lukehut Profile
lukehut

@lukehutgames

Followers
95
Following
134
Media
182
Statuses
513

Game developer!

Edmonton, Canada
Joined November 2015
Don't wanna be here? Send us removal request.
@PixelFrogStudio
Pixel Frog
9 months
Pig medic 🐖 (commission for @lukehutgames ) #pixelart
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@lukehutgames
lukehut
3 years
Hoping to make the tutorial for this game pretty clear. #screenshotsaturday
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@lukehutgames
lukehut
3 years
Nailing it.
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@lukehutgames
lukehut
3 years
Gamedev friends: what do you like for making 2d maps with tiles? I’ve used Tiled before but it never seems to quite stick and I’m wondering if there are other great tools I should be trying.
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@lukehutgames
lukehut
4 years
I had to build a pause button in order to capture this, but I am pleased with how this small platform character controller has turned out. Nice small piece for future projects.
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@lukehutgames
lukehut
4 years
Paid for another piece of software that starts with “sc” today:
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@lukehutgames
lukehut
5 years
It’s been just long enough looking at the same game and staring down the realization of what’s involved in finishing it that I want to just start a different one. 😅
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@TheWorstRPGDev
Damien Crawford
5 years
A little over 4 days left, and just $452 away from our goal of 6969.69! Please check the bundle and these games out! https://t.co/aOfbD9tyod
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@TheWorstRPGDev
Damien Crawford
5 years
'The Shorter Games With Worse Graphics Bundle' is now live! This is a collection of 32 games from 25 different independent developers; this thread gives a sample of all of them! #indiedev #indiegames #altgames #itchio https://t.co/aOfbD9tyod
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@lukehutgames
lukehut
5 years
Got super excited by an itch page, bought a game, and … only then did I realize it was windows only. :( Still glad I got to support someone who made something cool, I just wish I got to play some of this stuff
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@lukehutgames
lukehut
5 years
Turns out…a lot!
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@lukehutgames
lukehut
5 years
I call this “Just how many portraits *can* I squeeze into my sprite sheet before it’s full? 🤔”
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@LadieAuPair
Tara Voelker
5 years
Today's Topic: An Accessibility Primer on Text Display in games! It's important to make sure users can actually see what's happening in your game. So let's learn some things. A Thread: #gamedev #gamea11y #a11y
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@StoneBakedGames
Tim Waskett
5 years
It is done. I decided I wouldn't sleep on it after all and did some more tweaking anyway. So, here is the launch trailer for The Adventures of Wolf and Hood for #screenshotsaturday. If this looks like just the chill game you're after then please wishlist. https://t.co/nB8fF9doG4
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@lukehutgames
lukehut
5 years
With a hearty thanks to @owendeery for his patient math help, I’ve gotten ships showing up to dock (next step, actually show a dock)
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@lukehutgames
lukehut
5 years
300 stars was good but 1200 WAS BETTER #screenshotsaturday
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@StoneBakedGames
Tim Waskett
5 years
Bump for those who missed it earlier. My first commercial game!
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@lukehutgames
lukehut
5 years
Every other library and drawing assist: “0, 0 is top left!” This single helper for this single object: “0, 0 is the middle!” 😅
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@KupoGames
Matt Roszak🍉🌻Wishlist Matt's Hidden Cats
5 years
Remember when people thought HTML5 would replace Flash for browser games, and now browser gaming is still dead anyway. If I chased the latest tech, I'd be wasting my time.
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@StoneBakedGames
Tim Waskett
5 years
Right, here's the high quality YouTube version of the launch trailer for The Adventures of Wolf and Hood. Please share and enjoy: https://t.co/qry4QrX7Ll
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