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Clément Chenebault Profile
Clément Chenebault

@mad_clem

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The echo chamber of a (not so) lonely developer. Freelance lead WebGL at https://t.co/fD9WF0UTVG Passionnate about frontend and creative technologies. 🥨 🇫🇷

France
Joined July 2011
Don't wanna be here? Send us removal request.
@mad_clem
Clément Chenebault
5 months
Oh CSS. it's been a while. Friday experiment at Fun fun with @juannacho .
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@mad_clem
Clément Chenebault
6 months
RT @mykindeo: 🌟 Have You Tried Our NEW Branded Group eCards Yet? 🌟. We recently introduced our Branded Group eCards and the response has be….
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@mad_clem
Clément Chenebault
7 months
With ✨ @juannacho ✨.
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@mad_clem
Clément Chenebault
7 months
Excited for this new cover coming at From text to 'poster-like' design: .- Split text > lines .- Use planes & reconstruct a master plane .- Deform its y-vertices . Challenge: Fonts' empty spaces don’t do well with vertex deformation.#pixijs #webgl
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@mad_clem
Clément Chenebault
8 months
So happy we could spend these past few weeks reworking our landing page at with @juannacho .A deep dive into animations on scroll using #gsap, scroll triggers and #lenis. What a fun project it turned out to be!. Check it out:
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@mad_clem
Clément Chenebault
9 months
Can get pretty funky
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@mad_clem
Clément Chenebault
9 months
Bubbly Transitions 👈👉. Behind the Scenes: How we managed our background transitions using 2D geometries at Kindeo. #webgl #2d #pixijs #web #creativecoding
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@mad_clem
Clément Chenebault
9 months
An iteration of last week’s experiment 🌀. A single Text component, with bounds dynamically redefined into multiple rectangles using its RenderTexture pixel data. A prerequisite for a satisfying physics experiment 🤓. #pixijs #webgl #physics #experiment #javascript
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@mad_clem
Clément Chenebault
10 months
WIP - Experimenting with a fast way to detect rectangular shapes on a texture. Not the most robust approach by any means, but it’s efficient and does the trick for my basic needs! 😄. Render texture filtering set to NEAREST ☝️ . #pixijs #webgl #frontend
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@mad_clem
Clément Chenebault
10 months
Starting with a rant (cannot help it 🇫🇷), why not give your user the ability to do basic editing such as ~strikethrough~!?.
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@mad_clem
Clément Chenebault
10 months
Posting here feels like dating, you have to shake off that fear of rejection. So, following my own advice, I am going to try posting more ~inspirational dating~ tips like this one (jk).
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@mad_clem
Clément Chenebault
10 months
Googly eyes 🤪 . #pixijs #webgl
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@mad_clem
Clément Chenebault
1 year
Where it was / where this is going.#raytracing #webgl #shaders #pixijs
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@mad_clem
Clément Chenebault
4 years
RT @LodsDorian: I’ve been quite busy recently, but one of the last projects I’ve been working on is finally alive, let's share some insight….
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@mad_clem
Clément Chenebault
4 years
Upside down - 2nd experimentation around "text heavy" interfaces, playing with the idea of discovery and playful interaction. Not much use to it, except maybe for a mad scientist research portfolio💡. #webgl #pixijs #3d #2d #weekly #experiment #webdev
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@mad_clem
Clément Chenebault
4 years
RT @gordonnl: It's live!! So funny watching fans chase Justin around. 🍑Shout out to @Stanley3DArt for the awesome hand-textured environmen….
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@mad_clem
Clément Chenebault
4 years
Really enjoying this deep dive into #PixiJS and #3D. Started with the idea of a GLSL 2D portal, and ended up spending most of the time fighting with the shadow system. Fun fun! . Live - #webgl #cannonjs #Physics #gamedev #webdev #Weekly
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@mad_clem
Clément Chenebault
4 years
WIP - "dump porthole".Experimenting with 2D border gradients (shaders) and 3D in Pixi.js.Not entirely sure where (/ why) this is going just yet!. Link - #webgl #cannonjs #3d #2d #Physics #gamedev #webdev #Weekly
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@mad_clem
Clément Chenebault
4 years
This one (re)triggered some good memories @yiwen_lin.
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@mad_clem
Clément Chenebault
4 years
📅 Weekly experiment - B&W - Coral / furry ball?. Live - (not supported on mobile). #weekly #webgl #webdev #gamedev #shader #experimental #particles
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