
Marius
@marrrius_
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@CounterStrike community mapper with too many hours and too few projects https://t.co/GdrlBv2vtR
Bay Area CA
Joined June 2016
Was amazing working with Slimek on Rooftop 🤝. Learned so much from this project and I’m pleased to finally release it on the workshop!.
Introducing 🏙️Rooftop, a new wingman map for @CounterStrike. Huge thanks to the incredibly talented @marrrius_ for the environment art🔥. Check it out on the Steam Workshop⬇️
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RT @JimFKennedy: 👀OUT NOW!.We're happy to finally release Debris, a Wingman map for @CounterStrike . Set in and around a small town in Mada….
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RT @Coachi_: Made my first car ever. (39.5h) It's definitely a lot of work, but most of it was very fun
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RT @primarydenizen: Absolutely massive Matinee update dropping now! Say goodbye to the greybox. (Some branding/signs not withstanding) Come….
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wow I’m shocked that Valve devs spend their time developing instead of grinding elo like an unemployed loser. brother bffr.
The BIGGEST Valve dick rider is mad that CS2 devs don’t play their own game. Apparently, I am the reason why the game is in the worst possible state and filled with cheaters in every rank. Didn’t expect much from a silver though.
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RT @gabefollower: Parasocial behavior like this is why almost all Valve developers stopped communicating directly with the community. This….
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RT @OrelStealth: I made a material overrider tool as a smartprop for @CounterStrike! Sadly, prop_statics can only override all materials at….
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Well said.
@3kliksphilip Im honestly losing respect for this channel, your channel used to be one of the few where i’d watch the second i saw the notification, when I was more excited to see you document all the little changes to Mirage, or the shader in HLA’s bottles, than i was for the games themselves.
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RT @SethTooQuick: Made a scene for this months Mapcore Challenge, lighting an environment using only two colors. Didn't think much about it….
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RT @primarydenizen: Contrary to popular belief, cs_matinee is definitely NOT dead. Please ignore all my awful lighting and cubemap issues….
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