Lubos
@luboslenco
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Building 3D painting software - ArmorPaint. @armory3d
Prague
Joined November 2009
Hundreds of fixes later, new ArmorPaint 1.0 alpha builds are out on desktop, iOS and Android!
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Preparing a 'state of armorpaint in 2026' post. Lots of new progress! Example - live node previews.
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Learning about Kongruent - shader lang and cross-compiler. Another incredible library by @robdangerous.
github.com
Shader lang and cross-compiler. Contribute to Kode/Kongruent development by creating an account on GitHub.
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Had fun improving the path-tracing renderer. Can handle fully dynamic scenes now.
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Hey, I recently quit my job at Deck13 and can finally reveal the reason. I'm currently busy finishing a phd but from next May I'll see if I can make it as a freelancer. If you want help with console ports or performance work for anything that's not Unreal or Unity, get in contact
Nicht nur CD Projekt Red verabschiedet sich von der hauseigenen Engine: Für das nächste Großprojekt wechselt @Deck13_de 🇩🇪 (The Surge, Atlas Fallen) ebenfalls zur #UnrealEngine5. https://t.co/Zrhi2O8r7r
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Continuing to improve ArmorPaint for iOS and Android. Path-tracing now on iPad M1 or newer.
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ArmorPaint 0.9 has been shipped, featuring a new Smudge tool, a UV unwrapping dialog, and tons of bug fixes and feature improvements. Details: https://t.co/8PAMVvyCEf
#texturing #3dtexturing #armorpaint #armory3d #3dart #3dsoftware @armory3d
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#ArmorPaint 0.9 is out Check out the new features in the popular #opensource 3D texture painting software, including a new Smudge tool, group masking and better parsing of OBJ files https://t.co/IuyR8mtrAj
#texturing #lookdev #gamedev #motiongraphics #VFX @armory3d @luboslenco
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ArmorPaint 0.9 is out now - 3D texturing app for desktop, iOS and Android. 🖌 https://t.co/hu2azOoMtJ
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Preparing to release ArmorPaint 0.9. Website just got a big update.
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Tons of polishing done in the latest ArmorPaint builds. iOS and Android update coming next.
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