
🦋 Julien Sulpis
@jsulpis
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💻 Front-end engineer & speaker 💡 I explore ways to make the web more fun and performant for everyone. #WebGL #WebGPU #JS #CSS 🦋 jsulpis·dev
Lyon, France
Joined May 2017
RT @Future_Frontend: How to develop design systems without tying your hands too much technically? That's something that @jsulpis will explo….
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Phew, I made an example of a multi-pass bloom effect to showcase the API for creating effect passes and update their uniforms. You can play with it in the interactive example in the link below (without types and autocompletion unfortunately). #buildInPublic #WebGL
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It looks like it's #PortfolioDay !. I'm a front-end engineer currently focusing on making polished UIs and animations with #WebGL. I'm building a lightweight, reactive WebGL library for working with shaders : (WIP, #buildInPublic). See you 👋
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The migration to VitePress is complete !.I hope you will like it as much as I do 😊. (yeah it's missing a preview image). #buildInPublic #webGL.
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The documentation is live !. Well, a first draft. only examples for now. I will continue to add features and break a few things before writing the documentation. Any feedback on these first examples would be very appreciated 🙏. #WebGL #buildInPublic.
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I spent way too much time making sure that the playground for the examples looks good on all screen sizes. Yes, even the absolute evil landscape phones ☠️. #buildInPublic
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Was this explanation clear ? I just discovered the SharedArrayBuffer and Atomics APIs myself, I never used them, but they seem like a fun thing to try 😎. The original article, from which you can wander by following the links:.
developer.mozilla.org
JavaScript typed arrays are array-like objects that provide a mechanism for reading and writing raw binary data in memory buffers.
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