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Malcolm Still Profile
Malcolm Still

@malcolmstill

Followers
181
Following
4K
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21
Statuses
218

In purple I am stunning

Edinburgh, Scotland
Joined April 2009
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@malcolmstill
Malcolm Still
2 years
After a weekend of adding WASI support to https://t.co/J6tBiIth1Z and hacking the DOOM source code, it can finally run the game! #ziglang #webassembly #hurtmeplenty
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@croloris
Loris Cro ⚡
7 months
Zig SHOWTIME #41 will be about the Zig Roadmap for 2026 w/ Andrew Kelley The episode will air live on Twitch on July 2nd 2025 at 9AM PDT / 4pm UTC / 6mp CEST. See https://t.co/4RIs4I2CjL for more information and precise airing time.
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@krisajenkins
Kris Jenkins (@[email protected])
1 year
Zig is back on Developer Voices this week as we dive into Zig’s use as a multi-OS build tool. They’ve gone to a tonne of effort to make C builds work everywhere, and the rewards are being reaped in #C, #Zig, #Rust and particularly #Python https://t.co/bh4PK3ZphG
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@malcolmstill
Malcolm Still
2 years
I’ve just published a little wrapper around QBE ( https://t.co/6ncTD0LKnX) that you can install via the zig package manager: https://t.co/jzBMJnd76d. You can use QBE as a binary (as per upstream) but I also provide the ability to link against QBE as a library
github.com
QBE (https://c9x.me/compile/) via zig build. Contribute to malcolmstill/qbe-zig-build development by creating an account on GitHub.
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@croloris
Loris Cro ⚡
2 years
The new website for Software You Can Love 2024 Milan is live! We have a handful of early bird tickets available and an open call for speakers :^ https://t.co/2W14YX1b7d
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sycl.it
celebrate the art of creating software for humans
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@captainhorst
Fabio Arnold
2 years
Added a little imgui inspector. It lets me inspect and manipulate variables anywhere in the code. #ziglang #gamedev
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@jarredsumner
Jarred Sumner
2 years
23 hrs until Bun 1.0 https://t.co/HLFdhdKBDp
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@jarredsumner
Jarred Sumner
2 years
17 days until Bun 1.0. v0.8 ships today. https://t.co/EHGquqan5y
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bun.sh
Bun is stable and ready for production.
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@embedded_boi
Matt Knight ⚡️
2 years
Tomorrow at 8:30pm CET @renerocksai 's talk from SYCL 2023 goes live! He'll be in chat during the premiere to answer any questions:
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@embedded_boi
Matt Knight ⚡️
2 years
In a couple hours @johnnymarler 's talk from SYCL 2023 goes live! He'll be in chat during the premiere to answer questions :^)
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@embedded_boi
Matt Knight ⚡️
2 years
In 12 hours @kingprotty‘s talk from SYCL 2023 goes live!
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@embedded_boi
Matt Knight ⚡️
2 years
Tomorrow at 11am Pacific we have @cachecoherent 's SYCL 2023 talk: ATTACK of the KILLER FEATURES! He'll be in chat to answer any questions you may have during the broadcast. https://t.co/FL00ajLW5S
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@evacchi
Edoardo Vacchi
2 years
wazerodoom: now with “graphics” 😅 #wazero #wasm #webassembly #doom
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@croloris
Loris Cro ⚡
2 years
We just got a new Zig community on Slack run by Annie, do consider joining if you like slack! https://t.co/QQBl30z7Ws
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@malcolmstill
Malcolm Still
2 years
@slimsag And finally (having switched to GLFW and not getting raylib’s defaults) before realising I had to use NEAREST filtering, not LINEAR
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@malcolmstill
Malcolm Still
2 years
@slimsag The my-palette-shader-works-but-the-channels-are-in-the-wrong-order-moment
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@malcolmstill
Malcolm Still
2 years
@slimsag Red doom
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@malcolmstill
Malcolm Still
2 years
@slimsag When I knew it was going to work
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@malcolmstill
Malcolm Still
2 years
@slimsag Now for some of the outtakes along the way of getting this working…
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@malcolmstill
Malcolm Still
2 years
Thanks to @slimsag for help with some mach-glfw stuff
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