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Matej Vanco Profile
Matej Vanco

@matej_vanco

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318
Following
6K
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Statuses
353

Technical Artist & Game Developer. Founder of @Struct9studio. Author of Raymarcher renderer for Unity Engine.

Joined April 2014
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@matej_vanco
Matej Vanco
2 years
I've recently finished this short, atmospheric, horror tech demo full of fractals. Give it a try on your Mac or Win:) https://t.co/fik6FLHRgL
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@matej_vanco
Matej Vanco
1 month
My team and I recently participated in Global Gamejam and made this small experimental platformer in just two days with PS1-style graphics, developed in my custom game engine. Give it a try on mobile or desktop:) https://t.co/AXyTSnsRgr
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@matej_vanco
Matej Vanco
3 months
Some updates on Fractal Sailor: I'd like to share a short atmospheric gameplay - A First Descent. Enjoy! I've got a lot of plans in 2026... https://t.co/JUu7Q985Ge #gamedev #indiedev #indiegames
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@matej_vanco
Matej Vanco
5 months
Besides my tech and gaming projects, I’ve finally updated my asset on the Unity Asset Store! It’s already been 10 years on the market, and with such great support comes a lot of great improvements. Check out the new teaser! :) https://t.co/7n2yeL2Aub #madewithunity #assetstore
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@matej_vanco
Matej Vanco
6 months
I'm so proud of this one:) Give it a try on your mobile:
@Struct9studio
Struct9 ➔ working on Hulda
6 months
We took a short break from our games to join the awesome Mindless Game Jam in Trnava! Using our custom engine, we built a tiny tech demo where you can explore a 3D Apollonian fractal. Try it out on PC or mobile here: https://t.co/xnJr66WjVu #gamejam #indiedev #gamedev #fractals
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@matej_vanco
Matej Vanco
7 months
Hey there! I’ve got some exciting updates to share, along with fresh shots from the game! We’ve just implemented a brand-new objective called 'Special Delivery'. Read more here: https://t.co/gp3fvOmREE + I'll be on Gamescom this year so I’d be more than happy to chat! #gamedev
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@matej_vanco
Matej Vanco
7 months
I’m excited to share some updates on Fractal Sailor! I’ve been focused on optimizing the rendering pipeline and networking systems. After that came the fun part: designing tools and weapons! Read more here: https://t.co/rTdPb12h3m #gamedev #indiedev #indiegames #gameprototype
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@matej_vanco
Matej Vanco
8 months
Excited to share some progress on Fractal Sailor! Base lobby, deck building, loadout selection, coffee mugs and more. It's still in early stages, but it's fun! https://t.co/6iVJe9aiNO #gamedev #indiedev #indiegames #gameprototype
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@matej_vanco
Matej Vanco
9 months
Fractal Sailor is in the 'Games To Get Excited About Fest'! Check the premiere here https://t.co/OZBz209xUu #gamedev #indiedev #indiegames
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@matej_vanco
Matej Vanco
9 months
Introducing an early prototype teaser of Fractal Sailor! Explore infinite fractals solo or with friends, build your deck before each voyage, and resist the pull of madness. #gamedev #indiedev #indiegames #gaming
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@matej_vanco
Matej Vanco
9 months
After sometime, I've good news! The voyage begins: https://t.co/5s37dlCmZs #gamedev #indiedev #indiegames #gaming
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@matej_vanco
Matej Vanco
11 months
Just released a new minor version of my renderer Raymarcher for Unity Engine! VR support in URP and HDRP is no longer experimental, it is now production-ready! https://t.co/y41RX0Fqgd #madewithunity #raymarching #rendering
Tweet card summary image
assetstore.unity.com
Get the Raymarcher package from Matej Vanco and speed up your game development process. Find this & other Game Toolkits options on the Unity Asset Store.
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@matej_vanco
Matej Vanco
1 year
I'm thrilled to finally share my grass and fur rendering solution for Unity Engine - free and open-source! Featuring skinned mesh support, motion vectors, painting editor and more. Feel free to clone, fork, and contribute! https://t.co/04i89he12t #madewithunity #grassrendering
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@matej_vanco
Matej Vanco
1 year
It's getting quite complex with our custom AI framework:)
@Struct9studio
Struct9 ➔ working on Hulda
1 year
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@JanOrszulik
Jan Orszulik
1 year
Some more work to do, but getting there. #Precursor #vfx #indiegames
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@matej_vanco
Matej Vanco
1 year
We had fun and so we made this super gore voxel-based shooter:) Of course its powered by Raymarcher!
@Struct9studio
Struct9 ➔ working on Hulda
1 year
We took a break from Hulda over the weekend and created this absurdly violent, voxel-based shooter for GameJamPlus. Give it a try on your Mac or Windows! https://t.co/Pz8XtceqrR #gamejamplus #indiedev #gamedev #gamejam #gamejamgames #gamejamplus2024
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@Struct9studio
Struct9 ➔ working on Hulda
1 year
Bloody hands! No worries, it auto-washes up👏 #huldagame #wip #gamedev #indiedev #indiegames #gaming #ShowcaseMonday #nordicgames
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@matej_vanco
Matej Vanco
1 year
Well done!
@robcupisz
rob cupisz
1 year
I can't believe we're done! Time Ghost A short film we on the Demo Team have been working on for a while https://t.co/ohRuz0TA5d Like all our team’s demos, it runs in real-time at 30fps in Unity. Over the next days I’ll be posting rendering and tech art breakdowns in this 🧵
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@matej_vanco
Matej Vanco
1 year
Looks fun!
@80Level
80 LEVEL
1 year
Try out the prototype of Shroom and Gloom, a roguelike dungeon-crawling deck-builder inspired by games like Slay the Spire & Inscryption. Build a second deck to explore the map: https://t.co/iJQVdIGEaq @teamlazerbeam #gamedev #indiedev #gaming #gamedevelopment
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@matej_vanco
Matej Vanco
2 years
Excited to share some progress on our game Hulda! I’ve been testing my fur solution on the wolf's skin and am happy with the results. There's still a long way to go with the Hulda prototype, but we're making great progress! #huldagame #indiedev #gamedev #gpurendering
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