge_Uni “We evaluate its in a set of 2 user studies & observe that our gesture-based technique provides fast & effective shortcuts for tool selection & usage. Participants found HotGestures to be distinctive, fast & easy to use while also complementing conventional menu-based interaction
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@Cambridge_Uni Results were published in the journal IEEE Transactions on Visualization and Computer Graphics with quite positive outcomes, making the gesture-based system faster and more effective than traditional menu-based systems for most participants https://t.co/BuZ7jO9JM1
cam.ac.uk
The researchers, from the University of Cambridge, used machine learning to develop ‘HotGestures’ – analogous to the hot keys used in many desktop applications. HotGestures give users the ability to
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@Cambridge_Uni For a 3D modeling app scenario the system supports ten gestures, each one translated into a specific tool or action: pen, cube, cylinder, sphere, palette, spray, cut, scale, duplicate, and delete
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@Cambridge_Uni We've already had hand-based interaction on headsets for years, but the novelty here is the #AI / neural network that drives the gesture recognition system, which allows to recognize gestures w/ a very low probability of false positives & predict hand joint data for tool control
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HotGestures is a gesture-based #interaction system for rapid tool selection and usage in #VirtualReality, developed by researchers from @Cambridge_Uni to study the potential of controller-free interactions without ever having to interact with a menu #VR #HCI #UX #research
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@TreeviewStudio AVP owners can download it for free from the store: https://t.co/M9lzsTQ8cj Quest owners can download it for free from App Lab:
meta.com
Inviewer is a Spatial STEM Simulation Library that delivers high-quality, real-time simulations for immersive learning and professional development.
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@TreeviewStudio Some examples are visualizing chemical reactions between different components, learning about the human gestation cycle, and checking the inner workings of engineering structures
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@TreeviewStudio Described as a "spatial interactive Wikipedia" by Treeview’s founder @htorrendell, Inviewer offers a spatial simulation library, allowing users to visualize a bevy of simulations from different STEM (science, technology, engineering, mathematics) fields in glorious mixed reality
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