M-XR
@m_xrstudio
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Capture and measure realistic PBR 3D. Empowering brands, studios, and creators to build virtual worlds. https://t.co/jjaH9J7767 [email protected]
London
Joined November 2018
Introducing the Marso Measure 3D Capture Programme ๐ Calling all 3D scan artists! Get free access to Marso Measure, capture real-world assets, grow your portfolio, get noticed and win prizes. Starting January 2026. Prizes include: ๐ Prize money of up to ยฃ3,000 for the best
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Great talk by our CTO @ElliottRound at Unreal Fest, showing the power of Marso ๐ค @RealityCapture_ If you want to see why PBR is so important, learn how Marso Measure works, and get the best results from your scans - this is one to watch ๐บ @UnrealEngine
#3DScanning #VFX
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Episode 4 of EBONY x Nationwide: Amplified Rising Visionaries features NFL linebacker Zaire Franklin, founder of Sheliceโs Angels, on instant connections, balance, and building impact on & off the field.
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๐๏ธHere is the painting in light visual. By covering your asset in light from multiple angles as you move around the object, youโre effectively painting the surface with consistent illumination. #3DScanning #VFX #MarsoMeasure #3DAssets #GameDev #PBR
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A quick look at capturing with a simple DSLR + flash setup for Marso Measure โก๏ธ Key things to get right ๐ ๐ Add markers to your scene for accurate scale + alignment ๐ธ Capture full coverage of your asset (more videos soon) ๐ฆ Make sure your ring flash overpowers ambient light
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More clean results straight out of Marso Measure Our 3D Capture Programme starts in January๐
Sign up to get free 3-month access to Marso Measure, and the chance to win top prizes ๐คฉ https://t.co/GnpdmS6RkG
#3DScanning #Photogrammetry #PBRMaterials #MarsoMeasure #3DArtists
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High quality 3D assets powered by #Marso Scanned with @rigsters meshed with Metashape New Build dropping December with a 1 month free trial Sign up ๐ https://t.co/PWs2DBebxD
#digitaltwin #photogrammetry #pbr
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Prove your trading skills with simulated capital and start earning real-money rewards!
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Curious how to capture PBR scans yourself? ๐Come see my talk at #UnrealFest ๐ธ๐ช next week! I will be showing off the #Marso workflow live on stage alongside Reality Scan๐ค @m_xrstudio @UnrealEngine @RealityCapture_
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This looks great. One of the biggest issues with images -> 3D models currently is not a single one of them has good textures Sure you can just make your own in substance etcโฆ. But you knowโฆ work and all
Our new AI-Texturing model really brings things into focus ๐ธ โก๏ธ๐๐๐๐ผ๐บ๐ฎ๐๐ถ๐ฐ ๐ฃ๐๐ฅ ๐๐ฒ๐
๐๐๐ฟ๐ฒ๐ on ๐๐ก๐ฌ meshโก๏ธ Left: raw mesh from @Sketchfab Right: full PBR #GameDev #CGI #PBR #Texturing #Marso
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One more "Touchdown" from our AI-Texturing model before the weekend ๐ โก๏ธ๐๐๐๐ผ๐บ๐ฎ๐๐ถ๐ฐ ๐ฃ๐๐ฅ ๐๐ฒ๐
๐๐๐ฟ๐ฒ๐ on ๐๐ก๐ฌ meshโก๏ธ Left: raw mesh from @Sketchfab Right: full PBR #GameDev #CGI #PBR #Texturing #Marso
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Our new AI-Texturing model really brings things into focus ๐ธ โก๏ธ๐๐๐๐ผ๐บ๐ฎ๐๐ถ๐ฐ ๐ฃ๐๐ฅ ๐๐ฒ๐
๐๐๐ฟ๐ฒ๐ on ๐๐ก๐ฌ meshโก๏ธ Left: raw mesh from @Sketchfab Right: full PBR #GameDev #CGI #PBR #Texturing #Marso
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๐คฏMind-Blowing results from "Image-To-Material" Our automatic PBR textureing, A.I model Left: @Sketchfab asset with baked textures Middle: A.I powered PBR textures Right: Artist enhanced, mapping spec into transparency Original scan by๐@GoMeasure3D
#PBR #Photogrammetry #I2M
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Very pleased to welcome @jnstrck onboard as Senior Technical Member of Staff. Jon was previously CTO at @synthesiaIO - he brings a deep expertise across research, product, and technical leadership. Welcome aboard, Jon! ๐
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More results our automatic #PBR model This was quite a tricky test case IMO ๐ค Even with quite varying lighting, the model nails the material separation, identifying all the different types of plastic. Very consistent across each view๐ฅ๐ง @m_xrstudio #SIGGRAPH2025
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More results from our 'Image-To-Material' model ๐ This time an asset captured with @Polycam3D, and automatically #PBR textured in ~10 seconds ๐คฏ A great example of how materials bring a scan to life! See the scan before it was processed - without PBR๐ Scan by Evan Legrand -
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๐ More results. This @Sketchfab asset, scanned by David Antalek had no #PBR materials. Then our 'Image-To-Material' model automatically textured it ๐คฏ These initial results are expected to improve for the launch demo in September. Original scan - https://t.co/XcZ90mGrAA
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