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Layle Profile
Layle

@layle_ctf

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gen-z reverse engineer & exploit-dev • "embrace the c(ake)make" • shitposter • windows internals crackhead that likes emudev, os internals and ctfs @0rganizers

Joined February 2018
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@layle_ctf
Layle
6 years
Ladies and gentlemen, I present you a working Remote Code Execution (RCE) exploit for the Remote Desktop Gateway (CVE-2020-0609 & CVE-2020-0610). Accidentally followed a few rabbit holes but got it to work! Time to write a blog post ;). Don't forget to patch!
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@layle_ctf
Layle
6 days
my GBA debugger received a major face lift, it looks so much better now. it's also less chaotic than it used to be due to me ditching floating windows for everything. video on the left is the new debugger, screenshot on the right is the old debugger for comparison
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@layle_ctf
Layle
11 days
Thanks to a lot of work put in by @mrexodia, IDACode has finally gotten an official update again after 3 years of inactivity!. It features stability improvements as well as IDA 9 compatibility improvements!. Thanks a lot to everyone involved <3.
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github.com
An integration for IDA and VS Code which connects both to easily execute and debug IDAPython scripts. - ioncodes/idacode
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@layle_ctf
Layle
12 days
window support was actually also required for Minish Cap to display the text in the intro scene properly. the window is used to daren/lighten up the text to create the fade-in effect.
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@layle_ctf
Layle
12 days
and for comparison, this was early blending/sfx.
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@layle_ctf
Layle
12 days
The effects are also quite noticeable in Minish Cap.
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@layle_ctf
Layle
12 days
Implemented some SFX features, the color effects look fantastic now :D. They are extremely noticeable in Golden Sun!.
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@layle_ctf
Layle
1 month
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@layle_ctf
Layle
1 month
Now that EEPROM is implemented Legend of Zelda - The Minish Cap is finally playable :D
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@layle_ctf
Layle
1 month
I published the website that hosts all screenshots taken from my emulator!. It's super useful to track my progress and figure out what feature caused which changes across an entire ROM collection.
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@layle_ctf
Layle
1 month
Massive progress on my GBA emulator, most titles now at the very least get into menu if not ingame with many being playable!!. Still lot's of features to add and bugs to fix. Been working on the project for almost a year now (with a few breaks inbetween)!
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@layle_ctf
Layle
1 month
. and here is HP Chamber of Secrets (ran through HP Collection):.
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@layle_ctf
Layle
1 month
Some of my childhood favorites like Wario Land 4 and HP Chamber of Secrets work dangerously well! I recorded short videos yesterday, here's Wario Land 4:.
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@layle_ctf
Layle
1 month
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@layle_ctf
Layle
1 month
Massive progress on my GBA emulator, most titles now at the very least get into menu if not ingame with many being playable!!. Still lot's of features to add and bugs to fix. Been working on the project for almost a year now (with a few breaks inbetween)!
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@layle_ctf
Layle
2 months
i also made a tool that executes a rom collection and takes a few screenshots every now and then. the screenshots can then be viewed on a simple website. this allows me to keep track of progress and understand better how "lax" certain games are
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@layle_ctf
Layle
2 months
also added a sprite viewer. the sprite viewer and the built in script engine (not on video) helped greatly with figuring out a small bug that had a huge impact on the sprite<->background prio. kirby is officially the first non-bitmap mode game that is fully working :D
@layle_ctf
Layle
2 months
a bit of debugger porn
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@layle_ctf
Layle
2 months
a bit of debugger porn
@layle_ctf
Layle
2 months
My GBA research emulator can finally run OpenLara properly
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@layle_ctf
Layle
2 months
and apparently Wolfenstein 3D as well (it's choppy cause I have all debug features enabled, it's much faster without them)
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@layle_ctf
Layle
2 months
My GBA research emulator can finally run OpenLara properly
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@layle_ctf
Layle
3 months
might make a blog post eventually, but i'll have to finish some other projects first now.
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