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Yannick Nick Profile
Yannick Nick

@keennay

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M.S. CS ML student @GeorgiaTech | @SegaKatanaCom

InfiniBand
Joined April 2017
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@keennay
Yannick Nick
2 months
thanks Charles and Jensen, no longer GPU poor
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@keennay
Yannick Nick
2 days
Zero, absolutely zero 8xB200s / 8xB300s available to rent... what are yall cooking?
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@keennay
Yannick Nick
3 days
Here's my repo for quickly setting up rented GPU instances with non-Dockerized SGLang / vLLM envs, for Kimi-K2.5, MiniMax-M2.1, & Zai GLM 4.7. It also includes Claude-Code-Router, Kimi-CLI, & OpenCode configs I'll eventually add more over time https://t.co/BOcULCwBuk
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github.com
Contribute to keennay/gpu-cluster-setup development by creating an account on GitHub.
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@keennay
Yannick Nick
3 days
Kimi-CLI, OpenCode, & Claude Code (Router) all pointed to a local instance of Kimi-K2.5 I got too ambitious running these on 8xRTX 6000 Pro Blackwells, though I'm able to squeeze just enough at a 132k context length in vLLM Also the start of @banteg's Crimsonland challenge
@banteg
banteg
4 days
claude boys, ralph boys, it's your time to shine and prove me wrong create a new repo, copy just the two C files from here. they are about 14 days of work worth, they contain the full game decompiled and mapped out, with all the gameplay related functions correctly typed and
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@keennay
Yannick Nick
3 days
missed opportunity to cast Rashida Jones
@claudeai
Claude
3 days
Ads are coming to AI. But not to Claude. Keep thinking.
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@SegaKatanaCom
SEGA Katana
4 days
Sega Saturn Maple Bus: Game Controller Converter Box This connected to the older Dreamcast Katana Development boxes, serving 4 controller ports per device Best Supported Controllers: - MK-80117 Sega Saturn 3D Controller Pad - HSS-0137 Sega Saturn 3D White Controller Pad
@SegaKatanaCom
SEGA Katana
11 days
Here's the 2nd prototype version of the Sega Dreamcast, prior to the Katana development boxes: Dev Kit Set 4. Required the Katana SDK R4 for game dev Never got much info hardware-wise, other than 2 photos taken from someone on ASSEMblergames (RIP) a thousand years ago
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@theothersuzu
am i suzu or am i selene?
4 days
I'm bad at posting about my own stuff, but I've been working on something I'm genuinely proud of and figured I'd just put it out there instead of quietly building forever. It started dumb: I was bored of my daily 10k steps, so I decided to do them in Skyrim using a VR treadmill.
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@keennay
Yannick Nick
6 days
They nerfed my boy Claude, @TheAhmadOsman was right
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@keennay
Yannick Nick
7 days
Didn’t expect to get front-run on DDR3 RAM needed to revive dinosaur Dell R720 / 720XD servers, but here we are
@Pirat_Nation
Pirat_Nation 🔴
7 days
DDR3 is making an unexpected comeback now that DDR4 has also become too expensive. Demand for motherboards with DDR3 support grew 100–200% last year, largely due to soaring DDR5 prices.
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@keennay
Yannick Nick
8 days
If everyone had NVIDIA Spectrum-XGS Ethernet speed at the residential level, for sure
@UltraLinx
Oliur
8 days
Am I crazy or why doesn't someone just make a p2p version of an LLM? The more seeders, the stronger it gets? Beating all of the paid offerings?
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@keennay
Yannick Nick
8 days
ppl arent giving openclaw root access to their machines… right?
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@TheAhmadOsman
Ahmad
9 days
The Top 26 Essential Papers (+5 Bonus Resources) for Mastering LLMs and Transformers This list bridges the Transformer foundations with the reasoning, MoE, and agentic shift Recommended Reading Order 1. Attention Is All You Need (Vaswani et al., 2017) > The original
@TheAhmadOsman
Ahmad
9 days
There are maybe ~20-25 papers that matter. Implement those and you’ve captured ~90% of the alpha behind modern LLMs. Everything else is garnish.
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@keennay
Yannick Nick
9 days
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@keennay
Yannick Nick
9 days
Thanks to the Super Mario 64 decompilation project, this game was ported to the PC, Sony PlayStation, Sega Dreamcast, and now an Adobe PDF by Game of Tobi
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@TheAhmadOsman
Ahmad
10 days
Join us today on r/LocalLLaMA for an AMA with Moonshot AI, the lab behind the recent SoTA model Kimi K2.5 I am genuinely excited for this one, make sure you don't miss it Wednesday 8am-11am PST
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@_colemurray
cole murray
11 days
i'm happy to announce OpenInspect: OpenInspect is an open source implementation of Ramp's background agent blog post. spin up background agents, share multiplayer sessions, and multiple clients. includes terraform and a claude skill for onboarding https://t.co/wLym4SCOfA
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github.com
An open-source background agents coding system. Contribute to ColeMurray/background-agents development by creating an account on GitHub.
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@keennay
Yannick Nick
11 days
Congrats on the release Arcee team!
@latkins
Lucas Atkins
11 days
Today, we are releasing our first weights from Trinity-Large, our first frontier-scale model in the Trinity MoE family. American Made. - Trinity-Large-Preview (instruct) - Trinity-Large-Base (pretrain checkpoint) - Trinity-Large-TrueBase (10T pre Instruct data/anneal)
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@SegaKatanaCom
SEGA Katana
11 days
Here's the 2nd prototype version of the Sega Dreamcast, prior to the Katana development boxes: Dev Kit Set 4. Required the Katana SDK R4 for game dev Never got much info hardware-wise, other than 2 photos taken from someone on ASSEMblergames (RIP) a thousand years ago
@SegaKatanaCom
SEGA Katana
2 months
Behold the earliest prototype of the Sega Dreamcast: NEC ARC1A PowerVR PWH-6032 PCI board, Dev Kit Set 2. Required a P200 PC with Microsoft Windows 95, Visual Studio 5, & Katana SDK R2 for development Art packages: SoftImage 3.51, 3.7 Alias for SGI 3D Studio Max R2 Lightwave 3D
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@keennay
Yannick Nick
11 days
Now I can finally listen to @grantkirkhope’s music uncompressed
@SenhorLinguica
Senhor Linguica
12 days
Veja o port Banjo-Kazooie para PC, rodando em um monitor ultra wide! https://t.co/4Cfi9CC3vl
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@keennay
Yannick Nick
11 days
Glad to see the emulation & now game recompilation / decompilation communities are still going strong, all across multiple platforms
@SenhorLinguica
Senhor Linguica
12 days
JOGOS DE PS2 RODANDO NATIVAMENTE NO PC SEM EMULAÇÃO! PS2Recomp, projeto feito por um brasileiro, que usa recompilação estática para converter os binários do PS2 em código C++, permitindo versão nativa dos games no PC. PROJETO NÃO ESTÁ PRONTO, mas o trabalho começou!
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