
Tracer Bullet ๐บ๐ธ
@justracerbullet
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Joined July 2024
Nothing will be the same. The democratization of the tools of Hollywood production decentralized control through โcultureโ vectors. Hate it as โAI Slopโ. Or Love it as AI meritocracy. The future is in the hands of those that can promptโcreatively.
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Also, if you enjoyed the thread, I do appreciate a follow This is my nerd alt to talk only about Magic, video games, and a little AI and technology And if you want a jam a game on Magic Arena, my DMs are open
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While this deck tech is long enough already, I have really only scratched the surface of the lines of play this deck is capable of, let alone talk about all of the cards! But if you read this far, I highly encourage you to try it out and let me know what you think!
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But it is the flashback where this card really shines For 4 mana you are getting a 4/4, 2 life, surveil 2, and (almost always) you are drawing a card I can't tell you how many late games I have topdecked a surveil land, put Origins in the yard, flashed it back, and drawn a card
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Probably the most underrated card in the deck is Esper Origins While surveil 2 gain 2 doesn't seem like much, this deck lives or dies based on hitting land drops and pitching reanimation targets And against aggro matches, the incidental life gain often matters
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Rakshasa's Bargain is arguably a stronger draw ability than Stock Up, it just obviously a little hard to cast for decks not playing Sultai The instant speed is also insanely powerful and can set you up for amazing turns, dumping reanimation targets into the yard on endstep
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I've had people ask me why not run Overload of the Hauntwoods over Fenrir I've found the body is absolutely essential in the current standard meta for blocking and with the deck playing four colors, Overlord's double green cost can be restrictive
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Fenrir is a card I have come to really appreciate He is crucial to smoothing out your mana base and the 3/2 body blocks well against aggro Even against control, he either eats a removal spell or draws you a card
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Bahamut is another sweet reanimation target, but usually one of the first cards to come out during sideboard as unlike Knights, he dies to most removal and Awaken generally provides more reliable value as insurance for your Yuna
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Overlord of The Mistmoores has also earned a spot in the deck as the flexibility of impend gives you the flexibility of playing it from your hand It is shines best against control matchups and can come in clutch against decks with flyers
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The third chapter effect alone often wins games, letting you both pitch a reanimation target while often getting back Yuna or the land you need to play her It also acts as insurance, as using Yuna to get back the Awaken means even if she dies, you can get her back later
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Besides the obvious must kill creatures like Vivi and Screaming Nemesis, standard has a range of threats like Kaito, Bane of Nightmares and Agatha's Soul Cauldron where Awaken's vindicate effect is the perfect answer
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When you aren't reanimating Knights, Yuna is usually getting Awaken the Honored Dead and I cannot overstate how powerful this card is for this deck Every single chapter in this sage is exactly what you want to be doing
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I doubt I have to sell you on how powerful the interaction between Yuna and Knights is Knights gets around about 90% of the removal in standard, instantly stabilizes the board, and can easily finish games on its own And because it sees almost no play, few decks have answers
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Filling out the deck with card draw and value are Rakshasa's Bargain, Summon: Fenrir, Awaken the Honored Dead, and Esper Origins
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To control then game until we can play Yuna for value, you have a bunch of hallmark cards from white blue control lists such as Day of Judgement, Seam Rip, No More Lies, and Get Lost
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The deck is built to take advantage of Yuna's reanimation effect to bring back powerful enchantment creatures such as Summon: Knights of Round, Overlord of the Mistmoors, and Summon: Bahamut
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I have been working on this deck since Final Fantasy came out and the Domain Enchantment Zur deck lost Up The Bean Stalk about 3 months ago and I have rode it to Mythic twice with a 66% win rate This deck is completive and a blast to play
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So you don't have to go digging for it, let's get the list out of the way right here at the start: Creatures 3 Summon: Fenrir 1 Summon: Bahamut 2 Summon: Knights of Round 3 Yuna, Hope of Spira 2 Overlord of the Mistmoors Instants/Sorceries 4 Rakshasa's Bargain 2 Get Lost 3 Day
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Are you sick of red based standard decks? Do you like playing janky brews that do broken things? Do you also like winning with said janky brews? Well then allow me to present... The Deck Tech for Four Color Yuna Reanimator! ๐งต๐
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