Yannick Nick
@keennay
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M.S. CS ML student @GeorgiaTech | @SegaKatanaCom
InfiniBand
Joined April 2017
Zero, absolutely zero 8xB200s / 8xB300s available to rent... what are yall cooking?
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Making a Game Boy Emulator: https://t.co/2vviWMuF8J
byteofmelon.com
Learning Low-Level Computing and C++ by Making a Game Boy Emulator - The Making of GameByte
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Here's my repo for quickly setting up rented GPU instances with non-Dockerized SGLang / vLLM envs, for Kimi-K2.5, MiniMax-M2.1, & Zai GLM 4.7. It also includes Claude-Code-Router, Kimi-CLI, & OpenCode configs I'll eventually add more over time https://t.co/BOcULCwBuk
github.com
Contribute to keennay/gpu-cluster-setup development by creating an account on GitHub.
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Kimi-CLI, OpenCode, & Claude Code (Router) all pointed to a local instance of Kimi-K2.5 I got too ambitious running these on 8xRTX 6000 Pro Blackwells, though I'm able to squeeze just enough at a 132k context length in vLLM Also the start of @banteg's Crimsonland challenge
claude boys, ralph boys, it's your time to shine and prove me wrong create a new repo, copy just the two C files from here. they are about 14 days of work worth, they contain the full game decompiled and mapped out, with all the gameplay related functions correctly typed and
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Sega Saturn Maple Bus: Game Controller Converter Box This connected to the older Dreamcast Katana Development boxes, serving 4 controller ports per device Best Supported Controllers: - MK-80117 Sega Saturn 3D Controller Pad - HSS-0137 Sega Saturn 3D White Controller Pad
Here's the 2nd prototype version of the Sega Dreamcast, prior to the Katana development boxes: Dev Kit Set 4. Required the Katana SDK R4 for game dev Never got much info hardware-wise, other than 2 photos taken from someone on ASSEMblergames (RIP) a thousand years ago
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I'm bad at posting about my own stuff, but I've been working on something I'm genuinely proud of and figured I'd just put it out there instead of quietly building forever. It started dumb: I was bored of my daily 10k steps, so I decided to do them in Skyrim using a VR treadmill.
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Didn’t expect to get front-run on DDR3 RAM needed to revive dinosaur Dell R720 / 720XD servers, but here we are
DDR3 is making an unexpected comeback now that DDR4 has also become too expensive. Demand for motherboards with DDR3 support grew 100–200% last year, largely due to soaring DDR5 prices.
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The Top 26 Essential Papers (+5 Bonus Resources) for Mastering LLMs and Transformers This list bridges the Transformer foundations with the reasoning, MoE, and agentic shift Recommended Reading Order 1. Attention Is All You Need (Vaswani et al., 2017) > The original
There are maybe ~20-25 papers that matter. Implement those and you’ve captured ~90% of the alpha behind modern LLMs. Everything else is garnish.
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Thanks to the Super Mario 64 decompilation project, this game was ported to the PC, Sony PlayStation, Sega Dreamcast, and now an Adobe PDF by Game of Tobi
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Join us today on r/LocalLLaMA for an AMA with Moonshot AI, the lab behind the recent SoTA model Kimi K2.5 I am genuinely excited for this one, make sure you don't miss it Wednesday 8am-11am PST
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i'm happy to announce OpenInspect: OpenInspect is an open source implementation of Ramp's background agent blog post. spin up background agents, share multiplayer sessions, and multiple clients. includes terraform and a claude skill for onboarding https://t.co/wLym4SCOfA
github.com
An open-source background agents coding system. Contribute to ColeMurray/background-agents development by creating an account on GitHub.
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Congrats on the release Arcee team!
Today, we are releasing our first weights from Trinity-Large, our first frontier-scale model in the Trinity MoE family. American Made. - Trinity-Large-Preview (instruct) - Trinity-Large-Base (pretrain checkpoint) - Trinity-Large-TrueBase (10T pre Instruct data/anneal)
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Here's the 2nd prototype version of the Sega Dreamcast, prior to the Katana development boxes: Dev Kit Set 4. Required the Katana SDK R4 for game dev Never got much info hardware-wise, other than 2 photos taken from someone on ASSEMblergames (RIP) a thousand years ago
Behold the earliest prototype of the Sega Dreamcast: NEC ARC1A PowerVR PWH-6032 PCI board, Dev Kit Set 2. Required a P200 PC with Microsoft Windows 95, Visual Studio 5, & Katana SDK R2 for development Art packages: SoftImage 3.51, 3.7 Alias for SGI 3D Studio Max R2 Lightwave 3D
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Now I can finally listen to @grantkirkhope’s music uncompressed
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Glad to see the emulation & now game recompilation / decompilation communities are still going strong, all across multiple platforms
JOGOS DE PS2 RODANDO NATIVAMENTE NO PC SEM EMULAÇÃO! PS2Recomp, projeto feito por um brasileiro, que usa recompilação estática para converter os binários do PS2 em código C++, permitindo versão nativa dos games no PC. PROJETO NÃO ESTÁ PRONTO, mas o trabalho começou!
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