KiRAL Blazes
@kiralblazes
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Its finally time for a new series on Customizing Normals in #Blender3d I'll be showing a Normal Transfer based workflow to clean and stylize shading using #geometrynodes, shaders, and textures. This video previews setups and explains problems. https://t.co/acMlynlUvb
#b3d #bnpr
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Testament was announced days ago and I only just found out now?!?!
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i swear man, can i not do ONE thing on twitter without the stupid algorithm getting in the way. good lord.
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Due to interest on my previous post, i thought i'd post a process gif of one of my paintings:
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What's my single best piece of advice for anyone trying to actually, really, truly tryhard in fighting games? Sure, it's all fun and games, but you also really care about winning, and that's what motivates you?
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Comparing the Bend modifier to the ETK_Bend node. Node features: - Arbitrary bend axis - No random axis failure - Limits work - Custom centres are logical - Default calculated from mesh centre rather than origin (I thought this would be less annoying with #geometrynodes) #b3d
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Insane. No other words. How could this finish on 12-11?? Shoutouts to the players for one of the hypest shows I've seen in a WHILE. Much love everyone for literally exploding my Twitter ❤ DBFZ IS STRONG!!! https://t.co/Yd6Y1rrNXa VODs being uploaded: https://t.co/BmrTncbPBL
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*stares*
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BUT IF YOU CLOSE YOUR EYES
二丁拳銃で縦横無尽に戦場を駆け抜ける者。 荒野の無法者レンジャーのプレイ映像をご覧ください! #DNFDuel #Ranger #Video #DFO #アラド戦記 https://t.co/Rzx2YGs7Ld
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